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Contingencyy
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VulkanRenderer
A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.
MIT License
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CPU Profiling
#96
Contingencyy
opened
7 months ago
0
Vertex compression
#95
Contingencyy
opened
7 months ago
0
Better automated system for setting push constant (ranges)
#94
Contingencyy
opened
7 months ago
0
Material index should be part of instance data instead of push constant
#93
Contingencyy
closed
7 months ago
0
Direct lighting debug views
#92
Contingencyy
closed
7 months ago
0
Analytical area lights - Linearly Transformed Cosines
#91
Contingencyy
opened
7 months ago
0
ImGuizmo
#90
Contingencyy
opened
8 months ago
0
Renderer refactor
#89
Contingencyy
closed
7 months ago
0
Depth pre-pass
#88
Contingencyy
closed
7 months ago
0
Use ImPlot to show data structure layout like free lists
#87
Contingencyy
opened
8 months ago
0
Build acceleration structures
#86
Contingencyy
closed
7 months ago
0
Energy conservation and preservation
#85
Contingencyy
opened
9 months ago
0
GPU Profiling
#84
Contingencyy
opened
9 months ago
0
Toggle VSync
#83
Contingencyy
closed
9 months ago
0
Shaderc includer ignore duplicates
#82
Contingencyy
opened
9 months ago
0
Singular massive staging/uniform buffer
#81
Contingencyy
closed
7 months ago
0
Oren-Nayar Diffuse BRDF
#80
Contingencyy
closed
9 months ago
0
Render resolution independent of swapchain resolution
#79
Contingencyy
closed
7 months ago
0
Smart pointers for GPU resources
#78
Contingencyy
closed
9 months ago
0
Precompiled header
#77
Contingencyy
closed
9 months ago
0
Better resource handling
#76
Contingencyy
closed
9 months ago
0
Load assets at runtime
#75
Contingencyy
closed
7 months ago
0
White spot on clear-coat sphere (even with direct lighting off)
#74
Contingencyy
closed
10 months ago
0
Better swapchain abstraction
#73
Contingencyy
opened
11 months ago
0
Multi-threaded asset loading
#72
Contingencyy
opened
11 months ago
0
Asset authoring/caching
#71
Contingencyy
opened
11 months ago
0
Shader hotreloading
#69
Contingencyy
opened
11 months ago
0
Samplers
#68
Contingencyy
closed
9 months ago
0
Debug dump texture
#67
Contingencyy
opened
11 months ago
0
White furnace test and multiscattering
#66
Contingencyy
opened
11 months ago
0
IBL and clearcoat materials
#65
Contingencyy
closed
11 months ago
0
Render pass fixed attachment indices
#64
Contingencyy
closed
11 months ago
0
Debug render modes
#63
Contingencyy
closed
11 months ago
0
Direct light artifacts
#62
Contingencyy
closed
11 months ago
1
Adjust materials at runtime
#61
Contingencyy
closed
11 months ago
0
Texture upload should be able to upload any format and convert the data
#60
Contingencyy
opened
12 months ago
0
PBR test scene from GLTF sample models
#59
Contingencyy
closed
1 year ago
0
Raytraced point light shadows
#58
Contingencyy
closed
7 months ago
0
Raytraced mirror reflections
#57
Contingencyy
opened
1 year ago
0
Vulkan inline raytracing
#56
Contingencyy
closed
7 months ago
0
Improve PBR clearcoat implementation
#55
Contingencyy
opened
1 year ago
0
Scene and scene hierarchy
#54
Contingencyy
closed
1 year ago
0
Temporal Anti-Aliasing
#53
Contingencyy
opened
1 year ago
0
Motion vectors
#52
Contingencyy
opened
1 year ago
0
Memory allocator (CPU)
#51
Contingencyy
opened
1 year ago
0
Better way to set up render passes and barriers/dependencies between them
#50
Contingencyy
opened
1 year ago
0
Better way of creating render passes and handle dependencies/barriers between them
#49
Contingencyy
closed
1 year ago
0
Some small helpers
#48
Contingencyy
closed
1 year ago
0
Fix swapchain resizing crashes
#47
Contingencyy
closed
1 year ago
0
Runtime render settings
#46
Contingencyy
closed
11 months ago
0
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