Closed Tensuko closed 2 years ago
In this time I will finisch my XXL Farm in the France map
Thank you guys for your hard work. I use Courseplay since FS13, and in my opinion still the best mod ever made.
Maybe it will under the Christmas Tree
Can't promise... Some things are not ready yet, but we are on a good way for Fieldwork.
Can't promise... Some things are not ready yet, but we are on a good way for Fieldwork.
good to know. think that and combine unload are the modes people are missing the most :) dont know why giants bothered to make rounded edges fields if the AI cant work with them lol.
Thats a good question. I think the way we do it now, is also a bit 'how to bully Giants' but I like it anyway.
Fortunately, THIS TEAM knows what it's doing :D
I think you guys deserve some screenshots. Nothing realy special, but just that you know, some stuff is working already :)
Take your time. Can't part with LS19 right now. CP just works too well.
Good job!!!
I’m still shocked Giants hasn’t just hired you all. I mean your work is about as essential as it gets to make this game get even close to its potential.
I am still thinking about Ideas like that there is 1 overload trailer 5 ItRunner Containers but 2 ITrunner saddles and they will be changed if they are full
I’m still shocked Giants hasn’t just hired you all. I mean your work is about as essential as it gets to make this game get even close to its potential.
We have our jobs :) No need extra, but yea the discussion why Giants didn't talk to us about Helper before comes up again and again.
I am still thinking about Ideas like that there is 1 overload trailer 5 ItRunner Containers but 2 ITrunner saddles and they will be changed if they are full
That would be way to complicated to implement and low benefit. Yea sure it would be cool but, nah. :)
It was only an Idea and Giants really should hire all of you I mean you did the helper better
Nice job guys! I was away for a few months, but now back at the new FS22 :D I just finished my mod yesterday for fs22, but your mod is way more complicated, so yeah.... good luck ;) Im looking forward to the 1st release again.... I played with the ingame helper a bit, but it cant compete at all with courseplay. Thanks again for all your hard work!
I think you guys deserve some screenshots. Nothing realy special, but just that you know, some stuff is working already :)
You are good boys bc you use Fendt
Fantastic work guys! One question though, will there be an option to force smooth turns or disable reverse maneuvers? In FS19, CP used reverse maneuvers when the headland corners are sharp even when turns are set to smooth. Reversing becomes problematic when the tractors are pulling massive air drills. Or maybe that's just me using CP incorrectly. Tried increasing and decreasing the turning radius but to no avail. Not really a big issue though, been smoothing field corners with a roller to fix this issue. Other than that, CP is awesome. FS22's helper AI can't even compete. Being able to utilize to multiple equipment at a time really saves time. Can even use implements with different working widths. Just takes a bit of math and a few lane offsets.
Fantastic work guys! One question though, will there be an option to force smooth turns or disable reverse maneuvers? In FS19, CP used reverse maneuvers when the headland corners are sharp even when turns are set to smooth. Reversing becomes problematic when the tractors are pulling massive air drills. Or maybe that's just me using CP incorrectly. Tried increasing and decreasing the turning radius but to no avail. Not really a big issue though, been smoothing field corners with a roller to fix this issue. Other than that, CP is awesome. FS22's helper AI can't even compete. Being able to utilize to multiple equipment at a time really saves time. Can even use implements with different working widths. Just takes a bit of math and a few lane offsets.
Make 2 or 3 headlands, so the tractor have room to make a big turn without reversing.
This FS22 Helper fucks me up I should do the work till it is out
CP is one of those things that once you start using you simply cant play without...its a core feature of my gameplay style. Greatly appreciate the efforts to update. Perhaps FS22 will have some updates as well when this one releases making the whole experience that much better.
Make 2 or 3 headlands, so the tractor have room to make a big turn without reversing.
That's what I do. The problem is the tractors reverse while doing the headland. Only occurs when they have to make a turn greater than 90 degrees especially in fields that have very sharp corners.
The coursegenerator will have the same options to choose if you want to do sharp, smooth or round corners. Turn on field on and off will also be there.
The reverse code gets a refactoring and might have better reversing for some tools. Ofc not those with a seedcart...
Im thinking about another cut out mod, like you did it already with the "Click to switch" mod in the ingame Modhub.
There might be someting in the near feature :)
Mod got sent to ModHub :)
Did you realsed it now or only request to Modhub or am I dump?
Im thinking about another cut out mod, like you did it already with the "Click to switch" mod in the ingame Modhub.
There might be someting in the near feature :)
Mod got sent to ModHub :)
I must also ask if i am stupid or not. Which mod was just sent to modhub?
Did you realsed it now or only request to Modhub or am I dump?
'Mod got sent to ModHub' is not released on ModHub, else I had sent you a link as well.
I must also ask if i am stupid or not. Which mod was just sent to modhub?
Oh I miss the Discord Quote function here... It is the ToolPositionSaver. Means save up to 4 Positions for mouse controled tools like a wheel loader. It was requested here and under Discussions and yea it was a side project.
Fantastic work guys! One question though, will there be an option to force smooth turns or disable reverse maneuvers? In FS19, CP used reverse maneuvers when the headland corners are sharp even when turns are set to smooth. Reversing becomes problematic when the tractors are pulling massive air drills. Or maybe that's just me using CP incorrectly. Tried increasing and decreasing the turning radius but to no avail. Not really a big issue though, been smoothing field corners with a roller to fix this issue. Other than that, CP is awesome. FS22's helper AI can't even compete. Being able to utilize to multiple equipment at a time really saves time. Can even use implements with different working widths. Just takes a bit of math and a few lane offsets.
Make 2 or 3 headlands, so the tractor have room to make a big turn without reversing.
The Problem is if it is a Field with a irregular shape when i do the Headlands and then put the helper on it, i get the no field found error and the FS22 Helper just stops working. So i have to turn around the Harvester myself and then set the helper back on it.
@bojanh66 Well, I fixed this in 19 by: After generating a course with smooth turns, (which changes to turn) Go out of the generating menu and back in the generating menu. Then you will see that its changed to Turn. Change it again to smooth and generate again. This time it sticks. But of course on a field with 90 degree angle you will have to go back and manually "fix" the missed corners. But it works!
Mod got sent to ModHub' is not released on ModHub, else I had sent you a link as well.
Can I get link too? Please :)
Donated some in relation to how much I've used this mod. You make FS worth playing. Keep up the good work.
I think we'll have a download link when Giant will first validate CoursePlay on the modhub (but DK how much time they need for this, and IF they'll accepte it) Event if not Validate by Giant, i hope we'll still have a download link here ;)
So they did write this a few months ago so it seems that they will add it to the modhub
The link mentioned by @Tensuko is for an other little MOD (a new mod for the front loader for example). Be patient about the Courseplay !
@Terrabey This is not a site you should look for mods. The page you are linking to is a page that steals other peoples mods only to generate money. You should delete your post and never visit these sites. These pages only confuse people. They wrote this in may. Several modder-teams hadn`t even thought of converting at that point.
I only look at cornhub (German Youtuber) or Modhub
I only look at cornhub (German Youtuber) or Modhub
Good. But your link is not modhub
I removed the link from the post.
So they did write this a few months ago so it seems that they will add it to the modhub
Who is 'they' ? I am the one who say when does what happen. And it will happen here on GitHub. Nowhere else (maybe I write stuff on Discord, but here on GitHub it counts). You should stick to only cornhub and modhub, or the websites of the modding team (mw, lsmc, lsfm, HoT, etc). All other websites just collect all the trash or steal the mods directly. It is all about clicks and money nowdays.
I think we'll have a download link when Giant will first validate CoursePlay on the modhub (but DK how much time they need for this, and IF they'll accepte it) Event if not Validate by Giant, i hope we'll still have a download link here ;)
Oh I miss the Discord Quote function here... It is the ToolPositionSaver. Means save up to 4 Positions for mouse controled tools like a wheel loader. It was requested here and under Discussions and yea it was a side project.
I am used to the Answer function of Discord.... so yea its a side project mod. It is not Courseplay yet. Else you would get much more Info then just that what I wrote :p
Well the normal LS22 helper send my Harvester how ever in Space Find new Planets Harvester and colonies them Does that the helper in CP too ?
Its like anything that is greatly anticipated, you will know when its out...it will be everywhere. I assume every YouTuber for FS22 will have a vid about it on day one with the CoursePlay logo on the thumbnail.
Thanks for the efforts...and the patience from all of us so eager to get CP in FS22.
Its like anything that is greatly anticipated, you will know when its out...it will be everywhere. I assume every YouTuber for FS22 will have a vid about it on day one with the CoursePlay logo on the thumbnail.
Thanks for the efforts...and the patience from all of us so eager to get CP in FS22.
This is true I mean it is a great mod
Well the normal LS22 helper send my Harvester how ever in Space Find new Planets Harvester and colonies them Does that the helper in CP too ?
CP follows waypoints, thats why it is called CoursePlay, we drive on a Course :) (most of the time...)
Until collision physics between to non-compressable objects occurs. then flight happens
What can CP do as well ?
What it can do in FS22, we will see in the future. :)
No I mean what features it have now when it will be realesed and what it had in LS19
I guess the priority of the new giants helper was a completly mess they cant drive straight but they can wait for filling an trailer
they drive straighter than me :D
A CP helper for grapes/olives would be MASSIVE. I doubt that's in the initial release/at all but would absolutely love to see it
and poplars, there's some decent money in poplar baling, but boy does it suck to have to do all the work manually
Hey folks,
yes we work on a Version for FS22. But it does not help if you keep ask for it or try it by yourself by just change modDesc and open Issues...
Patience is the key!
Thanks for all the support and testing for FS19 Version, we know that not everything was fixed, but we are still not working on CP in fulltime, so keep that in mind pls.
As soon as we have a first running version, you will get noticed!
Pls Read: https://github.com/Courseplay/courseplay/issues/7653#issuecomment-1000843281