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CaptainCoderOrg
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DungeonCrawlerJam2024
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Show credits script
#174
jcollard
closed
4 months ago
1
Continue story
#173
jcollard
closed
4 months ago
1
Main menu
#172
jcollard
closed
4 months ago
1
Start story
#171
jcollard
closed
4 months ago
1
feat: Add start.lua
#170
jcollard
closed
4 months ago
1
Add Loading screen / animation / screen dissolve for combat
#169
jcollard
opened
4 months ago
0
Restore dead party members to 1 health at the end of combat.
#168
jcollard
opened
5 months ago
0
Bug: Portrait Overlays should reset at end of combat
#167
jcollard
opened
5 months ago
0
Bug: Crawler still moves when in combat
#166
jcollard
opened
5 months ago
0
feat: Add OnWin / OnGiveUp scripts to combat.
#165
jcollard
closed
5 months ago
1
feat: Add combat transitions.
#164
jcollard
closed
5 months ago
1
No Limit to output messages
#163
DerekGooding
opened
5 months ago
0
[Nice to Have] Menu Identifiers
#162
DerekGooding
opened
5 months ago
0
[Nice to Have] A way to view the battlefield
#161
DerekGooding
opened
5 months ago
0
Disallow Move when no movement points
#160
jcollard
opened
5 months ago
0
Nice to have: Character Select WASD is awkward
#159
jcollard
closed
5 months ago
0
OnGiveUp Script Implementation
#158
jcollard
closed
5 months ago
0
feat: Implement basic transition to exit combat.
#157
jcollard
closed
5 months ago
1
Player cannot guard if enemy has no move.
#156
jcollard
opened
5 months ago
0
Combat should allow fewer party members
#155
jcollard
opened
5 months ago
0
Add OnGiveUp script to combat
#154
jcollard
closed
4 months ago
0
Add OnWin script to Combat
#153
jcollard
closed
5 months ago
0
Preload game textures
#152
jcollard
opened
5 months ago
0
Transition from Combat Mode to Crawling Mode
#151
jcollard
closed
5 months ago
0
Transition to Combat Mode from Crawling Mode
#150
jcollard
closed
5 months ago
0
Implement Guard in Combat UI
#149
jcollard
closed
5 months ago
1
Implement player guard
#148
jcollard
closed
5 months ago
0
chore: Add unity files.
#147
jcollard
closed
5 months ago
1
feat: Implement Player Lose Combat screen.
#146
jcollard
closed
5 months ago
1
Monster move highlight should clear before attack.
#145
jcollard
opened
5 months ago
0
fix: Buying Guard / Rest twice glitch.
#144
jcollard
closed
5 months ago
1
feat: Character loses rest / guard when damaged.
#143
jcollard
closed
5 months ago
1
Scriptable Combat Events
#142
jcollard
closed
4 months ago
0
feat: Implement Start Phase Controller.
#141
jcollard
closed
5 months ago
1
chore: Add new textures / tiles / map parser.
#140
jcollard
closed
5 months ago
1
Bug: Selecting rest / guard multiple times in a row doesn't spend action points
#139
jcollard
closed
5 months ago
0
Character loses Rest / Guard when damaged
#138
jcollard
closed
5 months ago
0
Implement StartPhase Controller
#137
jcollard
closed
5 months ago
0
feat: Implement EnemyTurn in UI.
#136
jcollard
closed
5 months ago
1
Implement Player Lose Combat
#135
jcollard
closed
5 months ago
0
Implement Player Win Combat
#134
jcollard
opened
5 months ago
0
Nice to have: Exert to increase damage
#133
jcollard
opened
5 months ago
0
feat: Implement attack on character action menu
#132
jcollard
closed
5 months ago
1
130 get valid attack targets
#131
jcollard
closed
5 months ago
1
Get valid attack targets
#130
jcollard
closed
5 months ago
0
feat: Enemy should be able to attack player.
#129
jcollard
closed
5 months ago
1
Enemies should be able to attack player
#128
jcollard
closed
5 months ago
0
125 implement basic attackroll
#127
jcollard
closed
5 months ago
1
Implement Ranged attacks
#126
jcollard
opened
5 months ago
0
Implement Basic AttackRoll
#125
jcollard
closed
5 months ago
0
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