Open aisalexa666 opened 14 hours ago
You can simply scroll down to the next full screen of artifacts and press "Start Auto" again. I could probably change it so it requires multiple duplicates in a row to stop, to reduce false positives.
Thanks for the quick reply
I think still adding a checkbox “stop scanning when duplicates are detected” would be a better solution. (I had at least 2 pairs of similar artifacts in my inventory. There are probably more of these duplicates as well)
I have a question about screen scrolling - if you do it this way - in the final json will the artifacts be duplicated (as they are in the inventory)? Or will they be in a single instance?
Looking at it again, I think you might have missed step 2 of "How to prepare for scanning". Since the artifacts are equipped to different characters, they should not have been identified as duplicates. The best explanation for that would be the equipped character row not being in the image taken by the scanner.
Duplicates are the most reliable way to know the bottom has been reached, so I won't add a a checkbox to ignore that. Making the check a bit smarter would be more reliable and more convenient.
Duplicate artifacts found during the same run of Auto will only result in 1 copy being added. If they come from manual scan or separate runs of Auto, multiple copies can be added. Weapon mode has no duplicate protections in Auto mode, since duplicate weapons is common.
Greetings, During a scan I get a duplicate message and the scan completes well before the end. I do have duplicates in my inventory - this is not a bug.
Version: Program: 2.3.0 / Data: 5.2b
Procedure:
I'm attaching a screenshot of the artifacts in the inventory Is there any way to disable duplicate scanning? Or not complete the scan?
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