Open Tomavatars opened 2 months ago
Same with a Phasor locked patch ![CleanShot 2024-09-13 at 15 40 11](https://github.com/user
https://github.com/user-attachments/assets/56c7ebcb-36dd-4d36-9ec5-8a3a0c981fc4
-attachments/assets/d0769b54-9875-4c82-a21d-9a309af464e9)
@Tomavatars can you verify the version of RNBO that you're using?
@Tomavatars can you verify the version of RNBO that you're using?
Where can I verify this?
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}
Haha;. So it's 1.2.1
our latest release is 1.3.2
, can you upgrade and try this again?
Ok, so it broke all my project. I don't have the latest vesion of the RNBO integration as I using UE 5.3.2. The problem is that I updated RNBO so now, I don't know what to do!
Hi @Tomavatars -- so, you can change back to the version of RNBO you were using before on the Max Package Manager using "Show All Available Versions"
Just select 1.2.1
to go back to the version you were using before.
However, it does look like some updates to locked metro stability were added in 1.2.4
. I'm not sure if that version can work with the previous version of RNBOMetasound
+ UE 5.3.2, but you could give it a shot.
The one thing is, if you do this, you should make sure that any RNBO-exported nodes in your project are exported using the same version of RNBO.
It worked thanks! But it's tedious to update the version while having other versions nodes, especially when renaming exports.
After some tests with the 1.2.4 version, clock is better wut still not so much reliable.
Hi! I'm now in 5.4 with the latest RNBO version 1.3.3, I'm still getting timing inconsistency when using Metro @lock. In my case, I want to reset a gen phasor when mod Transport bar. From time to time there a gap and the reset won't occur at the right time.
In my case, I want to reset a gen phasor when mod Transport bar. From time to time there a gap and the reset won't occur at the right time.
can you provide a small example patcher that shows your problem?
I don't have a small example. I should make one, but I need to work on other stuff for the moment sorry. I just wanted to update this report.
When using a patch with locked metro, there is inconsistency with the bangs. Here's an screenshot of the patch and a video of what is not working well. Made in Unreal 5.3 with the previous integration.
https://github.com/user-attachments/assets/84981b97-2e44-4f26-b532-7c3c31307407