With the (quick) implementation of generate + validate rounds (reversion, YOLO, templates), we no longer enforce global limits on patches. We do, however, enforce per strategy limits. We need to decide a reasonable number of patches that we will generate from any single strategy.
That number is currently set at 20. I think that this is a pretty reasonable number. I wouldn't go any higher.
With the (quick) implementation of generate + validate rounds (reversion, YOLO, templates), we no longer enforce global limits on patches. We do, however, enforce per strategy limits. We need to decide a reasonable number of patches that we will generate from any single strategy.
That number is currently set at 20. I think that this is a pretty reasonable number. I wouldn't go any higher.