Courseplay / courseplay

Courseplay for Farming Simulator 2019
http://courseplay.github.io/courseplay
GNU General Public License v3.0
952 stars 527 forks source link

Courseplay for FS22 #7634

Closed Tensuko closed 2 years ago

Tensuko commented 2 years ago

Hey folks,

yes we work on a Version for FS22. But it does not help if you keep ask for it or try it by yourself by just change modDesc and open Issues...

Patience is the key!

Thanks for all the support and testing for FS19 Version, we know that not everything was fixed, but we are still not working on CP in fulltime, so keep that in mind pls.

As soon as we have a first running version, you will get noticed!

Pls Read: https://github.com/Courseplay/courseplay/issues/7653#issuecomment-1000843281

Terrabey commented 2 years ago

In this time I will finisch my XXL Farm in the France map

jawisss commented 2 years ago

Thank you guys for your hard work. I use Courseplay since FS13, and in my opinion still the best mod ever made.

Terrabey commented 2 years ago

Maybe it will under the Christmas Tree

Tensuko commented 2 years ago

Can't promise... Some things are not ready yet, but we are on a good way for Fieldwork.

fudoido commented 2 years ago

Can't promise... Some things are not ready yet, but we are on a good way for Fieldwork.

good to know. think that and combine unload are the modes people are missing the most :) dont know why giants bothered to make rounded edges fields if the AI cant work with them lol.

Tensuko commented 2 years ago

Thats a good question. I think the way we do it now, is also a bit 'how to bully Giants' but I like it anyway.

BoxerHUN commented 2 years ago

Fortunately, THIS TEAM knows what it's doing :D

Tensuko commented 2 years ago

I think you guys deserve some screenshots. Nothing realy special, but just that you know, some stuff is working already :) fsScreen_2021_12_11_13_06_08 fsScreen_2021_12_11_13_06_18

franky-bb commented 2 years ago

Take your time. Can't part with LS19 right now. CP just works too well.

QQQPAWEL commented 2 years ago

Good job!!!

archangel12504 commented 2 years ago

I’m still shocked Giants hasn’t just hired you all. I mean your work is about as essential as it gets to make this game get even close to its potential.

Terrabey commented 2 years ago

I am still thinking about Ideas like that there is 1 overload trailer 5 ItRunner Containers but 2 ITrunner saddles and they will be changed if they are full

Tensuko commented 2 years ago

I’m still shocked Giants hasn’t just hired you all. I mean your work is about as essential as it gets to make this game get even close to its potential.

We have our jobs :) No need extra, but yea the discussion why Giants didn't talk to us about Helper before comes up again and again.

I am still thinking about Ideas like that there is 1 overload trailer 5 ItRunner Containers but 2 ITrunner saddles and they will be changed if they are full

That would be way to complicated to implement and low benefit. Yea sure it would be cool but, nah. :)

Terrabey commented 2 years ago

It was only an Idea and Giants really should hire all of you I mean you did the helper better

Bobster82 commented 2 years ago

Nice job guys! I was away for a few months, but now back at the new FS22 :D I just finished my mod yesterday for fs22, but your mod is way more complicated, so yeah.... good luck ;) Im looking forward to the 1st release again.... I played with the ingame helper a bit, but it cant compete at all with courseplay. Thanks again for all your hard work!

Terrabey commented 2 years ago

I think you guys deserve some screenshots. Nothing realy special, but just that you know, some stuff is working already :) fsScreen_2021_12_11_13_06_08 fsScreen_2021_12_11_13_06_18

You are good boys bc you use Fendt

SilverWheelz commented 2 years ago

Fantastic work guys! One question though, will there be an option to force smooth turns or disable reverse maneuvers? In FS19, CP used reverse maneuvers when the headland corners are sharp even when turns are set to smooth. Reversing becomes problematic when the tractors are pulling massive air drills. Or maybe that's just me using CP incorrectly. Tried increasing and decreasing the turning radius but to no avail. Not really a big issue though, been smoothing field corners with a roller to fix this issue. Other than that, CP is awesome. FS22's helper AI can't even compete. Being able to utilize to multiple equipment at a time really saves time. Can even use implements with different working widths. Just takes a bit of math and a few lane offsets.

bojanh66 commented 2 years ago

Fantastic work guys! One question though, will there be an option to force smooth turns or disable reverse maneuvers? In FS19, CP used reverse maneuvers when the headland corners are sharp even when turns are set to smooth. Reversing becomes problematic when the tractors are pulling massive air drills. Or maybe that's just me using CP incorrectly. Tried increasing and decreasing the turning radius but to no avail. Not really a big issue though, been smoothing field corners with a roller to fix this issue. Other than that, CP is awesome. FS22's helper AI can't even compete. Being able to utilize to multiple equipment at a time really saves time. Can even use implements with different working widths. Just takes a bit of math and a few lane offsets.

Make 2 or 3 headlands, so the tractor have room to make a big turn without reversing.

Terrabey commented 2 years ago

This FS22 Helper fucks me up I should do the work till it is out

stealthbob commented 2 years ago

CP is one of those things that once you start using you simply cant play without...its a core feature of my gameplay style. Greatly appreciate the efforts to update. Perhaps FS22 will have some updates as well when this one releases making the whole experience that much better.

SilverWheelz commented 2 years ago

Make 2 or 3 headlands, so the tractor have room to make a big turn without reversing.

That's what I do. The problem is the tractors reverse while doing the headland. Only occurs when they have to make a turn greater than 90 degrees especially in fields that have very sharp corners.

Tensuko commented 2 years ago

The coursegenerator will have the same options to choose if you want to do sharp, smooth or round corners. Turn on field on and off will also be there.

The reverse code gets a refactoring and might have better reversing for some tools. Ofc not those with a seedcart...

Tensuko commented 2 years ago

Im thinking about another cut out mod, like you did it already with the "Click to switch" mod in the ingame Modhub.

There might be someting in the near feature :)

Mod got sent to ModHub :)

Terrabey commented 2 years ago

Did you realsed it now or only request to Modhub or am I dump?

Shentar1 commented 2 years ago

Im thinking about another cut out mod, like you did it already with the "Click to switch" mod in the ingame Modhub.

There might be someting in the near feature :)

Mod got sent to ModHub :)

I must also ask if i am stupid or not. Which mod was just sent to modhub?

Tensuko commented 2 years ago

Did you realsed it now or only request to Modhub or am I dump?

'Mod got sent to ModHub' is not released on ModHub, else I had sent you a link as well.

I must also ask if i am stupid or not. Which mod was just sent to modhub?

Oh I miss the Discord Quote function here... It is the ToolPositionSaver. Means save up to 4 Positions for mouse controled tools like a wheel loader. It was requested here and under Discussions and yea it was a side project.

hellersche commented 2 years ago

Fantastic work guys! One question though, will there be an option to force smooth turns or disable reverse maneuvers? In FS19, CP used reverse maneuvers when the headland corners are sharp even when turns are set to smooth. Reversing becomes problematic when the tractors are pulling massive air drills. Or maybe that's just me using CP incorrectly. Tried increasing and decreasing the turning radius but to no avail. Not really a big issue though, been smoothing field corners with a roller to fix this issue. Other than that, CP is awesome. FS22's helper AI can't even compete. Being able to utilize to multiple equipment at a time really saves time. Can even use implements with different working widths. Just takes a bit of math and a few lane offsets.

Make 2 or 3 headlands, so the tractor have room to make a big turn without reversing.

The Problem is if it is a Field with a irregular shape when i do the Headlands and then put the helper on it, i get the no field found error and the FS22 Helper just stops working. So i have to turn around the Harvester myself and then set the helper back on it.

Redster999 commented 2 years ago

@bojanh66 Well, I fixed this in 19 by: After generating a course with smooth turns, (which changes to turn) Go out of the generating menu and back in the generating menu. Then you will see that its changed to Turn. Change it again to smooth and generate again. This time it sticks. But of course on a field with 90 degree angle you will have to go back and manually "fix" the missed corners. But it works!

CptVinyl commented 2 years ago

Mod got sent to ModHub' is not released on ModHub, else I had sent you a link as well.

Can I get link too? Please :)

kahpe commented 2 years ago

Donated some in relation to how much I've used this mod. You make FS worth playing. Keep up the good work.

Chico0008 commented 2 years ago

I think we'll have a download link when Giant will first validate CoursePlay on the modhub (but DK how much time they need for this, and IF they'll accepte it) Event if not Validate by Giant, i hope we'll still have a download link here ;)

Terrabey commented 2 years ago

So they did write this a few months ago so it seems that they will add it to the modhub

knoxville73 commented 2 years ago

The link mentioned by @Tensuko is for an other little MOD (a new mod for the front loader for example). Be patient about the Courseplay !

Redster999 commented 2 years ago

@Terrabey This is not a site you should look for mods. The page you are linking to is a page that steals other peoples mods only to generate money. You should delete your post and never visit these sites. These pages only confuse people. They wrote this in may. Several modder-teams hadn`t even thought of converting at that point.

Terrabey commented 2 years ago

I only look at cornhub (German Youtuber) or Modhub

Redster999 commented 2 years ago

I only look at cornhub (German Youtuber) or Modhub

Good. But your link is not modhub

Tensuko commented 2 years ago

I removed the link from the post.

So they did write this a few months ago so it seems that they will add it to the modhub

Who is 'they' ? I am the one who say when does what happen. And it will happen here on GitHub. Nowhere else (maybe I write stuff on Discord, but here on GitHub it counts). You should stick to only cornhub and modhub, or the websites of the modding team (mw, lsmc, lsfm, HoT, etc). All other websites just collect all the trash or steal the mods directly. It is all about clicks and money nowdays.

Tensuko commented 2 years ago

I think we'll have a download link when Giant will first validate CoursePlay on the modhub (but DK how much time they need for this, and IF they'll accepte it) Event if not Validate by Giant, i hope we'll still have a download link here ;)

Oh I miss the Discord Quote function here... It is the ToolPositionSaver. Means save up to 4 Positions for mouse controled tools like a wheel loader. It was requested here and under Discussions and yea it was a side project.

I am used to the Answer function of Discord.... so yea its a side project mod. It is not Courseplay yet. Else you would get much more Info then just that what I wrote :p

Terrabey commented 2 years ago

Well the normal LS22 helper send my Harvester how ever in Space Find new Planets Harvester and colonies them Does that the helper in CP too ?

stealthbob commented 2 years ago

Its like anything that is greatly anticipated, you will know when its out...it will be everywhere. I assume every YouTuber for FS22 will have a vid about it on day one with the CoursePlay logo on the thumbnail.

Thanks for the efforts...and the patience from all of us so eager to get CP in FS22.

Terrabey commented 2 years ago

Its like anything that is greatly anticipated, you will know when its out...it will be everywhere. I assume every YouTuber for FS22 will have a vid about it on day one with the CoursePlay logo on the thumbnail.

Thanks for the efforts...and the patience from all of us so eager to get CP in FS22.

This is true I mean it is a great mod

Tensuko commented 2 years ago

Well the normal LS22 helper send my Harvester how ever in Space Find new Planets Harvester and colonies them Does that the helper in CP too ?

CP follows waypoints, thats why it is called CoursePlay, we drive on a Course :) (most of the time...)

Shentar1 commented 2 years ago

Until collision physics between to non-compressable objects occurs. then flight happens

Terrabey commented 2 years ago

What can CP do as well ?

Tensuko commented 2 years ago

What it can do in FS22, we will see in the future. :)

Terrabey commented 2 years ago

No I mean what features it have now when it will be realesed and what it had in LS19

Terrabey commented 2 years ago

I guess the priority of the new giants helper was a completly mess they cant drive straight but they can wait for filling an trailer

Shentar1 commented 2 years ago

they drive straighter than me :D

squishey123 commented 2 years ago

A CP helper for grapes/olives would be MASSIVE. I doubt that's in the initial release/at all but would absolutely love to see it

Shentar1 commented 2 years ago

and poplars, there's some decent money in poplar baling, but boy does it suck to have to do all the work manually