Closed Tensuko closed 2 years ago
Just don't expect all features at once for FS22.
If you want that, you will have to wait much longer. :)
Yeah so I know many taktics which are used in real live like that with IT Runner (this idea suck) so Maybe that they do the Fields Perfect world be fine
CP follows waypoints, thats why it is called CoursePlay, we drive on a Course :) (most of the time...)
Seems like the most efficient way. If FS22's helper AI were to have a more intensive real-time route calculation then it would've been better but that would also cause a big performance hit. Lol the helper can't even calculate how wide it must turn when pulling a super b trailer.
What it can do in FS22, we will see in the future. :)
I noticed that FS22's traffic AI has improved collision detection and can now adjust their speed to maintain a safe distance from the vehicle in front. Unlike in FS19 where they keep accelerating and braking. Will CP be able to utilize that?
Just don't expect all features at once for FS22.
If you want that, you will have to wait much longer. :)
No pressure, the basic features like fieldwork will already be a big step up from the helper AI. But even that can wait, since great modders like you also deserve to have fun and enjoy the upcoming holidays. We'll be here, patiently waiting, and we'll always be grateful for all the effort and time y'all have spent to make FS a much better game to play with.
Hear hear! You all do amazing work that we all appreciate.
I am not starting the game before we have a working CP.
Contrary to my earlier post I started FS22 a few days ago. I can't believe that GIANTS went for a considerable amount of non-square fields while having an AI that simply can't handle those. 9/10 times the AI does not find the field, can't work with the attached tool or simply forgets to work 10-15% of the field, making working with the ingame helper really unsatisfying.
I don't meant to bash on GIANTS, because every other part of the game feels and plays very well. But I want @Tensuko to know the vital role he plays in making FS22 even playable for me and many other gamers.
But I want @Tensuko to know the vital role he plays in making FS22 even playable for me and many other gamers.
+1
I don't meant to bash on GIANTS, because every other part of the game feels and plays very well. But I want @Tensuko to know the vital role he plays in making FS22 even playable for me and many other gamers.
+1
I don't meant to bash on GIANTS, because every other part of the game feels and plays very well. But I want @Tensuko to know the vital role he plays in making FS22 even playable for me and many other gamers.
+1
It is not me alone guys.... The most work is done by @schwiti6190 and @pvaiko It is just me who talks to you, gives you informations and stuff :)
I don't meant to bash on GIANTS, because every other part of the game feels and plays very well. But I want @Tensuko to know the vital role he plays in making FS22 even playable for me and many other gamers.
+1
It is not me alone guys.... The most work is done by @schwiti6190 and @pvaiko It is just me who talks to you, gives you informations and stuff :)
the whole team is a godsend in the fs community :) as soon there is something out to translate, i will give it a try, dont know if the member that did them for fs19 will be around, for european portuguese. think even that the portuguese translations for cp6 are the brasilian portuguese, not european (the actual portuguese from portugal lol).
I don't meant to bash on GIANTS, because every other part of the game feels and plays very well. But I want @Tensuko to know the vital role he plays in making FS22 even playable for me and many other gamers.
+1
It is not me alone guys.... The most work is done by @schwiti6190 and @pvaiko It is just me who talks to you, gives you informations and stuff :)
We all appreciate everyone who plays a part in the product. It’s a critical feature to a lot of us and I think I speak for the whole community in saying that you all represent all of the best traits in mod developers, and we thank you.
We all appreciate everyone who plays a part in the product. It’s a critical feature to a lot of us and I think I speak for the whole community in saying that you all represent all of the best traits in mod developers, and we thank you.
Not only do they give us a fantastic tool, they are also probably the most open and responsive team.
Oh got its getting really boring without Cp
CoursePlay is the mod which makes Farming Simulator a lot better and making the player less angry. The built in helper lacks a lot of functionalty in fs22 (no unloading harvesters, bad handling of not-rectangular fields, bad working collision detection and leaving the ends of a field unworked)
Hello Courseplay Team!
Can we have some news about devellopement status and Works done to get some little hints while patiently waiting?
Thanks you for your works and reply
@Tensuko First of all many thanks for the work you are doing for all of us, the CP is the best mod ever created :) One question: Could the update slow you down in any way? Fabio, Rome
The update had no impact so far, lucky for us. Doing the combine handling right now. We might want to make sure, AD can unload our combine too, since AD got released. But will have to test that.
When can we start playing CP in LS22?
@Tensuko Thanks you very much for information :) it's awesome
A question out of curiousity @Tensuko. Do you know, or are able to tell us, which modules/functions are being aimed at being functional in the initial release?
It is going to be field work, old mode 4 and 6, similar to the built-in helper, drive to a target and start working, but obviously with our course generator.
It is going to be field work, old mode 4 and 6, similar to the built-in helper, drive to a target and start working, but obviously with our course generator.
Many thanks for this information and for the job
It is going to be field work, old mode 4 and 6, similar to the built-in helper, drive to a target and start working, but obviously with our course generator.
Nice, are all features of the CG planned to be available from launch? (Spiral, racetrack, lands, etc.)?
Nice, are all features of the CG planned to be available from launch? (Spiral, racetrack, lands, etc.)?
Yes.
@pvaiko Realy impressive!!!! Thanks you for hard works
schön das ihr schon so weit seit .wäre toll gewesen wen ihr die kurse farbe von grün zu rot beibehalten hättet fand das immer sehr hilfreich zu sehn wo der anfängt und in welche reihenfolge der fährt wen feld insel sind und co
schön das ihr schon so weit seit .wäre toll gewesen wen ihr die kurse farbe von grün zu rot beibehalten hättet fand das immer sehr hilfreich zu sehn wo der anfängt und in welche reihenfolge der fährt wen feld insel sind und co
Ich weis was du meinst. Wir schauen mal was noch machbar ist für die Darstellung.
Will the Mode 1, 2 and 3 also be back (load & deliver, unload harvester and drive the goods away with the same vehicle, unload harvester with transfer trailer and drive the good away with another Vehicle in Mode 1)? Will the advanced settings like Headland also be availbile?
All Generator Settings will be available. About the transport modes, we will see. For now, AutoDrive does an awesome job and we are in close contact with them.
All Generator Settings will be available. About the transport modes, we will see. For now, AutoDrive does an awesome job and we are in close contact with them.
I never used AD in the past, just finding out about it now. It is true that they did a great job. The AD & CP combination can only be excellent
All Generator Settings will be available. About the transport modes, we will see. For now, AutoDrive does an awesome job and we are in close contact with them.
I never used AD in the past, just finding out about it now. It is true that they did a great job. The AD & CP combination can only be excellent
They expanded it rly well compared to FS19 and we check if we can get some features over to AD to make it better as well. Time will tell guys... Our focus right now is the fieldwork to make it work as it should.
schön das ihr schon so weit seit .wäre toll gewesen wen ihr die kurse farbe von grün zu rot beibehalten hättet fand das immer sehr hilfreich zu sehn wo der anfängt und in welche reihenfolge der fährt wen feld insel sind und co
So saw this coming, thanks for the most relevant comment of the day :) . Actually, if you look closer, the shade changes from light to dark as the course advances, we may make it later more pronounced or revert to the the green -> red transition, I just didn't like how it fits with the FS22 look and feel...
So saw this coming, thanks for the most relevant comment of the day :) . Actually, if you look closer, the shade changes from light to dark as the course advances, we may make it later more pronounced or revert to the the green -> red transition, I just didn't like how it fits with the FS22 look and feel...
Now that you say it... Makes sense. But indeed, it's really hard to find out where start and end is. Maybe kind of a hybrid? Initially just the darker/lighter blue, and if you press any kind of debug button for it you get it with red-yellow-green colours (if possible without investing too much work) - and of course in CP Hud?
schön das ihr schon so weit seit .wäre toll gewesen wen ihr die kurse farbe von grün zu rot beibehalten hättet fand das immer sehr hilfreich zu sehn wo der anfängt und in welche reihenfolge der fährt wen feld insel sind und co
So saw this coming, thanks for the most relevant comment of the day :) . Actually, if you look closer, the shade changes from light to dark as the course advances, we may make it later more pronounced or revert to the the green -> red transition, I just didn't like how it fits with the FS22 look and feel...
Maybe go over to the other side of the color palette, and go from green over blue to Violet? might fit better
Also wenn ich 1 weiß dann das Courseplay unser Gescgenk unterm Baum sein wird. Kann man auf den Ferldern schon mehrere Fahrzeuge einsetzten oder kommt das Feature noch?
The update had no impact so far, lucky for us. Doing the combine handling right now. We might want to make sure, AD can unload our combine too, since AD got released.
talking about AD, they implemented a feature that automatic creates courses from the splines. its not excellent obviously, but does help alot by saving lots of time creating the routes around. Would CP be able to implement such kind of process also? at least for the road traffic, leaving us with the load/unload points and other details, like AD is doing.
@rohne83 we will see, I don't rly want another option just for that color. Rather check if we can make one clear solution that fits.
@JDTiger that seems interesting, maybe it fits.
@Terrabey Hat niemand gesagt. Und nach Features fragen die noch fehlen ist schwer zu beantworten wenn ihr noch nicht wisst, was alles drin ist, oder ? :)
@fudoido just wait for what we do.... focus is on Fieldwork right now.
@Tensuko i am waiting my friend, you are doing great for the look of it. as i mentioned above, fieldwork is the mode most people is missing for sure, i understand and am thankfull you guys decided to give it priority over the other modes. :) and glad to know you are again in close talks and cooperating with AD. both mods working together is heaven for a singleplayer like myself lol :p
Ok muss ich halt noch auf die Rübenernte bei Großfeldern etwas warten... Wäre aber toll wenn ihr Focus auf dieses Feature legen würdet sowie das es keine 2 Stunden dauert einen Kurs für 50ha mit 5 Rübenrodern zu generieren
@Tensuko i am waiting my friend, you are doing great for the look of it. as i mentioned above, fieldwork is the mode most people is missing for sure, i understand and am thankfull you guys decided to give it priority over the other modes. :) and glad to know you are again in close talks and cooperating with AD. both mods working together is heaven for a singleplayer like myself lol :p
Courseplay=Fieldwork Autodrive=Drive around world
Courseplay=Fieldwork Autodrive=Drive around world
indeed @Terrabey thats how i usually use it. courseplay for fieldwork, silo compacting, shovel work, autodrive to load/unload trailers and drive around the map.
@Tensuko btw, noticed that the cp operations are in the same helper menu, is that correct? you guys managed to implement CP directly into game menus? O.o
Courseplay=Fieldwork Autodrive=Drive around world
indeed @Terrabey thats how i usually use it. courseplay for fieldwork, silo compacting, shovel work, autodrive to load/unload trailers and drive around the map.
@Tensuko btw, noticed that the cp operations are in the same helper menu, is that correct? you guys managed to implement CP directly into game menus? O.o
Today I killed my Pc driving courses with AD ............. Long story Shorts it was god dam boring
@Tensuko btw, noticed that the cp operations are in the same helper menu, is that correct? you guys managed to implement CP directly into game menus? O.o
Jup :)
@Terrabey I have my doubts that you can kill your PC with it :) Ofc this is the 1st Version of AD, give it some time. Just as we might need time.
@Tensuko I do everything ready for big chunky XXL Work like NordrheinTV play But I guess I will change the Map to Riverfield because this one has much more space
Hello, can't wait for Courseplay and obviously new features. A more complex combination with AD would be a dream!
BTW: Can we see more pictures from development? ;)
Love your work!
Just gotta pile on here. The combination with AD and CP is really good in FS19. An even better integration of these 2 in FS22 will be simply awesome. CP field generator is sorely needed now though. The need for CP to drive on the map is not needed at all when we have these combined mods. Love the thought prossess of this. Thanks for the updates devs ;)
More Screenshots? Okay!
Depending on the Vehicle you selected there (or jumped in).
You have the settings for that specific vehicle. (Translations not finished! New Icons will come too!)
From the Fieldwork there is nothing rly new. We want to have all functions from FS19 Fieldwork back into FS22 ofc. Implementing them step by step. Combine does a good job already, selfunload is W.I.P.
Doing GOD's work @Tensuko and Dev Team...we thank you
Eager for the release, Farming doesn't make sense without CP or AD and even with the exchange system included in the game the VCA is also essential
Probably the most important mod for Manager style of gameplay. I dont even play FS22 until CP beta is released. Thanks for amazing work.
Hey folks,
yes we work on a Version for FS22. But it does not help if you keep ask for it or try it by yourself by just change modDesc and open Issues...
Patience is the key!
Thanks for all the support and testing for FS19 Version, we know that not everything was fixed, but we are still not working on CP in fulltime, so keep that in mind pls.
As soon as we have a first running version, you will get noticed!
Pls Read: https://github.com/Courseplay/courseplay/issues/7653#issuecomment-1000843281