CarXTechnologies / dro-map-uploader

Project for Steam Workshop modded maps upload
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Instructions for uploading tracks to workshop šŸ—ŗ

Preparation of the track loading project

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Import the 3D model of the alignment into the project

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Adding core components

Assigning surface collisions

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*Note that any GameObject/Prefab with collision must also have a Collider component (Box/Sphere/Capsule/Mesh Collider). This condition is necessary for collision accuracy.

Assigning a spawn point on the map

*Note that only one vehicle spawn point should be placed on the map!

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Assigning ambient sounds

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Template system (*road only)

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Adding a mini-map

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Capture prototypes : icon, preview, minimap

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Uploading the track to the workshop

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Note! Be sure to add your scenes to your build settings, otherwise they won't be visible in MapBuilder.
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Build Setting

Upload Setting

Supported Components

Requirements

If the map is configured incorrectly, an error will be displayed during uploading that will need to address the causes on your own.

After completing these steps, the map will be published in the steam workshop. Initially, the visibility of the downloaded map will be "Private". For example, you can test the created map in the game, and it will be visible only to the author. To do this, you need to go to the Workshop ā†’ Track Workshop menu in the game. You can change the visibility to "Public" on the map page in the workshop.

Important note! The "Friends Only" visibility option is currently experiencing issues due to a problem with the external library used for Steam API integration. We plan to resolve this matter in upcoming releases.