ColeDeanShepherd / TESUnity

World viewers for Elder Scrolls games in the Unity game engine.
MIT License
92 stars 19 forks source link

Add a graphics settings dialog. #18

Open ColeDeanShepherd opened 8 years ago

demonixis commented 8 years ago

Hi,

What do you think about a real menu like the original game? We can ask for path at first time and then start the menu where you can start the game and tweak some settings. All these settings can be stored in config.ini.

Thanks to Unity, designing a menu is easy and we can load dynamically backgrounds from the original game.

ColeDeanShepherd commented 8 years ago

That sounds like a great idea! For now I'm going to focus on fixing problems though, I think, and maybe adding support for NPCs. I don't have as much time as I'd like to these days because I'm finishing up my last semester of college, unfortunately, but I promise I'll get back to work today!

demonixis commented 8 years ago

Hi,

Don't worry about that, you've your priorities and that's normal, I perfectly understand and I'm very glad to help.

What do you prefer for the UI? I would like to create a set of prefabs which will be updated at start to use Morrowind's assets.

Building the UI with code will be hard to maintain and to build. But I've already used GUIUtils to create few UI elements so this is as you want.

In my last PR I've used both, code and prefab.

ColeDeanShepherd commented 8 years ago

Using prefabs is fine, I made GUIUtils simply because I sometimes like to create simple UIs with code instead of prefabs. I'm used to using OnGUI, but I wanted to use Unity's new UI system.

demonixis commented 8 years ago

Fine 😎