Closed csciguy8 closed 6 months ago
Noticed this when running Cesium for Unreal with the latest.
Fix bug where the client build system can define the order of members differently than cesium-native. Note the #ifndef NDEBUG statement.
The workaround is to just move the debug member to the end of the class, to preserve the non-debug order.
Closing without merging. Will go another direction to solve this problem...
Noticed this when running Cesium for Unreal with the latest.
Fix bug where the client build system can define the order of members differently than cesium-native. Note the #ifndef NDEBUG statement.
The workaround is to just move the debug member to the end of the class, to preserve the non-debug order.