CaptainX3 / CW-Playable-Subs

The official download site for the New Playable Subs & More mod for Cold Waters
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TABLE OF CONTENTS


Welcome to the New Playable Subs Mod


Submitting Bug Reports and Suggestions


Complete List of Playable Ships and Submarines

In Alphabetical Order By Nation - List Last Updated February 23, 2019


Other Important Changes


Special Notes About Playable Surface Ships

Since the game is not designed for playable surface ships, we've had to make some special modifications to make them work properly and to make them fun to play. Below are some important special notes about them.


Mod Installation Instructions

IMPORTANT NOTE: Only follow this process when installing the mod for the FIRST TIME. If you already have the mod and want to update your copy, click here for instructions.

SPECIAL NOTE: If you'd like to have all subs use the default UI instead of the colored UIs, click here for instructions.


Updating The Mod

SPECIAL NOTE: If you'd like to have all subs use the default UI instead of the colored UIs, click here for instructions.


Sonar Signature List Sorting

Sonar signatures have been reworked. You will see the entire vessel list when playing single missions, but the vanilla campaign signature libraries have been left as they were, since none of the new subs in this mod will appear in the campaigns. For single missions and modded campaigns, the signature list is sorted as follows:


Single Missions List Color Coding

Single missions in the mod are color coded as follows:

Campaign List Color Coding

The campaigns in the mod are color coded as follows:


How To Set All Subs To Use The Default UI

The mod features different interface colors for each of the major nations represented: the default UI is used for most NATO/Blue subs, a blue UI is used for UK subs, and a red UI is used for the Russian/Red subs. For those of you who would like to use the default UI color on all playable subs instead of the colored ones, follow the steps below:

IMPORTANT NOTE: This process must be done each time you update the mod with a new version.


How To Customize The UI Toolbars

The positions of the UI toolbars for helm, depth, and sensors can be customized via the HUD text files if you don't like how we have them by default. In order to change their positions, you want to open the "override" folder and then open the "hud" folder. In here, you want to open the 3 text files - default.txt, russian.txt, and uk.txt.

In the default.txt file, scroll down to Line 231 (or, alternatively, scroll down and look for [HUD LAYOUT] in the file, the code blocks are a bit below that). Starting at line 231, you'll see three blocks of code. Each block is a specific option for how the toolbars will be placed, each with a description above the block for what it does. Here is what the text blocks look like:

//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=FALSE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,0
//SensorToolbarOffset=0,0

//Force all toolbars on in bottom horizontal row
//ToolbarsPos=0,0,0
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=361,-346
//DiveToolbarOffset=700,-346
//SensorToolbarOffset=1039,-346

//Force all toolbars on in vertical stack to the right of the mini-map
ToolbarsPos=0,0,0
ForceAllToolbarsOn=TRUE
HelmToolbarOffset=331,-200
DiveToolbarOffset=331,-270
SensorToolbarOffset=331,-340

By default, the bottom block is the one that is active and forces the toolbars to appear stacked just to the right of the minimap. If you'd like to change this option to one of the other available options, then simply remove the // in front of each of the 5 code lines of your choice (DO NOT remove the // from the description text). Then, add // in front of the 5 code lines on the middle block so that you're commenting it out. Do the same thing for the other two text files, and you're done. Be aware that you'll need to do this each time the mod is updated.


Donations

I've been asked several times if I have anything set up to receive donations for those who wish to say thank you for the mod. Due to the number of requests, I have set up a Patreon page.

NOTE: Donations are always appreciated but never required. Work on the mod will continue whether I receive donations or not.

Patreon Link: https://www.patreon.com/captainx3






Information For Mod Developers

Developer Announcements

Important & urgent information for the mod developers will appear in this section.


Developer Rules & Guidelines For New Content


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