ChaosGroup / vray_gltf

A Python script for rendering glTF files with V-Ray App SDK
MIT License
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V-Ray glTF viewer

Sample render

Overview

The V-Ray glTF viewer is a set of Python scripts for the V-Ray App SDK that allow the parsing and rendering of glTF (.gltf and .glb) files.

Installing and running the V-Ray glTF viewer

With V-Ray App SDK

With V-Ray 5 for 3ds Max

The Python binding of the V-Ray AppSDK is also included with V-Ray 5 for 3ds Max and Maya and in this case it is not needed to install the V-Ray AppSDK separately.

Usage

The V-Ray glTF scripts are command-line only; there is no GUI and all options must be passed on the command line.

Use the --help option to list all possible options and their values.

An example command to render the sample .glb file could look like this (assuming that the vray_gltf project is extracted to d:\temp\vray_gltf):

python main.py d:\temp\vray_gltf\samples\basic\basic.glb --thick_glass --default_lights --default_cam_moffset "(0, 0, -0.5)" --output_file d:\temp\vray_gltf.jpg

Supported features

The glTF parser supports glTF 2.0 with the following extensions:

Simple transform animations are supported to some extent. Vertex deformations, either through morphing or skinning are currently not supported.

Most of the sample models provided by Khronos generally render fine, as well as many models from the Windows 3D viewer library.