Classic Fortress qwprogs. Based on TF 2.9.
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Classic Fortress v0.9 beta
New features
- Map vote (4 random maps + current map) during last few minutes of game (shown for newly spawned or toggled with /togglevote).
- Force early map vote using /votenext, /votetrick (trick maps) and /voterace (race maps).
- Force map switch to the voted map early using /forcenext.
- Auto ID feature (cf_autoid 1 = on, 2 = teammates only, 3 = enemies only).
- Show friendly Sentry Gun health in /id for Engineers.
- Show max health and max armor in /id for Medics and Engineers.
- Grenade timers (disable with /cf_notimers 1 = no timers, 2 = no timer sound).
- Grenade slot switching (/grenswitch).
- Prime/throw grenades with one button (/gren1 and /gren2).
- Weapon slots (1-4) where 1 is always primary and 4 is always melee.
- Quick attack aliases (+slot1-4).
- Next/previous weapon (/weapprev and /weapnext).
- Last weapon (/weaplast).
- Remember current weapon and last weapon after dying.
- Reload all weapon slots using /reloadnext (one at a time).
- Drop hand grenade to ground if primed when dying.
- Drop grenades in backpack.
- Don't pick up unusable ammo from discarded backpacks (note: this only applies to /discarded backpacks).
- Don't telefrag teammates when spawning.
- Free class switch during first 10 seconds after spawning.
- Updated class help (bindings, aliases and settings) reachable with /classhelp.
- Dropping flag now possible on all maps using /dropflag.
- Class configs are now executed from /fortress/classes/ subdirectory.
- When using class configs, /fortress/classes/default.cfg gets executed first.
- Team player count in team selection menu.
- Class player count (and class restrictions) in class selection menu.
- Changing teams is now allowed.
- Responsive menus and status bar thanks to rewritten menu/sbar code.
- Clip ammo in status bar ticks up during reload.
- Kill streak and personal cap count in status bar.
- Option to spawn with full ammo and armor.
- Map specific configurations (/fortress/cfg/maps/.cfg).
- Major code cleanup and rewrites.
Scout
- New special ability "dash" will initiate a bunny hop at 540 speed.
- New Scanner menu where Scanner settings can be changed.
- Caltrop Canisters no longer "explode" in your hands.
- Remember Scanner status across deaths.
Sniper
- Sniper Rifle range increased.
- Automatic sensitivity scaling while zoomed in.
- Use the special button as a zoom button.
- Use mouse wheel to adjust zoom while zoomed in.
- Sniper Rifle now needs to be reloaded between shots.
Demolitions Man
- New detpack menu containing 5, 20, 50 and 255 second detpacks.
- Changed maximum detpipes allowed per team to 6 per demoman instead of 7 total.
- Decrease /detpipe cooldown to 0.5 seconds instead of 0.8.
- Stop detpacking by pressing last weapon bind.
Combat Medic
- Healing aura that heals 5 hp every second to friendly players within range (120 units), only active when cells >= 50.
- Medikit now heals friendly targets to max health + 50, consuming all cells.
- Cells automatically regenerate at 10 cells per second.
- Bioweapon now does 7 damage per second to enemies, up from 7 damage per 3 seconds.
Heavy Weapons Guy
- Assault Cannon can now be fired while moving and while jumping.
- Accuracy of Assault Cannon decreased while moving.
- HWGuy can now be affected by concussion grenades while firing Assault Cannon.
- New class special that stops the Assault Cannon from firing and just keeps it spinning.
- Lowered volume for spinning Assault Cannon.
Pyro
- Add knockback to Flamethrower.
Spy
- Improved disguise menu.
- Change color and skin in one sequence.
- Last disguise (reachable through disguise menu or using /dlast alias).
- Stop disguising by pressing last weapon bind.
- New aliases for changing team color (/denemy (if 2 teams), /dblue, /dred, /dyellow, /dgreen).
- New aliases for changing skin (/dscout, /dsniper, /dsoldier, etc).
- Build your own disguise aliases (e.g. alias bsniper "dblue; wait; dsniper" for blue sniper).
- Spy can now feign death in air.
- Spy now drops an empty backpack when feigning death.
- A fake death message (but relevant to current situation) is now shown when feigning death.
Engineer
- Sentry Gun status (health, ammo and level) shown in status bar.
- New Sentry Gun maintenance menu containing simply rotation.
- Upgrade/repair/restock Sentry Gun on spanner hit.
- Dispenser automatically stocks nearby team members.
- Dispenser restock rate increases with more players on team.
- Rocket ammo in Dispenser increase explosions more than before.
- Repair Dispenser on spanner hit.
- Dismantle Sentry Gun/Dispenser using build menu when standing close.
- Stop building by pressing last weapon key.
- Added message when Dispenser is destroyed.
- Added dismantle message to show how many cells were returned to Engineer.
- Changed class special to detonate dispenser.
- Engineers can now only dismantle own buildings and rotate own Sentry Gun.
- Railgun no longer penetrates targets.