We're excited to introduce the Block Blasterz demo to showcase our SDK's capabilities fully. Below are the rough specifications for the demo:
Game Details
Name: Block Blasterz
Gameplay Loop: a FPS like Germ Blasters inside of a car garage. Player shoots enemies and unlocks stuff on the way.
Visual Style: Cartoonish, similar to germ blasters for a fast-paced experience
Scenery: Mechanics garage for block racers, gloomy and dark
Enemies: Oil blobs, wrench & tire enemies
Goal: Vanquish all enemies in the area to unlock a car part and repair the car
Cross-Game Interactions:
Related Information about Block Racers
After completing the level, the car you repair will have a decal that unlocks in the block racers game.
Lootboxes containing new weapons & in-game currency for unlocking levels or costumes.
Win races to earn tokens, which can be used to purchase special weapons in Block Blasterz.
Lootboxes with aesthetic in-game rewards for racing.
Lootbox Features:
Different rarities (rare, epic, etc.) can unlock NFTs that serve as weapons in Block Blasterz.
NFTs can be traded across games through a burning or locking mechanic.
Cross-platform loot boxes for rewarding items in both games.
Chain Integration:
Both games will sit on different chains, facilitated by Sygma.
Consider implementing a custom call that mints another NFT in the second game for cross-game rewards.
Explore the potential for cross-game NFT trading and rewards.
This issue is a comprehensive overview of the tasks needed to implement the Block Blasterz demo and showcase the SDK features effectively. Let's discuss and assign responsibilities accordingly!
We're excited to introduce the Block Blasterz demo to showcase our SDK's capabilities fully. Below are the rough specifications for the demo:
Game Details
Name: Block Blasterz Gameplay Loop: a FPS like Germ Blasters inside of a car garage. Player shoots enemies and unlocks stuff on the way. Visual Style: Cartoonish, similar to germ blasters for a fast-paced experience Scenery: Mechanics garage for block racers, gloomy and dark Enemies: Oil blobs, wrench & tire enemies Goal: Vanquish all enemies in the area to unlock a car part and repair the car Cross-Game Interactions:
Both games will sit on different chains, facilitated by Sygma.
Action Items:
Implementation of Cross-Game Features:
[x] ChainSafe/web3.unity#725
[x] ChainSafe/web3.unity#763
[x] ChainSafe/BlockBlasterz#17
[ ] ChainSafe/BlockBlasterz#16
[x] Implement the core gameplay loop in Unity
[x] #833
[x] #834
Lootbox Implementation
Cross-Platform Integration:
Chain Integration:
Complete Demo
Additional Information:
This issue is a comprehensive overview of the tasks needed to implement the Block Blasterz demo and showcase the SDK features effectively. Let's discuss and assign responsibilities accordingly!