Closed fclivaz42 closed 1 year ago
Hello, thank you for using this mod!
As explicitly stated on the mod page, this mod is required on both client and server to function properly, so it's no wonder that having it only on the client leads to unexpected behaviors.
You can see the client and server requirement on the mod page:
Furthermore, duplicate of #8
Oh yes I am fully aware that it is a mod that has to be used on both sides. The problem arises when you wish to play on servers that do not have it installed which leads to unexpected behavior that should not be happening. Other mods for example that also are both client/server do not modify anything if the server does not propose it.
It just becomes an issue when you have a proxie'd server with a survival featuring the mod and a creative wide which runs on Paper and thus can't support it. Hence why the bug report. I haven't run into any other mod that, when the server is lacking it, messes up the client side. Of course it is not expected to work (eg. I don't expect Better Nether blocks to be able to be used) but it does not produced any other behavior.
Well, it can't be the case for this mod.
Registering blocks it's quite different from having mixins.
Either it's on both sides or it's not, can't be otherwise, I'm sorry.
I don't really understand your comment, could you explain further please?
To make this mod work, I had to implement mixins.
Mixins are kind of "patches" to the original Minecraft code, changing the compiled version of the code.
Once the mod is installed, Minecraft compiled code is patched and modified. Regardless of the side the mod is installed to.
Since, to keep track of the fire stuff, it's required to do many things server side, when the "patches" are not on that side, the mod breaks as the client has the modified compiled code while the server does not and thus they can't communicate properly.
Registering blocks or items instead, for example, it's quite different as it's handled by the mod loader (unlike mixins) and it has various fail-safe mechanisms, for example if the client registers some blocks but the server does not, then the blocks just can't be used on the server.
To be honest maybe it would be possible to do what you ask for, but it would be very complicated for this mod and I just don't have enough time nor will to try. Especially considering I have many other things to do irl, other mods and ideas, a job, and this is a hobby.
That now makes lot more sense. Fully understand you not willing to soend time if it is too complicated, that is perfectly fine. Don't want to backseat develop either since I'm prertty confident it is the most disrespectful thing as well, but the explanation of mixins having to keep track of entities for soul fire to work makes perfect sense. Thank you as well for explaining the difference between block registration and mixins, much appreciated. I could then suggest a warning or a "known bugs" section showing that this is expected behavior on servers that do not featurr this mod then? Would be a lot less confusing.
Have a very nice day! I'd be infinitely grateful if you ever come up with a fix but no rush, life is more important :)
Describe the bug
To Reproduce Steps to reproduce the behavior:
Expected behavior We should be able to percieve the world with its entities and correct rendering.
Screenshots Those 3 pictures were taken with Soul Fire'd enabled on the Client, but not the server. Once it has been properly installed, stuff returns to normal (notice the skin layers and wood drops)
System information:
Additional context here are some 1.20.1 screenshots
Aaaaaand here it is after installing Soul Fire'd.
Thank you for your work and your mod and have a very nice day!!