Now you have the opportunity to use a large denoise (0.3-0.5) and not spawn many artifacts. Works on any video card, since you can use a 512x512 tile size and the image will converge.
News channel: https://t.me/usdunews
All instructions can be found on the project's wiki.
https://github.com/ssitu/ComfyUI_UltimateSDUpscale - Implementation for ComfyUI
More on wiki page
{
"script_name" : "ultimate sd upscale",
"script_args" : [
null, // _ (not used)
512, // tile_width
512, // tile_height
8, // mask_blur
32, // padding
64, // seams_fix_width
0.35, // seams_fix_denoise
32, // seams_fix_padding
0, // upscaler_index
true, // save_upscaled_image a.k.a Upscaled
0, // redraw_mode
false, // save_seams_fix_image a.k.a Seams fix
8, // seams_fix_mask_blur
0, // seams_fix_type
0, // target_size_type
2048, // custom_width
2048, // custom_height
2 // custom_scale
]
}
upscaler_index | Value | |
---|---|---|
0 | None | |
1 | Lanczos | |
2 | Nearest | |
3 | ESRGAN_4x | |
4 | LDSR | |
5 | R-ESRGAN_4x+ | |
6 | R-ESRGAN 4x+ Anime6B | |
7 | ScuNET GAN | |
8 | ScuNET PSNR | |
9 | SwinIR 4x |
redraw_mode | Value | |
---|---|---|
0 | Linear | |
1 | Chess | |
2 | None |
seams_fix_mask_blur | Value | |
---|---|---|
0 | None | |
1 | BAND_PASS | |
2 | HALF_TILE | |
3 | HALF_TILE_PLUS_INTERSECTIONS |
seams_fix_type | Value | |
---|---|---|
0 | None | |
1 | Band pass | |
2 | Half tile offset pass | |
3 | Half tile offset pass + intersections |
seams_fix_type | Value | |
---|---|---|
0 | From img2img2 settings | |
1 | Custom size | |
2 | Scale from image size |