As TexturePacker already has the feature below, feature request in short: enable animated tile groups export/import for the godot plugin.
In Godot a 2d-sprite-Animation can be defined by using a single sprite and setting a number of columns and rows. This sprite can also be contained in an Atlas Texture. My idea/request: Make it possible to mark multiple images as an single animation, which then will be added to the atlas texture by texturepacker using a strict column/row layout (only this subimage, not the whole atlas). When importing just detect the sub-image as animation and configure it in that way.
why: the animated tile in godots tilemap is much more performant than calling set_tile every frame for every animated tile.
As TexturePacker already has the feature below, feature request in short: enable animated tile groups export/import for the godot plugin.
In Godot a 2d-sprite-Animation can be defined by using a single sprite and setting a number of columns and rows. This sprite can also be contained in an Atlas Texture. My idea/request: Make it possible to mark multiple images as an single animation, which then will be added to the atlas texture by texturepacker using a strict column/row layout (only this subimage, not the whole atlas). When importing just detect the sub-image as animation and configure it in that way.
why: the animated tile in godots tilemap is much more performant than calling set_tile every frame for every animated tile.