Closed Zhikann closed 1 month ago
I've gone through the steps you outlined. When you say freeze, do you mean that nothing happens or you have to reload the page and its unresponsive?
I have an alternative approach that you could take (using the Terminal compendium macro) but want to make sure I'm not crashing anyone's browser with my code first.
Also does this "Trigger Action" section below match yours? That's one configuration that I'm not sure if I reproduced correctly
Hello,
Yes I have the same trigger action.
When I mean a freeze, the FoundryVTT.exe did not respond, I have to restart the software.
Ok, I haven't been able to reproduce that then.
I'm going to be away from my desk for a bit but I put out a new version, 2.0.2, which should fit your usage.
The essential part is to use the macro from the compendium called "Open Terminal for specific user".
And supply the tile ID as the argument and set it to triggering player
Let me know how that works for you.
I'll see if I can figure out why that's crashing on you though later today
I will test with the macro, where did i put the tile id (argument) to be able to run the macro ?
Ok it's working fine with the macro
Foundry freeze when im trying to use the module with monk active trigger. I just want to trigger the module on click (see screenshot).
To Reproduce Steps to reproduce the behavior:
Expected behavior Trigger terminal with left click
Screenshots
![image](https://github.com/CodaBool/terminal/assets/98021260/5f22b0c3-45af-43a3-87f2-5374ed41242d)
Setup:
Active modules: