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Cat-Lips
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GodotSharp.SourceGenerators
C# source generators for the Godot Game Engine
MIT License
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Attempt to support scn
#89
youfch
closed
18 hours ago
6
#87 Use partial auto properties for Notify attribute
#88
Cat-Lips
closed
1 week ago
0
[Notify] Use partial auto-properties
#87
Cat-Lips
closed
1 week ago
0
Add [Notify] for partial auto-properties.
#86
willnationsdev
closed
1 week ago
2
#66 Added parameter to SceneTreeAttribute to override _
#85
Cat-Lips
closed
3 weeks ago
0
#69 Adding support for SceneTree on SubNodes
#84
Cat-Lips
closed
3 weeks ago
0
Deduplicate scene tree classes
#83
benjiwolff
closed
2 days ago
4
Issue69: Use scenetree on descendant nodes
#82
benjiwolff
closed
3 weeks ago
5
[SceneTree] Missing a typesafe way to access the scenes root node
#81
benjiwolff
closed
3 weeks ago
3
#72 [OnInstantiate] Default Parameters (with NRT annotations)
#80
Cat-Lips
closed
1 month ago
0
#72 [OnInstantiate] Default Parameters
#79
Cat-Lips
closed
1 month ago
0
#72 [OnInstantiate] Default Parameters
#78
Cat-Lips
closed
1 month ago
0
#74 Adding more explicit prepend of res:// to resource paths
#77
Cat-Lips
closed
1 month ago
0
Add note about [SceneTree] leaf nodes in README.md
#76
valkyrienyanko
closed
1 month ago
1
[SceneTree] generated weird type `_SceneTree.__0_Area3D`
#75
valkyrienyanko
closed
1 month ago
2
[OnInstantiate] Unable to instantiate because of wrong resource path
#74
Galabar64
closed
1 month ago
4
Disable Hidden Inherited Member Warning
#73
Cat-Lips
closed
1 month ago
0
[OnInstantiate] does not support default parameters
#72
valkyrienyanko
closed
1 month ago
1
Add Comments for Generated Input Map Classes
#71
Delsin-Yu
closed
1 month ago
1
Godot Warning in Console: 'X' hides inherited member 'Y'. Use the new keyword if hiding was intended.
#70
valkyrienyanko
closed
1 month ago
7
[SceneTree] does not work if the script is not part of a root scene node
#69
valkyrienyanko
closed
3 weeks ago
5
[Proposal] Generate public static InputMap instead of adding [InputMap] attribute to every script.
#68
valkyrienyanko
closed
2 months ago
3
[OnInstantiate] does not search all project scene files
#67
valkyrienyanko
closed
3 days ago
9
[SceneTree] Annotation Interferes with Discards
#66
aroelke
closed
3 weeks ago
16
Cannot resolve symbol 'LayerNames'
#65
SmialyKot
closed
4 months ago
2
63 add nullable annotations to generated files
#64
Cat-Lips
closed
5 months ago
0
No #nullable annotation generated when using nullable references
#63
xill47
closed
5 months ago
5
public SceneTree gen code?
#62
jasonswearingen
closed
6 months ago
6
59 LayerNames
#60
Cat-Lips
closed
7 months ago
0
Generate LayerNames from project file
#59
Cat-Lips
closed
7 months ago
0
Add LayerNamesAttribute to generate layer names from the project.
#58
qwe321qwe321qwe321
closed
7 months ago
9
After pulling the latest commit, Godot 4 Tests is broken.
#57
qwe321qwe321qwe321
closed
7 months ago
3
Issue55.TypeNameCaseMismatch
#56
Cat-Lips
closed
7 months ago
0
Compile fails when using SceneTree with GpuParticles3D
#55
Vodurden
closed
7 months ago
4
Improve README readability by adding sample code.
#54
qwe321qwe321qwe321
closed
7 months ago
1
Regression: incorrect scene path being generated with `res:/` instead of `res://`
#53
ttencate
closed
7 months ago
7
Automatic signals for fields
#52
InfiniteCactusDev
closed
9 months ago
2
#50 Ignoring nodes with unsupported parent
#51
Cat-Lips
closed
10 months ago
0
[SceneTree] Compile error when tscn references node of unsupported type (eg, glb)
#50
Cat-Lips
closed
10 months ago
0
Autoload class attribute
#49
Cat-Lips
closed
10 months ago
1
#44 Adding fix & tests for external gdscript.
#48
Cat-Lips
closed
10 months ago
0
Check whether a global type exists instead of assuming it should
#47
jwright159
closed
10 months ago
1
Add Autoload class attribute for static typing of project autoloads
#46
jwright159
closed
10 months ago
4
#43 Adding fix & tests for built in gdscript.
#45
Cat-Lips
closed
10 months ago
0
Generation fails if the scene has a node with an external GDScript file
#44
jwright159
closed
10 months ago
0
Generation fails if the scene has a node with a built-in script
#43
jwright159
closed
10 months ago
1
Exclude CodeAnalysis DLLs from exports?
#42
dogboydog
closed
10 months ago
2
Adding #if TOOLS around generated class OnImportEditorPlugin
#41
Cat-Lips
closed
11 months ago
0
Compilation failure on export from OnImportEditorPlugin
#40
dogboydog
closed
11 months ago
2
38 include support for net 80
#39
Cat-Lips
closed
1 year ago
0
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