Closed Sinuousity closed 8 years ago
Fixed on my fork.
Thanks Sinuousity, feel free to make a pull request if you'd like. If not, I'll check out your fork later and incorporate the changes.
I'm still new to GitHub / Repositories, so forgive me if I do things a little incorrectly or just don't know what to do. I'll put in the pull request, though.
I've merged your pull request. Thanks again for all your great work! By the way, I added support for big endian CPUs in a commit last night, you should incorporate it into your fork!
Issue is due to unnecessary rebuilding and setting of the active state of the interactTextObj Text mesh. Also impacted by using GetComponent() to find the Text component every frame.
Will be fixed by caching a reference to the Text component on interactTextObj and only activating or deactivating interactTextObj when necessary.