The latest iteration of a long-lived line of patches against NetHack by Computer Science House members. For information about in-game features and changes, please refer to our GitHub Wiki.
CSH hosts a running instance of Bingehack4 on our
servers via an SSH connection. Because the password will change from time to
time please run telnet bingehack.csh.rit.edu
for up to date login information.
Because CSH uses a Secure Shell connection for Bingehack user information is no longer transmitted over cleartext!
Development occurs on developer forks and they issue pull requests, which the main developers Russ Harmon (eatnumber1) and Chris Lockfort (clockfort) review in a timely fashion, examining code quality, testing for possible problems, and addressing other miscellaneous issues like game balance.
There are two branches that exist in the main repository; 'master' is for the version of NetHack deployed on our own server, while 'upstream' exists so that we can retain a symbiotic relationship with upstream NetHack4; fixes for bugs that we have found go upstream from this branch, and fixes they issue themselves also first appear on this branch before being merged in to our own master.
We use and support Linux and OS X as development environments, as well as both gcc and clang. We test our client game terminal support for functionality on: