ColeDeanShepherd / TESUnity

World viewers for Elder Scrolls games in the Unity game engine.
MIT License
92 stars 19 forks source link

TESUnity

World viewers for Elder Scrolls games in the Unity game engine with VR support supporting Oculus, OSVR and OpenVR. For advanced VR support, please read the README.md located into the Vendors folder.

Getting Started

TESUnity requires a valid installation of Morrowind to run!, you can get it on Steam or Gog.com.

To get started, download the source code as a ZIP file, extract it, and open the TESUnity folder in Unity.

You can copy the Data Files folder from your Morrowind installation to the root folder of the project / release. The game will start automatically without asking for a path.

Configuration file

You can use the config.ini file located at the root folder of the project / release folder to configure and tweak your game experience. The first step is to rename the config.ini.dist file to config.ini.

Parameter Values
Global
PlayMusic True or False
MorrowindPath The Morrowind's Data Files path
Lighting
AnimateLights True or False
SunShadows True or False
LightShadows True or False
RenderExteriorCellLights True or False
Effects
AntiAliasing True or False
AmbientOcclusion True or False
Bloom True or False
WaterBackSideTransparent True or False
Rendering
Shader Unlit or Standard or Default or Bumped
RenderPath 1 = Forward, 3 = Deferred
VR
FollowHeadDirection True or False
DirectModePreview True or False
Debug
CreaturesEnabled True or False

Controls

Action Keys Gamepad
Move W, A, S, D* Left thumbstick
Sprint Left Shift Left thumbstick button
Walk Left Ctrl Right thumstick button
Use / Open / Attack Space Button A
Cancel / Menu Left click Button B
Take (book mode) Nothing Button X
Jump E button Y
Toggle Flight Mode Tab Nothing
Toggle Lantern L Nothing
Free Cursor Lock Backquote Nothing

* It uses the AZERTY mapping for French users.

Contribute

Bugs and feature requests are listed on the GitHub issues page. Feel free to fork the source code and contribute, or use it in any way that falls under the MIT License.

Please create a branch from develop for each "feature" (see this article).

Morrowind Data Format Resources