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DATX02-20-02
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CityCraft
MIT License
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fixed so objects can't stack
#97
Viktortruve
closed
4 years ago
0
Fix/lod export
#96
AntonHakansson
closed
4 years ago
0
Add license.txt (MIT)
#95
Portals
closed
4 years ago
0
Added parking LOD and fixed bugs in TerrainProjector
#94
AlexanderArvidsson
closed
4 years ago
0
Simple tool for disabling or enabling LODs.
#93
AntonHakansson
closed
4 years ago
0
Path improvements
#92
NeonSky
closed
4 years ago
0
Path Algorithm Improved
#91
Viktortruve
closed
4 years ago
0
General Buildings Generator with L-Systems
#90
Portals
closed
4 years ago
0
Fix broken plot generator
#89
NeonSky
closed
4 years ago
2
Feat/road lod
#88
AlexanderArvidsson
closed
4 years ago
1
Add block labels from report
#87
NeonSky
closed
4 years ago
0
Terrain size sliders and fast offset sliders
#86
NeonSky
closed
4 years ago
0
Bug fix that made objects not spawn in parks
#85
Viktortruve
closed
4 years ago
0
Parking Generator
#84
Viktortruve
closed
4 years ago
0
Performance Improvement from optimizing texture and shader quality
#83
NeonSky
closed
4 years ago
0
Added new approx method for quadliterals
#82
AlexanderArvidsson
closed
4 years ago
0
Terrainsize
#81
Guthiix
closed
4 years ago
1
Cammovementfix
#80
Guthiix
closed
4 years ago
0
Specify terrain size from GUI
#79
NeonSky
closed
4 years ago
0
Calculate UV for manhattan roof and basement generator
#78
Portals
closed
4 years ago
0
Added busy and proceed check for GUI
#77
AlexanderArvidsson
closed
4 years ago
0
BuildingGenerator with L systems
#76
Portals
closed
4 years ago
0
Add road signs
#75
NeonSky
closed
4 years ago
0
Add dope street lamps
#74
NeonSky
closed
4 years ago
0
Added undo functionality for Road Mesh
#73
AntonHakansson
closed
4 years ago
0
"good" enough park & path generator
#72
Viktortruve
closed
4 years ago
3
Flooded terrain still creates isolated / "empty" Road Network Nodes
#71
AntonHakansson
closed
4 years ago
3
Generate buildings in intervals
#70
NeonSky
closed
4 years ago
0
Road network creates impossible junctions for road mesh generation
#69
AntonHakansson
closed
4 years ago
0
Building and plot generation now uses population noise
#68
AlexanderArvidsson
closed
4 years ago
0
Added queue for building generator
#67
AlexanderArvidsson
closed
4 years ago
4
Feat/roadmesh
#66
AntonHakansson
closed
4 years ago
10
Fix camera snap+infinite panning bug & linebreak of Sea Level
#65
Guthiix
closed
4 years ago
0
Added user input for road generator as well as Manhattan strategy
#64
AlexanderArvidsson
closed
4 years ago
0
Switched to FastNoise and improved normal calculation
#63
AlexanderArvidsson
closed
4 years ago
0
Added block and plot types and removed ElevatedPlot
#62
AlexanderArvidsson
closed
4 years ago
0
Taller buildings at the center of the city and where population is high.
#61
NeonSky
closed
4 years ago
0
Exception handling
#60
NeonSky
closed
4 years ago
0
Add skyscraper generator and approximation function for largest rectangle in a polygon
#59
NeonSky
closed
4 years ago
2
Add null check for polygon in GetLineSegments
#58
Portals
closed
4 years ago
1
Terrain UI
#57
Guthiix
closed
4 years ago
0
Streets and roads generates separately
#56
AlexanderArvidsson
closed
4 years ago
0
Ui/terrain
#55
Guthiix
closed
4 years ago
0
Add save dialog to export button and add export options (.gltf + .glb)
#54
NeonSky
closed
4 years ago
0
Split Road and Street Generation
#53
NeonSky
closed
4 years ago
0
Refactor Utils folder
#52
Portals
closed
4 years ago
0
Change Plot vertices from vector3 to vector2, update PolygonSplitter,…
#51
Portals
closed
4 years ago
0
Blocks and Plots should input and output in Vector2
#50
Portals
closed
4 years ago
1
Quick fix for polygon being null
#49
Portals
closed
4 years ago
1
Current street strategy is way too consistent
#48
AlexanderArvidsson
closed
4 years ago
0
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