Closed mohse-n closed 4 months ago
Hi @mohse-n
I think what you're asking is "how can I move the mesh separately from the joint's frame". If that's the case, then the "trick" is to add an additional offset frame to the thing you want to attach to (say, here, the body_offset
), followed by attaching the mesh to that offset frame. This gives you a new frame that can be moved independently of (but is kinematically attached to) the original frame.
Steps:
Add Offset Frame
Add Geometry
and select your desired geometryIf you find you have mis-attached a frame somewhere, you can usually right-click a frame/geometry then use the Sockets
menu to reattach it to something else. The Re-express in new frame
checkbox ensures that the reattachment doesn't cause things to jolt around.
Thanks. As you suggested, it seems using the offset frame solved the problem.
In my case, the automatically created offset frames when adding the body were sufficient. I moved torso_offset
to the desired location of the joint and then moved head_offset
so that the skull geometry was in the correct place.
Hi. First of all, thank you for your work on this software. It has made creation of OpenSim models much simpler.
I am modifying the Rajagopal2015 model to add a separate skull body (connected to the torso via a ball joint). The problem is that I cannot figure out how to change the offset between the body geometry and the head_offset frame (shown in the picture).
This is important for as the joint should be slightly below the geometry of the skull (about the length of the neck) but they are currently much farther apart.