Gambit is a state-of-the-art mutation system for Solidity.
By applying predefined syntax transformations called mutation operators (for
example, convert a + b
to a - b
) to a Solidity program's source code, Gambit
generates variants of the program called mutants.
Mutants can be used to evaluate test suites or specs used for formal
verification: each mutant represents a potential bug in the program, and
stronger test suites and specifications should detect more mutants.
solc
, the Solidity compiler, to generate mutants. You'll need
to have a solc
binary that is compatible with the project you are mutating (see
the --solc
option in gambit mutate --help
)You can download prebuilt Gambit binaries for Linux x86-64 and Mac from our releases page. For Windows and Linux ARM, you must build Gambit from source.
To build Gambit from source, clone the Gambit repository and run
cargo install --path .
from this repository's root. This will build Gambit and install it to a globally visible
location on your PATH
.
You can also build gambit with cargo build --release
from the root of this
repository. This will create a gambit
binary in gambit/target/release/
which you can manually place on your path or invoke directly (e.g., by calling
path/to/gambit/target/release/gambit
).
Gambit has two main commands: mutate
and summary
. gambit mutate
is
responsible for mutating code, and gambit summary
is a convenience command for
summarizing generated mutants in a human-readable way.
Running gambit mutate
will invoke solc
, so make
sure it is visible on your PATH
. Alternatively, you can specify where Gambit can
find the Solidity compiler with the option --solc path/to/solc
, or specify a
solc
binary (e.g., solc8.12
) with the option --solc solc8.12
.
Note:
All tests (cargo test
) are currently run using solc8.13
. Your tests may fail
if your solc
points at a different version of the compiler.
gambit mutate
The gambit mutate
command expects either a --filename
argument or a --json
argument. Using --filename
allows you to specify a specific Solidity file to
mutate:
gambit mutate --filename file.sol
However, if you want to mutate multiple files or apply a more complex set of
parameters, we recommend using a configuration file via the --json
option
instead:
gambit mutate --json gambit_conf.json
Run gambit --help
for more information.
Note: All relative paths specified in a JSON configuration file are interpreted to be relative to the configuration file's parent directory.
In the following section we provide examples of how to run Gambit using both
--filename
and --json
. We provide more complete documentation in the
Configuration Files and CLI-Options sections below.
Unless otherwise noted, examples use code from benchmarks/ and are run from the root of the Gambit repository.
To mutate a single file, use the --filename
option (or -f
), followed by the
file to mutate.
gambit mutate -f benchmarks/BinaryOpMutation/BinaryOpMutation.sol
This will generate:
Generated 34 mutants in 0.69 seconds
Note:
The mutated file must be located within your current working directory or
one of its subdirectories. If you want to mutate code in an arbitrary directory,
use the --sourceroot
option.
The above command produced 34 mutants which may be more than you need. Gambit
provides a way to randomly downsample the number of mutants with the
--num_mutants
or -n
option:
gambit mutate -f benchmarks/BinaryOpMutation/BinaryOpMutation.sol -n 3
which will generate:
Generated 3 mutants in 0.15 seconds
Note: This example assumes you've just completed Example 2.
Gambit outputs all of its results in gambit_out
:
tree -L 2 gambit_out
This produces:
gambit_out ├── gambit_results.json ├── input_json │ ├── BinaryOpMutation.sol_json.ast │ └── BinaryOpMutation.sol_json.ast.json ├── mutants │ ├── 1 │ ├── 2 │ └── 3 └── mutants.log
See the Results Directory section for a detailed
explanation of this layout. The gambit summary
command
pretty prints each mutant for easy inspection:
By default gambit summary
prints info on all mutants. If you are interested in
particular mutants you can specify a subset of mutant ids with the --mids
flag.
For instance, gambit summary --mids 3 4 5
will only print info for mutant ids
3 through 5.
solc
pass-through argumentsThe Solidity compiler (solc
) may need some extra information to successfully
run on a file or a project. Gambit enables this with pass-through arguments
that, as the name suggests, are passed directly through to the solc
compiler.
For projects that have complex dependencies and imports, you may need to:
Specify base paths: To specify the Solidity --base-path
argument, use --solc_base_path
:
gambit mutate --filename path/to/file.sol --solc_base_path base/path/dir
Specify remappings: To indicate where Solidity should find libraries,
use solc
's import remapping syntax with --solc_remappings
:
gambit mutate --filename path/to/file.sol \
--solc_remappings @openzeppelin=node_modules/@openzeppelin @foo=node_modules/@foo
The paths should ***NOT*** end with a trailing /
Specify allow paths: To include additional allowed paths via solc
's
--allow-paths
argument, use --solc_allow_paths
:
gambit mutate --filename path/to/file.sol \
--solc_allow_paths PATH1 --solc_allow_paths PATH2 ...
Specify include-path: To make an additional source directory available
to the default import callback via solc
's [--include-path][included] argument,
use --solc_include_path
:
gambit mutate --filename path/to/file.sol --solc_include_path PATH
Use optimization: To run the Solidity compiler with optimizations
(solc
's --optimize
argument), use --solc_optimize
:
gambit mutate --filename path/to/file.sol --solc_optimize
--sourceroot
optionGambit needs to track the location of source files that it mutates within a
project: for instance, imagine there are files foo/Foo.sol
and bar/Foo.sol
.
These are separate files, and their path prefixes are needed to determine this.
Gambit addresses this with the --sourceroot
option: the source root indicates
to Gambit the root of the files that are being mutated, and all source file
paths (both original and mutated) are reported relative to this source root.
Note: If Gambit encounters a source file that does not belong to the source root it will print an error message and exit.
When running gambit mutate
with the --filename
option,
source root defaults to the current working directory.
When running gambit mutate
with the --json
option,
source root defaults to the directory containing the configuration JSON.
Here are some examples of using the --sourceroot
option.
From the root of the Gambit repository, run:
gambit mutate -f benchmarks/BinaryOpMutation/BinaryOpMutation.sol -n 1
cat gambit_out/mutants.log
find gambit_out/mutants -name "*.sol"
This should output the following:
Generated 1 mutants in 0.13 seconds 1,BinaryOpMutation,benchmarks/BinaryOpMutation/BinaryOpMutation.sol,23:10, % ,* gambit_out/mutants/1/benchmarks/BinaryOpMutation/BinaryOpMutation.sol
The first command generates a single mutant, and its source path is relative to .
,
the default source root. We can see that the reported paths in mutants.log
,
and the mutant file path in gambit_out/mutants/1
, are the relative to this
source root: benchmarks/BinaryOpMutation/BinaryOpMutation.sol
Suppose we want our paths to be reported relative to
benchmarks/BinaryOpMutation
. We can run
gambit mutate -f benchmarks/BinaryOpMutation/BinaryOpMutation.sol -n 1 --sourceroot benchmarks/BinaryOpMutation
cat gambit_out/mutants.log
find gambit_out/mutants -name "*.sol"
which will output:
Generated 1 mutants in 0.13 seconds 1,BinaryOpMutation,BinaryOpMutation.sol,23:10, % ,* gambit_out/mutants/1/BinaryOpMutation.sol
The reported filenames, and the offset path inside of
gambit_out/mutants/1/
, are now relative to the source root that we
specified.
Finally, suppose we use a source root that doesn't contain the source file:
gambit mutate -f benchmarks/BinaryOpMutation/BinaryOpMutation.sol -n 1 --sourceroot scripts
This will try to find the specified file inside of scripts
, and since it
doesn't exist Gambit reports the error:
[ERROR gambit] [!!] Illegal Configuration: Resolved filename `/Users/USER/Gambit/benchmarks/BinaryOpMutation/BinaryOpMutation.sol` is not prefixed by the derived source root /Users/USER/Gambit/scripts
Gambit prints an error and exits.
To run gambit with a configuration file, use the --json
argument:
gambit mutate --json benchmarks/config-jsons/test1.json
The configuration file is a JSON file containing the command line arguments for
gambit
and additional configuration options:
{
"filename": "../10Power/TenPower.sol",
"sourceroot": "..",
"solc_remappings": [
"@openzeppelin=node_modules/@openzeppelin"
],
}
In addition to specifying the command line arguments, you can list the specific
mutants that you want to apply, the specific functions you wish to mutate, and
more. See the benchmark/config-jsons
directory for
examples.
Note: Any paths provided by the configuration file are resolved relative to the configuration file's parent directory.
Configuration files allow you to save complex configurations and perform
multiple mutations at once. Gambit uses a simple JSON object format to store
mutation options, where each --option VALUE
specified on the CLI is
represented as a "option": VALUE
key/value pair in the JSON object. Boolean
--flag
s are enabled by storing them as true: "flag": true
. For instance,
--no_overwrite
would be written as "no_overwrite": true
.
As an example, consider the command from Example 1:
gambit mutate -f benchmarks/BinaryOpMutation/BinaryOpMutation.sol
To execute this using a configuration file you would write the following to
example-1.json
to the root of this repository and run gambit mutate --json example-1.json
{
"filename": "benchmarks/BinaryOpMutation/BinaryOpMutation.sol"
}
Gambit also supports using multiple configurations in the same file: instead of a single JSON object, your configuration file should contain an array of objects:
[
{
"filename": "Foo.sol",
"contract": "C",
"functions": ["bar", "baz"],
"solc": "solc8.12",
"solc_optimize": true
},
{
"filename": "Blip.sol",
"contract": "D",
"functions": ["bang"],
"solc": "solc8.12"
"mutations": [
"binary-op-mutation",
"swap-arguments-operator-mutation"
]
}
]
This configuration file will perform all mutations on Foo.sol
's functions
bar
and baz
in the contract C
, and only binary-op-mutation
and
swap-arguments-operator-mutation
mutations on the function bang
in the
contract D
. Both will compile using the Solidity compiler version solc5.12
.
Relative paths in a Gambit configuration file are relative to the parent
directory of the configuration file. So if the JSON file listed above was moved
to the benchmarks/
directory the "filename"
would need to be updated to
BinaryOpMutation/BinaryOpMutation.sol
.
gambit mutate
produces all results in an output directory (default:
gambit_out
). Here is an example:
gambit mutate -f benchmarks/BinaryOpMutation/BinaryOpMutation.sol -n 5
tree gambit_out -L 2
which produces:
Generated 5 mutants in 0.15 seconds gambit_out ├── gambit_results.json ├── input_json ├── mutants │ ├── 1 │ ├── 2 │ ├── 3 │ ├── 4 │ └── 5 └── mutants.log
This has the following structure:
gambit_results.json
: a JSON file with detailed resultsinput_json/
: intermediate files produced by solc
that are used during mutationmutants/
: exported mutants. Each mutant is in its own directory named after
its mutant ID (mid) 1, 2, 3, ...mutants.log
: a log file with all mutant information. This is similar to
results.json
but in a different format and with different informationgambit mutate
supports the following options; for a comprehensive list, run
gambit mutate --help
:
Option | Description |
---|---|
-o , --outdir |
specify Gambit's output directory (defaults to gambit_out ) |
--no_overwrite |
do not overwrite an output directory; if the output directory exists, print an error and exit |
-n , --num_mutants |
randomly downsample to a given number of mutants. |
-s , --seed |
specify a random seed. For reproducibility, Gambit defaults to using the seed 0 . To randomize the seed use --random_seed |
--random_seed |
use a random seed. Note that this overrides any value specified by --seed |
--contract |
specify a specific contract name to mutate; by default mutate all contracts |
--functions |
specify one or more functions to mutate; by default mutate all functions |
--mutations |
specify one or more mutation operators to use; only generates mutants that are created using the specified operators |
--skip_validate |
only generate mutants without validating them by compilation |
Gambit also supports pass-through arguments, which are arguments that are
passed directly to the Solidity compiler. All pass-through arguments are
prefixed with solc_
:
Option | Description |
---|---|
--solc_allow_paths |
passes a value to solc 's --allow-paths argument |
--solc_base_path |
passes a value to solc 's --base-path argument |
--solc_include_path |
passes a value to solc 's --include-path argument |
--solc_remappings |
passes a value to directly to solc : this should be of the form prefix=path . |
Gambit implements the following mutation operators
Mutation Operator | Description | Example |
---|---|---|
binary-op-mutation | Replace a binary operator with another | a+b -> a-b |
unary-operator-mutation | Replace a unary operator with another | ~a -> -a |
require-mutation | Alter the condition of a require statement |
require(some_condition()) -> require(true) |
assignment-mutation | Replaces the right hand side of an assignment | x = foo(); -> x = -1; |
delete-expression-mutation | Replaces an expression with a no-op (assert(true) ) |
foo(); -> assert(true); |
if-cond-mutation | Mutate the conditional of an if statement |
if (C) {...} -> if (true) {...} |
swap-arguments-operator-mutation | Swap the order of non-commutative operators | a - b -> b - a |
elim-delegate-mutation | Change a delegatecall() to a call() |
_c.delegatecall(...) -> _c.call(...) |
function-call-mutation | (Disabled) Changes arguments of a function | add(a, b) -> add(a, a) |
swap-arguments-function-mutation | (Disabled) Swaps the order of a function's arguments | add(a, b) -> add(b, a) |
For more details on each mutation type, refer to the full documentation.
If you have ideas for interesting mutations or other features, we encourage you to make a PR or email us.
We thank Oliver Flatt and Vishal Canumalla for their excellent contributions to an earlier prototype of Gambit.