DFHack / clsocket

SimpleSockets is a lightweight set of classes that allow developers to implement IP based network programs.
http://sockets.carrierlabs.com/
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c-plus-plus socket


make -BUILD=Release && make install

That is it now you are off and running.

NOTE: When using the library with WINDOWS you must define _WIN32 and when using with LINUX you must define _LINUX.


This library is different from other socket libraries which define TCP sockets, UDP sockets, HTTP sockets, etc. The reason is the operations required for TCP, UDP, and RAW network communication is identical from a logical stand point. Thus a program could initially be written employing TCP streams, and then at some future point it could be discovered that UDP datagrams would satisify the solution. Changing between the two transport protocols would only require changing how the object is instantiated. The remaining code would in theory require minimal to no changes.

This library avoids abstractions like HTTP socket, or SMTP socket, soley because this type of object mixes the application and the transport layer. These types of abstractions can be created using this library as a base class.

The simple socket library is comprised of two class which can be used to represent all socket communications.

* Active Socket Class
* Passive Socket Class 

How do you do it?

There are many ways using the existing Berkley Socket API, but the goal of this class is to remove the many calls and man page lookups and replace them with clear, concise set of methods which allow a developer to focus on the logic of network programming.

The following code will connect to a DAYTIME server on port 13, query for the current time, and close the socket.

include

include "ActiveSocket.h" // Include header for active socket object definition

int main(int argc, char **argv) { CActiveSocket socket; // Instantiate active socket object (defaults to TCP). char time[50];

memset(&time, 0, 50);

//--------------------------------------------------------------------------
// Initialize our socket object 
//--------------------------------------------------------------------------
socket.Initialize();

//--------------------------------------------------------------------------
// Create a connection to the time server so that data can be sent
// and received.
//--------------------------------------------------------------------------
if (socket.Open("time-C.timefreq.bldrdoc.gov", 13))
{
    //----------------------------------------------------------------------
    // Send a requtest the server requesting the current time.
    //----------------------------------------------------------------------
    if (socket.Send((const uint8 *)"\n", 1))
    {
        //----------------------------------------------------------------------
        // Receive response from the server.
        //----------------------------------------------------------------------
        socket.Receive(49);
        memcpy(&time, socket.GetData(), 49);
        printf("%s\n", time);

        //----------------------------------------------------------------------
        // Close the connection.
        //----------------------------------------------------------------------
        socket.Close();
    }
}

return 1;

}

You can see that the amount of code required to an object for network communciation is very small and simple. Simple Passive Socket Now you want to build a server.

How do you do it?

For a practical test lets build an echo server. The server will listen on port 6789 an repsond back with what ever has been sent to the server.

include

include "PassiveSocket.h" // Include header for active socket object definition

define MAX_PACKET 4096

int main(int argc, char *argv) { CPassiveSocket socket; CActiveSocket pClient = NULL;

//--------------------------------------------------------------------------
// Initialize our socket object 
//--------------------------------------------------------------------------
socket.Initialize();

if (!socket.Listen("127.0.0.1", 6789))
{
    std::cerr << socket.DescribeError() << std::endl;
    return 1;
}

while (socket.IsSocketValid())
{
    if ((pClient = socket.Accept()) != NULL)
    {
        //----------------------------------------------------------------------
        // Receive request from the client.
        //----------------------------------------------------------------------
        if (pClient->Receive(MAX_PACKET))
        {
            //------------------------------------------------------------------
            // Send response to client and close connection to the client.
            //------------------------------------------------------------------
            pClient->Send( pClient->GetData(), pClient->GetBytesReceived() );
            pClient->Close();
        }

        delete pClient;
    }
}

//-----------------------------------------------------------------------------
// Receive request from the client.
//-----------------------------------------------------------------------------
socket.Close();

return 1;

}