issues
search
CyberAgentGameEntertainment
/
NovaShader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
MIT License
1.11k
stars
73
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Update Package Version
#83
CA-Tatami
closed
4 weeks ago
0
ApplyTintColor()内のlerpの引数の型を明示するよう修正
#82
CA-Tatami
closed
4 weeks ago
0
Refactor EditorConfig
#81
CA-Tatami
closed
1 month ago
0
Add Second Texture Reference for Alpha Transition
#80
CA-Tatami
closed
4 weeks ago
0
Alpha TransitionのEdge Sharpnessについて、Dissolveと記載されるべきところがTransitionとなっているのを修正
#79
CA-Tatami
closed
1 month ago
0
PS5プラットフォーム:開発機などで実行した際、エフェクトがピンク一色で塗り潰されたような表示になり、正常に描画されない
#78
hakuvalley
closed
4 weeks ago
5
TintColorMapのOffsetにCustomCoord追加
#77
S20817
closed
3 months ago
0
Some GUI-Implemented Values Cannot Be Animated with Animation
#76
HCchay
opened
3 months ago
1
Feature Request for Distortion Shader
#75
Ajido
opened
5 months ago
1
Added note regarding PreviewRenderUtility
#74
CA-Tatami
closed
5 months ago
0
Update package.json
#73
CA-Tatami
closed
5 months ago
0
Fix the issue where artifacts occur due to texture compression errors in emission.
#72
CA-Tatami
closed
5 months ago
0
Dissolve + Edge EmissiveでBase MapのテクスチャCompressionがHigh Qualityだと表示バグ発生
#71
AnimaMococo
closed
5 months ago
3
マテリアルのMixedValue表示の対応プロパティの追加
#70
CA-Tatami
closed
6 months ago
0
NovaShaderのパーティクルにShadowCaster機能実装
#69
S20817
closed
6 months ago
0
Unity2022以上でOpenGL ESを使う場合、Distortion付けるとが真っ黒になる不具合の修正
#68
S20817
closed
7 months ago
0
Editor Mode + GPU Instancing in a Preview Viewport Not working
#67
cp-stone-henrik
closed
5 months ago
8
エディタAPIに関するリファレンスを追加
#66
CyTakayukiKiyohara
closed
7 months ago
1
パッケージバージョン更新
#65
CyTakayukiKiyohara
closed
9 months ago
0
Add Particle System Renderer Error Handler.
#64
CyTakayukiKiyohara
closed
9 months ago
0
Update Unity Version to 2021.3 LTS
#63
S20817
closed
11 months ago
0
プロファイリングのBeginとEndのミスマッチを修正
#62
CyTakayukiKiyohara
closed
12 months ago
0
unity 2023バージョンでUIが崩れている
#61
masudam0815
closed
11 months ago
3
Fixed a problem with fog being double hung.
#60
CyTakayukiKiyohara
closed
1 year ago
2
Fogが二重で適用されている問題
#59
HarukaKajita
closed
1 year ago
3
ZTestおよびZWriteを設定できる機能を追加
#58
Haruma-K
closed
1 year ago
0
アセットストア用の対応
#57
Haruma-K
closed
1 year ago
0
Add flow functionality to basemap, flowmap, and emission textures.
#56
HCchay
closed
1 year ago
8
Can you add a clamp control to texture sampling? This way, we don't have to change the texture mode. It would be more convenient and increase the versatility of the textures.
#55
HCchay
closed
1 year ago
9
Can you add a clamp control to texture sampling? This way, we don't have to change the texture mode. It would be more convenient and increase the versatility of the textures.
#54
HCchay
closed
1 year ago
0
DepthOnlyパスとDepthNormalsパスで半透明オブジェクトを描画する際に、深度値が書き込まれていなかった不具合を修正
#53
CyTakayukiKiyohara
closed
1 year ago
0
MSAAテクスチャのリゾルブ漏れとプロファイルマーカーの不一致の不具合修正
#52
CyTakayukiKiyohara
closed
1 year ago
1
Distortion周りの不具合
#51
lb-SoraEnomoto
closed
1 year ago
2
日本語および英語のReadmeに視差マップの説明を追加
#50
S20817
closed
1 year ago
0
fix a bug for fog.
#49
Haruma-K
closed
1 year ago
0
Fix broken links
#48
piti6
closed
1 year ago
0
Fix typo
#47
piti6
closed
1 year ago
1
Fix bug create reflection probe.
#46
CyTakayukiKiyohara
closed
1 year ago
0
UnlitとLitのShaderに視差マップ処理追加
#45
S20817
closed
1 year ago
0
Move README for Demo
#44
Haruma-K
closed
1 year ago
0
Fix the Vertex Deformation and write the docs for it.
#43
Haruma-K
closed
1 year ago
0
Feature/Vertex deformation
#42
togucchi
closed
1 year ago
0
Rendering Debugger supports.
#41
Haruma-K
closed
1 year ago
0
Add samples.
#40
Haruma-K
closed
1 year ago
1
Add Usage to README.
#39
Haruma-K
closed
1 year ago
0
Feature/bug fix trans not work
#38
CyTakayukiKiyohara
closed
1 year ago
0
Feature/fix now button
#37
CyTakayukiKiyohara
closed
1 year ago
0
Develop lit
#36
CyTakayukiKiyohara
closed
1 year ago
1
Feature/uber lit bug fix
#35
CyTakayukiKiyohara
closed
2 years ago
0
Fix readme layout because it is broken in the mobile devices.
#34
Haruma-K
closed
2 years ago
0
Next