Crazy-Crew / CrazyEnvoys

Drop custom crates with any prize you want all over spawn for players to fight over.
https://modrinth.com/plugin/crazyenvoys
MIT License
41 stars 29 forks source link
hacktoberfest2022 minecraft modrinth papermc spigotmc


[![CrazyEnvoys](https://raw.githubusercontent.com/RyderBelserion/Assets/main/crazycrew/webp/CrazyEnvoysBanner.webp)](https://modrinth.com/plugin/crazyenvoys) [![Contributors][contributors-shield]][contributors-url] [![Forks][forks-shield]][forks-url] [![Stargazers][stars-shield]][stars-url] [![Issues][issues-shield]][issues-url] [![GPU License][license-shield]][license-url] [![Contact][discord-shield]][discord-url] ![CodeFactor][codefactor-shield] ![Paper](https://cdn.jsdelivr.net/gh/intergrav/devins-badges/assets/compact/supported/paper_vector.svg) ![Purpur](https://cdn.jsdelivr.net/gh/intergrav/devins-badges/assets/compact/supported/purpur_vector.svg)

Drop custom crates with any prize you want all over spawn for players to fight over.
Explore the docs »

Report Bug · Request Feature · Get Support

Table of Contents
  1. Getting Started
  2. Roadmap
  3. Contributing
  4. License
  5. Contact

Resource Page

Hangar Modrinth

Getting Started

How to get started with contributing / maintaining your own version of CrazyEnvoys!

Prerequisites

A list of things necessary to make sure you can build CrazyEnvoys properly.

Installation

  1. Clone the repo
    git clone https://github.com/Crazy-Crew/CrazyEnvoys.git
  2. Open the repository using Intellij IDEA & wait until it finishes downloading/indexing.
  3. Run the build task.
    ./gradlew assemble

Roadmap

Check our public trello board for our current plans, any bugs and general tracking of the project progress.

Contributing

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/yourfeature)
  3. Commit your Changes (git commit -m 'your amazing feature.')
  4. Push to the Branch (git push)
  5. Open a Pull Request to the main branch to add your feature/fix.

License

Distributed under the MIT License. See LICENSE for more information.