Closed jiangheng90 closed 1 month ago
Thanks for the PR @jiangheng90! We'll review and merge this soon.
(Cesium folks: we already have a signed CLA from @jiangheng90)
Thanks for the quick turn around @jiangheng90! Your changes look good, I'll merge this as soon as CI passes.
I know this is already merged, but is inverseRadii
a typical way of defining an ellipsoid? In my head, I would think it's more intuitive to pass in regular radii
, and compute the inverse in the function itself.
But, it's not the biggest deal. The contribution is still appreciated!
I know this is already merged, but is
inverseRadii
a typical way of defining an ellipsoid? In my head, I would think it's more intuitive to pass in regularradii
, and compute the inverse in the function itself.But, it's not the biggest deal. The contribution is still appreciated!
I know this is already merged, but is
inverseRadii
a typical way of defining an ellipsoid? In my head, I would think it's more intuitive to pass in regularradii
, and compute the inverse in the function itself.But, it's not the biggest deal. The contribution is still appreciated!
Already done in #901
I think use radii
is better than inverseRadii
since I promise to fulfill screen space for cesium unreal first I need to support ray ellipsoid for intersection tests.