Request from user testing the model warping workflow. The models they are throwing into the UI contain ("legacy") OpenSim::PhysicalOffsetFrames, which the warping algorithm can't generically handle (because the warping algorithm warps points, not rotation), so the user would like to be able to have shims like:
Identity-warp offset frames (currently available)
Only warp the position part of the offset frame (this ticket)
Warp the offset frame following $STRATEGY (the future - i.e. users should ultimately be able to assign different strategies to different frames as the engine evolves)
Request from user testing the model warping workflow. The models they are throwing into the UI contain ("legacy")
OpenSim::PhysicalOffsetFrame
s, which the warping algorithm can't generically handle (because the warping algorithm warps points, not rotation), so the user would like to be able to have shims like:position
part of the offset frame (this ticket)$STRATEGY
(the future - i.e. users should ultimately be able to assign different strategies to different frames as the engine evolves)