DMBuce / bucepack

Minecraft resource packs and data packs
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:toc: macro :sectlinks: 2 :toclevels: 5

= Buce's Packs

Resource and data packs for Minecraft.

toc::[]

A list of all downloads can be found on the https://github.com/DMBuce/bucepack/releases[Releases] page.

== Texture Packs

=== Painting Overhaul

Replaces the default paintings with more recognizable ones.

//image::https://i.imgur.com/pXPHqgO.png[Painting Overhaul] image::https://i.imgur.com/WLFKdEM.png[Painting Overhaul]

//Below are the painting titles, organized by size, //with links to their inspiration.

.List of painting titles & inspiration [%collapsible]

1x1 Paintings:

1x2 Paintings:

2x1 Paintings:

2x2 Paintings:

4x2 Paintings:

4x3 Paintings:

4x4 Paintings:

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/painting_overhaul.zip[`painting_overhaul.zip`] [%collapsible]

assets/minecraft/textures/painting/alban.png
assets/minecraft/textures/painting/aztec2.png
assets/minecraft/textures/painting/aztec.png
assets/minecraft/textures/painting/bomb.png
assets/minecraft/textures/painting/burning_skull.png
assets/minecraft/textures/painting/bust.png
assets/minecraft/textures/painting/courbet.png
assets/minecraft/textures/painting/creebet.png
assets/minecraft/textures/painting/donkey_kong.png
assets/minecraft/textures/painting/fighters.png
assets/minecraft/textures/painting/graham.png
assets/minecraft/textures/painting/kebab.png
assets/minecraft/textures/painting/match.png
assets/minecraft/textures/painting/pigscene.png
assets/minecraft/textures/painting/plant.png
assets/minecraft/textures/painting/pointer.png
assets/minecraft/textures/painting/pool.png
assets/minecraft/textures/painting/sea.png
assets/minecraft/textures/painting/skeleton.png
assets/minecraft/textures/painting/skull_and_roses.png
assets/minecraft/textures/painting/stage.png
assets/minecraft/textures/painting/sunset.png
assets/minecraft/textures/painting/void.png
assets/minecraft/textures/painting/wanderer.png
assets/minecraft/textures/painting/wasteland.png
assets/minecraft/textures/painting/wither.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Note Guide

Adds a display to the top of note blocks that shows the note it's tuned to and its position on a keyboard.

image::https://i.imgur.com/Nb8e9mn.png[Note Guide]

Unfortunately, note blocks don't have an orientation, so in this texture pack, the direction they face depends on the instrument it's set to, i.e. the block underneath:

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/note_guide.zip[`note_guide.zip`] [%collapsible]

assets/minecraft/blockstates/note_block.json
assets/minecraft/models/item/note_block.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Brew Guide

Adds a simple cheat sheet to the brewing stand GUI to remind you how potions are made.

//image::https://i.imgur.com/hhyxHA2.png[Brew Guide] image::https://i.imgur.com/drQalxO.png[Brew Guide]

There's also a dark mode version available that's adapted from https://www.curseforge.com/minecraft/texture-packs/default-dark-mode[nebulr's Default Dark Mode] resource pack.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/brew_guide.zip[`brew_guide.zip`] [%collapsible]

assets/minecraft/textures/gui/container/brewing_stand.png

====

.https://github.com/DMBuce/bucepack/releases/latest/download/brew_guide_darkmode.zip[`brew_guide_darkmode.zip`] [%collapsible]

assets/minecraft/textures/gui/container/brewing_stand.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Tech Arrows

Adds arrows to the top of hoppers and the side of observers so that you can see which direction they're pointing. The observer's arrows light up when they activate so that you can see signals passing through them.

image::https://i.imgur.com/EyBG6cG.png[Tech Arrows]

// In addition, // the face of observers briefly change expressions when they observe.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/tech_arrows.zip[`tech_arrows.zip`] [%collapsible]

assets/minecraft/models/block/hopper_side.json
assets/minecraft/models/block/observer.json
assets/minecraft/models/block/observer_on.json
assets/minecraft/textures/block/hopper_inside.png
assets/minecraft/textures/block/observer_back_on.png
assets/minecraft/textures/block/observer_side.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Villager Mech

Turns iron golems into mechsuit-wearing villagers.

image::https://i.imgur.com/oF0MLK9.png[Village Mech]

// In addition, the villager's expression changes as they take damage.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/villager_mech.zip[`villager_mech.zip`] [%collapsible]

assets/minecraft/textures/entity/iron_golem/iron_golem_crackiness_high.png
assets/minecraft/textures/entity/iron_golem/iron_golem_crackiness_low.png
assets/minecraft/textures/entity/iron_golem/iron_golem_crackiness_medium.png
assets/minecraft/textures/entity/iron_golem/iron_golem.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Pig Armor

Adds iron armor to saddled pigs.

image::https://i.imgur.com/KA4glG4.png[Pig Armor]

When installed as a resource pack, saddled pigs have an iron helmet and boots as shown above. When installed as a data pack, saddling a pig gives it 4 armor defense points (the same amount that an iron helmet and boots provide to players).

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/pig_armor.zip[`pig_armor.zip`] [%collapsible]

assets/minecraft/textures/entity/pig/pig_saddle.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Duck

Reskins chickens as ducks using the Minecraft: Dungeons textures and sounds.

image::https://i.imgur.com/9qMnjyl.png[Duck]

Partial support is provided for renaming chickens to ducks. See <<language-support,Language Support>> for details.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/duck.zip[`duck.zip`] [%collapsible]

assets/minecraft/lang/en_us.json
assets/minecraft/sounds.json
assets/minecraft/textures/entity/chicken.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Redstone Ravager

Reskins ravagers with a texture inspired by the redstone golem and redstone monstrosity from Minecraft: Dungeons.

//image::https://i.imgur.com/bJEeUdc.png[Ravager] image::https://i.imgur.com/V7miGki.png[Ravager]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/ravager.zip[`ravager.zip`] [%collapsible]

assets/minecraft/sounds.json
assets/minecraft/textures/entity/illager/ravager.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Ore Types

Mixes classic ore textures with the modern ones introduced in 1.17. Nether and deepslate ores are left unchanged, while stone ores use a simple, classic-inspired aesthetic.

image::https://i.imgur.com/G4xb3Q7.png[Ore Types]

Rather than simply reverting the stone ores to their 1.16 version, this pack organizes them into "types" that determine the ore's shape.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/ore_types.zip[`ore_types.zip`] [%collapsible]

assets/minecraft/textures/block/coal_ore.png
assets/minecraft/textures/block/copper_ore.png
assets/minecraft/textures/block/diamond_ore.png
assets/minecraft/textures/block/emerald_ore.png
assets/minecraft/textures/block/gold_ore.png
assets/minecraft/textures/block/iron_ore.png
assets/minecraft/textures/block/lapis_ore.png
assets/minecraft/textures/block/redstone_ore.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Discreet Pumpkin

Makes the pumpkin helmet gui less obtrusive.

image::https://i.imgur.com/2RWgrPq.png[Discreet Pumpkin]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/discreet_pumpkin.zip[`discreet_pumpkin.zip`] [%collapsible]

assets/minecraft/textures/misc/pumpkinblur.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Classic Textures

This is a series of texture packs that revert certain blocks and items to an older version.

Classic Oak reverts oak to its texture from before 1.14.

Classic Obsidian reverts obsidian to its smooth texture from before 1.14.

Classic Netherrack reverts netherrack to its bloody texture from before 1.14.

Classic Lava reverts lava to its less cheesy texture from before 1.5.

Classic Gravel reverts gravel to its beta texture from before 1.0.0.

Classic Lapis reverts the lapis block to its smooth texture from before 1.6.1.

Classic Rose reverts the poppy to its rose texture from before 1.7.2. It also provides partial support for renaming Poppies to Roses. See <<language-support,Language Support>> for details.

image::https://i.imgur.com/9o75jWL.png[Classic Blocks]

Classic Food reverts food to their outlined textures from before 1.4.2, and adds outlines to some food that's been added to the game since then.

image::https://i.imgur.com/DorMwHO.png[Classic Food]

.List of retextured food items [%collapsible]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_oak.zip[`classic_oak.zip`] [%collapsible]

assets/minecraft/textures/block/oak_log.png

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_obsidian.zip[`classic_obsidian.zip`] [%collapsible]

assets/minecraft/textures/block/crying_obsidian.png
assets/minecraft/textures/block/obsidian.png

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_netherrack.zip[`classic_netherrack.zip`] [%collapsible]

assets/minecraft/textures/block/crimson_nylium_side.png
assets/minecraft/textures/block/nether_gold_ore.png
assets/minecraft/textures/block/nether_quartz_ore.png
assets/minecraft/textures/block/netherrack.png
assets/minecraft/textures/block/warped_nylium_side.png

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_lava.zip[`classic_lava.zip`] [%collapsible]

assets/minecraft/textures/block/lava_flow.png
assets/minecraft/textures/block/lava_flow.png.mcmeta
assets/minecraft/textures/block/lava_still.png
assets/minecraft/textures/block/lava_still.png.mcmeta

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_gravel.zip[`classic_gravel.zip`] [%collapsible]

assets/minecraft/textures/block/gravel.png

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_lapis.zip[`classic_lapis.zip`] [%collapsible]

assets/minecraft/textures/block/lapis_block.png

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_rose.zip[`classic_rose.zip`] [%collapsible]

assets/minecraft/lang/en_us.json
assets/minecraft/textures/block/poppy.png

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_food.zip[`classic_food.zip`] [%collapsible]

assets/minecraft/textures/block/cake_bottom.png
assets/minecraft/textures/block/cake_inner.png
assets/minecraft/textures/block/cake_side.png
assets/minecraft/textures/block/cake_top.png
assets/minecraft/textures/item/apple.png
assets/minecraft/textures/item/baked_potato.png
assets/minecraft/textures/item/beef.png
assets/minecraft/textures/item/bread.png
assets/minecraft/textures/item/cake.png
assets/minecraft/textures/item/carrot.png
assets/minecraft/textures/item/chicken.png
assets/minecraft/textures/item/cod.png
assets/minecraft/textures/item/cooked_beef.png
assets/minecraft/textures/item/cooked_chicken.png
assets/minecraft/textures/item/cooked_cod.png
assets/minecraft/textures/item/cooked_mutton.png
assets/minecraft/textures/item/cooked_porkchop.png
assets/minecraft/textures/item/cooked_rabbit.png
assets/minecraft/textures/item/cooked_salmon.png
assets/minecraft/textures/item/cookie.png
assets/minecraft/textures/item/golden_apple.png
assets/minecraft/textures/item/golden_carrot.png
assets/minecraft/textures/item/mutton.png
assets/minecraft/textures/item/poisonous_potato.png
assets/minecraft/textures/item/porkchop.png
assets/minecraft/textures/item/potato.png
assets/minecraft/textures/item/pumpkin_pie.png
assets/minecraft/textures/item/rabbit.png
assets/minecraft/textures/item/salmon.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

// === Spellsmithing Guide // // //Changes the smithing GUI to show that the left slot is where magic is // //preserved and magic in the right slot gets destroyed. Intended for use with // //datapacks that have <>. // // // //image::https://i.imgur.com/DH6v35X.png[Spellsmithing Guide] // // This pack contains textures for custom items obtained with // certain datapacks. // // * <<phantasmal,Phantasmal>>: Invisible item frames // // Downloads // // .https://github.com/DMBuce/bucepack/releases/latest/download/spellsmithing_guide.zip[`spellsmithing_guide.zip`] // [%collapsible] // ==== // // // assets/minecraft/models/item/armor_stand.json // assets/minecraft/models/item/bow.json // assets/minecraft/models/item/crossbow.json // assets/minecraft/models/item/diamond_axe.json // assets/minecraft/models/item/diamond_boots.json // assets/minecraft/models/item/diamond_hoe.json // assets/minecraft/models/item/diamond_pickaxe.json // assets/minecraft/models/item/diamond_shovel.json // assets/minecraft/models/item/diamond_sword.json // assets/minecraft/models/item/elytra.json // assets/minecraft/models/item/glow_item_frame.json // assets/minecraft/models/item/golden_helmet.json // assets/minecraft/models/item/iron_sword.json // assets/minecraft/models/item/item_frame.json // assets/minecraft/models/item/leather_boots.json // assets/minecraft/models/item/leather_leggings.json // assets/minecraft/models/item/light.json // assets/minecraft/models/item/netherite_axe.json // assets/minecraft/models/item/netherite_boots.json // assets/minecraft/models/item/netherite_chestplate.json // assets/minecraft/models/item/netherite_hoe.json // assets/minecraft/models/item/netherite_pickaxe.json // assets/minecraft/models/item/netherite_shovel.json // assets/minecraft/models/item/netherite_sword.json // assets/minecraft/models/item/spyglass.json // assets/minecraft/models/item/totem_of_undying.json // assets/minecraft/models/item/trident.json // // // ==== // // .https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] // [%collapsible] // ==== // ====

== Sound Packs

=== Classic Sounds

This is a series of sound packs that revert certain sounds to an older version.

Classic Moo reverts cow noises to their old, derpy sounds.

Classic Twang reverts the arrow noise so it has a twang sound.

Classic Sploosh reverts water noise so it has a sploosh sound.

Classic Crunch reverts grass noise so it has a crunch sound when stepping on it.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_moo.zip[`classic_moo.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_twang.zip[`classic_twang.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_sploosh.zip[`classic_sploosh.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/classic_crunch.zip[`classic_crunch.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Discreet Sounds

This is a series of packs that makes some sounds less annoying.

Discreet Cart makes minecarts quieter.

Discreet Hrrm makes wandering traders "hrrm" less often.

Discreet Meow makes cats meow less often.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/discreet_cart.zip[`discreet_cart.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/discreet_hrrm.zip[`discreet_hrrm.zip`] [%collapsible]

assets/minecraft/sounds.json

====

.https://github.com/DMBuce/bucepack/releases/latest/download/discreet_meow.zip[`discreet_meow.zip`] [%collapsible]

assets/minecraft/sounds.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

== Tag Data Packs

These are simple yet powerful commandless data packs that work by modifying https://minecraft.wiki/w/Tag[tags] in the vanilla game. They shouldn't add any lag to your game.

=== Archived

Enhances books, bookshelves, and enchanting.

Paper, maps, banner patterns, music discs, and potions can be placed in chiseled bookshelves.

Chiseled bookshelves can power the enchanting table and are crafted with leather instead of wooden slabs.

https://raw.githubusercontent.com/DMBuce/bucepack/master/data/minecraft/tags/blocks/enchantment_power_transmitter.json[These blocks] don't block bookshelves from powering the enchantment table.

Axes can be enchanted with Fire Aspect.

Pickaxes and Tridents can be enchanted with Sharpness in the anvil. Sharpness is mutually exclusive with Impaling.

//Bows can be enchanted with Multishot, Piercing, and Quick Charge.

Crossbows can be enchanted with Flame, Infinity, Power, and Punch.

Horse armor can be enchanted with Protection variants and Thorns in the anvil.

Drowned are vulnerable to the Impaling enchantment.

image::https://i.imgur.com/w9MQeFL.png[Enchanting]

//This is a companion pack for the <<toolbox,Toolbox>> datapack, //which makes tools enchantable with Knockback, Looting, and Sweeping Edge.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/archived.zip[`archived.zip`] [%collapsible]

data/minecraft/recipe/chiseled_bookshelf.json
data/minecraft/tags/block/enchantment_power_provider.json
data/minecraft/tags/block/enchantment_power_transmitter.json
data/minecraft/tags/entity_type/sensitive_to_impaling.json
data/minecraft/tags/item/bookshelf_books.json
data/minecraft/tags/item/enchantable/armor.json
data/minecraft/tags/item/enchantable/bow.json
data/minecraft/tags/item/enchantable/fire_aspect.json
data/minecraft/tags/item/enchantable/sharp_weapon.json
data/minecraft/tags/item/enchantable/weapon.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

.Known Issues [%collapsible]

Quick Charge doesn't work on bows due to https://bugs.mojang.com/browse/MC-268814[MC-268814], so bows can't be given crossbow enchants in a way that makes sense.

Similarly, most boot enchants don't work on horse or wolf armor.

//And Sweeping Edge doesn't work on tools, //though the Toolbox datapack gets around this limitation with commands.

=== Mineable

In vanilla Minecraft, certain blocks like glass have no tool associated with them, so their breaking speed is the same whether you're using your fist or a tool or an Efficiency tool. This pack gives more blocks an associated tool.

The blocks that are given an associated tool are listed here:

In addition, pickaxes are no longer the associated tool for spawners or budding amethyst, so that it's more difficult to accidentally break these blocks.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/mineable.zip[`mineable.zip`] [%collapsible]

data/minecraft/tags/block/mineable/axe.json
data/minecraft/tags/block/mineable/pickaxe.json
data/minecraft/tags/block/mineable/shovel.json
data/minecraft/tags/block/sword_efficient.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Climbable

Lets you climb chains and iron bars.

image::https://i.imgur.com/N0l5B2c.png[Climbable]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/climbable.zip[`climbable.zip`] [%collapsible]

data/minecraft/tags/block/climbable.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Dragonproof

Makes the Enderdragon phase through all blocks found in the end. In addition to the magenta glass and banners found in End Cities, this pack makes other magenta blocks dragonproof as well.

The additional dragonproofed blocks are listed https://raw.githubusercontent.com/DMBuce/bucepack/master/data/minecraft/tags/blocks/dragon_immune.json[here]. Many of them are shown below.

image::https://i.imgur.com/c7kQFcp.png[Dragonproof Blocks]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/dragonproof.zip[`dragonproof.zip`] [%collapsible]

data/minecraft/tags/block/dragon_immune.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Gardener Endermen

Makes it so that endermen can't pick up blocks such as dirt and grass blocks, and can pick up more plants and fungi.

All the blocks that endermen can pick up are listed https://raw.githubusercontent.com/DMBuce/bucepack/master/data/minecraft/tags/blocks/enderman_holdable.json[here].

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/gardener_endermen.zip[`gardener_endermen.zip`] [%collapsible]

data/minecraft/tags/block/enderman_holdable.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Eyes of Seeking

Lets you use ender eyes to find End Cities and Bastion Remnants in addition to Strongholds.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/eyes_of_seeking.zip[`eyes_of_seeking.zip`] [%collapsible]

data/minecraft/tags/worldgen/structure/eye_of_ender_located.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Acclimated

Makes some mobs more resilient to certain hazards.

Rabbits don't take fall damage.

Dolphins don't drown.

Mobs don't dismount their riders when underwater.

Mobs that are light enough, surefooted enough, or immune to fall damage don't sink into powdered snow. The list of mobs that don't sink is https://raw.githubusercontent.com/DMBuce/bucepack/master/data/minecraft/tags/entity_types/powder_snow_walkable_mobs.json[here].

More blocks are warm enough to keep striders comfortable. The list of blocks that can warm striders is https://raw.githubusercontent.com/DMBuce/bucepack/master/data/minecraft/tags/blocks/strider_warm_blocks.json[here].

image::https://i.imgur.com/FnDMksX.png[Acclimated]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/acclimated.zip[`acclimated.zip`] [%collapsible]

data/minecraft/tags/block/strider_warm_blocks.json
data/minecraft/tags/entity_type/can_breathe_under_water.json
data/minecraft/tags/entity_type/dismounts_underwater.json
data/minecraft/tags/entity_type/fall_damage_immune.json
data/minecraft/tags/entity_type/powder_snow_walkable_mobs.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

//=== Aggro Bastions // //Makes piglins hostile when you break blocks that bastions are made out of. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/aggro_bastions.zip[`aggro_bastions.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

//=== Hover Mode // //Adds basic flight. //Lets players walk on air by sneaking, //ascend through air with the jump key, //and slowly descend while falling. //Basically, air is treated like vines and other climbable blocks. // //Best enjoyed in skyblock worlds such as <<dripblock,DripBlock>>. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/hover_mode.zip[`hover_mode.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

=== Waterproof Tech

Makes redstone components waterproof.

image::https://i.imgur.com/aZKvCrc.png[Waterproof Tech]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/waterproof_tech.zip[`waterproof_tech.zip`] [%collapsible]

data/minecraft/tags/block/signs.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Blue Fire

Lets you use blue shiny rocks to make blue fire.

image::https://i.imgur.com/paceJ4Z.png[Blue Fire]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/blue_fire.zip[`blue_fire.zip`] [%collapsible]

data/minecraft/tags/block/soul_fire_base_blocks.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

== Recipe Data Packs

These packs add or modify recipes in the vanilla game. They shouldn't add any lag to your game.

=== Colorful Crafting

Lets you dye any color of candle or banner, and any combination of terracotta, glass, or glass panes. Banners dyed this way lose their patterns.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/crafting_colorful.zip[`crafting_colorful.zip`] [%collapsible]

data/minecraft/recipe/black_candle.json
data/minecraft/recipe/black_stained_glass.json
data/minecraft/recipe/black_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/black_terracotta.json
data/minecraft/recipe/blue_candle.json
data/minecraft/recipe/blue_stained_glass.json
data/minecraft/recipe/blue_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/blue_terracotta.json
data/minecraft/recipe/brown_candle.json
data/minecraft/recipe/brown_stained_glass.json
data/minecraft/recipe/brown_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/brown_terracotta.json
data/minecraft/recipe/cyan_candle.json
data/minecraft/recipe/cyan_stained_glass.json
data/minecraft/recipe/cyan_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/cyan_terracotta.json
data/minecraft/recipe/gray_candle.json
data/minecraft/recipe/gray_stained_glass.json
data/minecraft/recipe/gray_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/gray_terracotta.json
data/minecraft/recipe/green_candle.json
data/minecraft/recipe/green_stained_glass.json
data/minecraft/recipe/green_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/green_terracotta.json
data/minecraft/recipe/light_blue_candle.json
data/minecraft/recipe/light_blue_stained_glass.json
data/minecraft/recipe/light_blue_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/light_blue_terracotta.json
data/minecraft/recipe/light_gray_candle.json
data/minecraft/recipe/light_gray_stained_glass.json
data/minecraft/recipe/light_gray_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/light_gray_terracotta.json
data/minecraft/recipe/lime_candle.json
data/minecraft/recipe/lime_stained_glass.json
data/minecraft/recipe/lime_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/lime_terracotta.json
data/minecraft/recipe/magenta_candle.json
data/minecraft/recipe/magenta_stained_glass.json
data/minecraft/recipe/magenta_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/magenta_terracotta.json
data/minecraft/recipe/orange_candle.json
data/minecraft/recipe/orange_stained_glass.json
data/minecraft/recipe/orange_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/orange_terracotta.json
data/minecraft/recipe/pink_candle.json
data/minecraft/recipe/pink_stained_glass.json
data/minecraft/recipe/pink_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/pink_terracotta.json
data/minecraft/recipe/purple_candle.json
data/minecraft/recipe/purple_stained_glass.json
data/minecraft/recipe/purple_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/purple_terracotta.json
data/minecraft/recipe/red_candle.json
data/minecraft/recipe/red_stained_glass.json
data/minecraft/recipe/red_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/red_terracotta.json
data/minecraft/recipe/white_candle.json
data/minecraft/recipe/white_stained_glass.json
data/minecraft/recipe/white_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/white_terracotta.json
data/minecraft/recipe/yellow_candle.json
data/minecraft/recipe/yellow_stained_glass.json
data/minecraft/recipe/yellow_stained_glass_pane_from_glass_pane.json
data/minecraft/recipe/yellow_terracotta.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Loot Crafting

Adds recipes for uncraftable chest loot items: saddles, nametags, horse armor, and snout banner patterns.

//image::https://i.imgur.com/A6dYFhf.png[Recipes] image::https://i.imgur.com/911Oepp.png[Recipes]

The leather horse armor recipe is changed to match wolf armor and other horse armor as well.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/crafting_loot.zip[`crafting_loot.zip`] [%collapsible]

data/minecraft/recipe/leather_horse_armor.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Plentiful Crafting

Makes some crafting recipes cheaper.

.Summary of recipes [%collapsible]

====

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/crafting_plentiful.zip[`crafting_plentiful.zip`] [%collapsible]

data/minecraft/recipe/acacia_fence_gate.json
data/minecraft/recipe/acacia_fence.json
data/minecraft/recipe/acacia_pressure_plate.json
data/minecraft/recipe/acacia_sign.json
data/minecraft/recipe/acacia_stairs.json
data/minecraft/recipe/acacia_trapdoor.json
data/minecraft/recipe/acacia_wood.json
data/minecraft/recipe/andesite_stairs.json
data/minecraft/recipe/bamboo_fence_gate.json
data/minecraft/recipe/bamboo_fence.json
data/minecraft/recipe/bamboo_mosaic_stairs.json
data/minecraft/recipe/bamboo_pressure_plate.json
data/minecraft/recipe/bamboo_sign.json
data/minecraft/recipe/bamboo_stairs.json
data/minecraft/recipe/bamboo_trapdoor.json
data/minecraft/recipe/birch_fence_gate.json
data/minecraft/recipe/birch_fence.json
data/minecraft/recipe/birch_pressure_plate.json
data/minecraft/recipe/birch_sign.json
data/minecraft/recipe/birch_stairs.json
data/minecraft/recipe/birch_trapdoor.json
data/minecraft/recipe/birch_wood.json
data/minecraft/recipe/black_banner.json
data/minecraft/recipe/blackstone_stairs.json
data/minecraft/recipe/blue_banner.json
data/minecraft/recipe/brick_stairs.json
data/minecraft/recipe/brown_banner.json
data/minecraft/recipe/chain.json
data/minecraft/recipe/cherry_fence_gate.json
data/minecraft/recipe/cherry_fence.json
data/minecraft/recipe/cherry_pressure_plate.json
data/minecraft/recipe/cherry_sign.json
data/minecraft/recipe/cherry_stairs.json
data/minecraft/recipe/cherry_trapdoor.json
data/minecraft/recipe/cherry_wood.json
data/minecraft/recipe/cobbled_deepslate_stairs.json
data/minecraft/recipe/cobblestone_stairs.json
data/minecraft/recipe/copper_trapdoor.json
data/minecraft/recipe/crimson_fence_gate.json
data/minecraft/recipe/crimson_fence.json
data/minecraft/recipe/crimson_hyphae.json
data/minecraft/recipe/crimson_pressure_plate.json
data/minecraft/recipe/crimson_sign.json
data/minecraft/recipe/crimson_stairs.json
data/minecraft/recipe/crimson_trapdoor.json
data/minecraft/recipe/cut_copper_stairs.json
data/minecraft/recipe/cyan_banner.json
data/minecraft/recipe/dark_oak_fence_gate.json
data/minecraft/recipe/dark_oak_fence.json
data/minecraft/recipe/dark_oak_pressure_plate.json
data/minecraft/recipe/dark_oak_sign.json
data/minecraft/recipe/dark_oak_stairs.json
data/minecraft/recipe/dark_oak_trapdoor.json
data/minecraft/recipe/dark_oak_wood.json
data/minecraft/recipe/dark_prismarine_stairs.json
data/minecraft/recipe/deepslate_brick_stairs.json
data/minecraft/recipe/deepslate_tile_stairs.json
data/minecraft/recipe/diorite_stairs.json
data/minecraft/recipe/end_stone_brick_stairs.json
data/minecraft/recipe/exposed_cut_copper_stairs.json
data/minecraft/recipe/gold_nugget_from_blasting.json
data/minecraft/recipe/granite_stairs.json
data/minecraft/recipe/gray_banner.json
data/minecraft/recipe/green_banner.json
data/minecraft/recipe/hopper.json
data/minecraft/recipe/iron_nugget_from_blasting.json
data/minecraft/recipe/jungle_fence_gate.json
data/minecraft/recipe/jungle_fence.json
data/minecraft/recipe/jungle_pressure_plate.json
data/minecraft/recipe/jungle_sign.json
data/minecraft/recipe/jungle_stairs.json
data/minecraft/recipe/jungle_trapdoor.json
data/minecraft/recipe/jungle_wood.json
data/minecraft/recipe/light_blue_banner.json
data/minecraft/recipe/light_gray_banner.json
data/minecraft/recipe/lime_banner.json
data/minecraft/recipe/magenta_banner.json
data/minecraft/recipe/mangrove_fence_gate.json
data/minecraft/recipe/mangrove_fence.json
data/minecraft/recipe/mangrove_pressure_plate.json
data/minecraft/recipe/mangrove_sign.json
data/minecraft/recipe/mangrove_stairs.json
data/minecraft/recipe/mangrove_trapdoor.json
data/minecraft/recipe/mangrove_wood.json
data/minecraft/recipe/mossy_cobblestone_stairs.json
data/minecraft/recipe/mossy_stone_brick_stairs.json
data/minecraft/recipe/mud_brick_stairs.json
data/minecraft/recipe/nether_brick_fence.json
data/minecraft/recipe/nether_brick_stairs.json
data/minecraft/recipe/netherite_upgrade_smithing_template.json
data/minecraft/recipe/oak_fence_gate.json
data/minecraft/recipe/oak_fence.json
data/minecraft/recipe/oak_pressure_plate.json
data/minecraft/recipe/oak_sign.json
data/minecraft/recipe/oak_stairs.json
data/minecraft/recipe/oak_trapdoor.json
data/minecraft/recipe/oak_wood.json
data/minecraft/recipe/orange_banner.json
data/minecraft/recipe/oxidized_cut_copper_stairs.json
data/minecraft/recipe/pink_banner.json
data/minecraft/recipe/polished_andesite_stairs.json
data/minecraft/recipe/polished_blackstone_brick_stairs.json
data/minecraft/recipe/polished_blackstone_pressure_plate.json
data/minecraft/recipe/polished_blackstone_stairs.json
data/minecraft/recipe/polished_deepslate_stairs.json
data/minecraft/recipe/polished_diorite_stairs.json
data/minecraft/recipe/polished_granite_stairs.json
data/minecraft/recipe/polished_tuff_stairs.json
data/minecraft/recipe/prismarine_brick_stairs.json
data/minecraft/recipe/prismarine_stairs.json
data/minecraft/recipe/purple_banner.json
data/minecraft/recipe/purpur_stairs.json
data/minecraft/recipe/quartz_stairs.json
data/minecraft/recipe/red_banner.json
data/minecraft/recipe/red_nether_brick_stairs.json
data/minecraft/recipe/red_sandstone_stairs.json
data/minecraft/recipe/sandstone_stairs.json
data/minecraft/recipe/shield.json
data/minecraft/recipe/smooth_quartz_stairs.json
data/minecraft/recipe/smooth_red_sandstone_stairs.json
data/minecraft/recipe/smooth_sandstone_stairs.json
data/minecraft/recipe/spruce_fence_gate.json
data/minecraft/recipe/spruce_fence.json
data/minecraft/recipe/spruce_pressure_plate.json
data/minecraft/recipe/spruce_sign.json
data/minecraft/recipe/spruce_stairs.json
data/minecraft/recipe/spruce_trapdoor.json
data/minecraft/recipe/spruce_wood.json
data/minecraft/recipe/stone_brick_stairs.json
data/minecraft/recipe/stone_pressure_plate.json
data/minecraft/recipe/stone_stairs.json
data/minecraft/recipe/stripped_acacia_wood.json
data/minecraft/recipe/stripped_birch_wood.json
data/minecraft/recipe/stripped_cherry_wood.json
data/minecraft/recipe/stripped_crimson_hyphae.json
data/minecraft/recipe/stripped_dark_oak_wood.json
data/minecraft/recipe/stripped_jungle_wood.json
data/minecraft/recipe/stripped_mangrove_wood.json
data/minecraft/recipe/stripped_oak_wood.json
data/minecraft/recipe/stripped_spruce_wood.json
data/minecraft/recipe/stripped_warped_hyphae.json
data/minecraft/recipe/tuff_brick_stairs.json
data/minecraft/recipe/tuff_stairs.json
data/minecraft/recipe/warped_fence_gate.json
data/minecraft/recipe/warped_fence.json
data/minecraft/recipe/warped_hyphae.json
data/minecraft/recipe/warped_pressure_plate.json
data/minecraft/recipe/warped_sign.json
data/minecraft/recipe/warped_stairs.json
data/minecraft/recipe/warped_trapdoor.json
data/minecraft/recipe/waxed_cut_copper_stairs.json
data/minecraft/recipe/waxed_exposed_cut_copper_stairs.json
data/minecraft/recipe/waxed_oxidized_cut_copper_stairs.json
data/minecraft/recipe/waxed_weathered_cut_copper_stairs.json
data/minecraft/recipe/weathered_cut_copper_stairs.json
data/minecraft/recipe/white_banner.json
data/minecraft/recipe/yellow_banner.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Unpacked Crafting

Lets you uncraft the following blocks so that they can be used as convenient storage.

.Summary of recipes [%collapsible]

====

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/crafting_unpacked.zip[`crafting_unpacked.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Workstation Crafting

Provides alternative recipes for workstations.

image::https://i.imgur.com/PSSyLL4.png[Workstation Crafting]

The fletching table, cartography table, and smithing table have loom-like 2x2 recipes. Stone and smoothstone are interchangeable in the grindstone, stonecutter, and blast furnace recipes. The barrel recipe can use a slab or stick in place of any ingredient. Smoker recipes use cobblestone in addition to logs. Lecterns use two extra slabs.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/crafting_workstation.zip[`crafting_workstation.zip`] [%collapsible]

data/minecraft/recipe/barrel.json
data/minecraft/recipe/blast_furnace.json
data/minecraft/recipe/cartography_table.json
data/minecraft/recipe/fletching_table.json
data/minecraft/recipe/grindstone.json
data/minecraft/recipe/lectern.json
data/minecraft/recipe/smithing_table.json
data/minecraft/recipe/smoker.json
data/minecraft/recipe/stonecutter.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Declutter Cutting

Lets you use the stonecutter to convert oddball scraps of the same material into the same block so that they can be stacked together. The following blocks can be freely crafted into each other.

.Summary of recipes [%collapsible]

====

image::https://i.imgur.com/wTSA89p.png[Declutter Cutting]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/cutting_declutter.zip[`cutting_declutter.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Smooth & Cracked Cutting

Lets you craft smooth, cracked, and cobbled stone variants in the stonecutter.

image::https://i.imgur.com/tJy4jop.png[Smooth & Cracked Cutting]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/cutting_smooth_cracked.zip[`cutting_smooth_cracked.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Wood Cutting

Lets you craft wood variants in the stonecutter. Turn logs into wood, strip them, craft them into planks, stairs, slabs, and sticks.

image::https://i.imgur.com/4lFcw2o.png[Wood Cutting]

When installed as a resource pack, it also provides partial support for renaming Stonecutters to Cutters. See <<language-support,Language Support>> for details.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/cutting_wood.zip[`cutting_wood.zip`] [%collapsible]

assets/minecraft/lang/en_us.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Snack Crafting

Adds placeable food and makes glistering melons and popped chorus fruit edible.

.Summary of recipes [%collapsible]

====

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/crafting_snack.zip[`crafting_snack.zip`] [%collapsible]

data/minecraft/loot_table/blocks/player_head.json
data/minecraft/recipe/glistering_melon_slice.json
data/minecraft/recipe/pumpkin_pie.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Elixir Crafting

Adds placeable foods that stack to 16 and have a chance to give potion effects.

.Summary of recipes [%collapsible]

====

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/crafting_elixir.zip[`crafting_elixir.zip`] [%collapsible]

data/minecraft/loot_table/blocks/player_head.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Upgraded Smithing

Adds more smithing upgrades that use the Netherite Upgrade smithing template.

Upgrade templates can be crafted using either an upgrade template like normal or a netherite ingot, so it's not necessary to find them in bastions.

https://imgur.com/a/u60BcE9[Image album of the upgrades].

Upgrading a trident with a fishing rod gives it extra reach.

Upgrading diamond boots with a heart of the sea creates Boots of Frost and Flood with Frost Walker II and Depth Strider III. Other enchantments are destroyed when upgrading with this recipe.

Smithing rabbit hide with a rabbit foot creates dyeable Moccasins that boosts movement with custom Speed II, Jump Boost II, and Springy Step enchantments. The latter enchantment increases step height.

Upgrading a bow with an echo shard creates an Evernocked Bow with Infinity and Mending. Other enchantments are destroyed when upgrading with this recipe.

If <<loot-overhaul,Loot Overhaul>> or another source of budding amethyst is installed, upgrading a bow with budding amethyst creates a Crystal Bow with multishot. Other enchantments are destroyed when upgrading this way.

When installed as a resource pack, many of the upgraded items have custom textures.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/smithing_upgrade.zip[`smithing_upgrade.zip`] [%collapsible]

assets/minecraft/models/item/bow.json
assets/minecraft/models/item/diamond_boots.json
assets/minecraft/models/item/leather_boots.json
data/minecraft/recipe/netherite_upgrade_smithing_template.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Brick Oven

Lets you use smokers and campfires as kilns to smelt stone-like items with them. Smokers are crafted from 8 bricks.

image::https://i.imgur.com/jFg3LRg.png[Brick Oven]

When installed as a resource pack, smokers have a brick texture, and partial support is provided for renaming smokers to brick ovens. See <<language-support,Language Support>> for details.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/oven_brick.zip[`oven_brick.zip`] [%collapsible]

assets/minecraft/lang/en_us.json
assets/minecraft/textures/block/smoker_bottom.png
assets/minecraft/textures/block/smoker_front_on.png
assets/minecraft/textures/block/smoker_front_on.png.mcmeta
assets/minecraft/textures/block/smoker_front.png
assets/minecraft/textures/block/smoker_side.png
assets/minecraft/textures/block/smoker_top.png
data/minecraft/recipe/smoker.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

==== Oven Tiers

This is an addon pack for the <<loot-overhaul,Brick Oven>> datapack that adds an oven to the center of the furnace recipe. With both datapacks, furnace variants have tiers, with some of them being soft-locked behind others.

image::https://i.imgur.com/z4JrZAD.png[Furnace Tiers]

If a player can't find a furnace variant through exploration, they can progress through the furnace tiers to obtain it by first crafting a campfire, then use the campfire to make bricks, use the bricks to make an oven, use cobblestone to sidegrade the oven into a furnace, use the furnace to smelt iron, and use the iron to sidegrade the furnace into a blast furnace.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/oven_tier.zip[`oven_tier.zip`] [%collapsible]

data/minecraft/recipe/furnace.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Shell Box Crafting

Lets you craft green shulker boxes from shells. Green or pink shulker boxes can be crafted by using turtle shells or nautilus shells in the recipe instead of shulker shells. Brown shulker boxes can be crafted by surrounding a chest with armadillo scutes.

image::https://i.imgur.com/4GLS89K.png[Shell Boxes]

When installed as a resource pack, green shulker boxes have a turtle shell and partial support is provided for renaming green shulker boxes to turtle boxes. See <<language-support,Language Support>> for details.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/crafting_shell_box.zip[`crafting_shell_box.zip`] [%collapsible]

assets/minecraft/lang/en_us.json
assets/minecraft/textures/block/green_shulker_box.png
assets/minecraft/textures/entity/shulker/shulker_green.png

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

== Loot Data Packs

These data packs work by modifying loot tables in the vanilla game. They shouldn't add any lag to your game.

=== Shearless

Makes hoes able to harvest blocks that are normally obtained with shears. In addition, hoes harvest bamboo saplings faster than normal, and grass drops dead bushes when harvested with a hoe or shears in badlands, desert, or nether biomes.

image::https://i.imgur.com/7tN7Zij.png[Shearless]

Shears are still needed to shear sheep, mooshroom, snow golems, pumpkins, beehives, and bee nests.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/shearless.zip[`shearless.zip`] [%collapsible]

data/minecraft/loot_table/blocks/cobweb.json
data/minecraft/loot_table/blocks/dead_bush.json
data/minecraft/loot_table/blocks/fern.json
data/minecraft/loot_table/blocks/glow_lichen.json
data/minecraft/loot_table/blocks/hanging_roots.json
data/minecraft/loot_table/blocks/large_fern.json
data/minecraft/loot_table/blocks/nether_sprouts.json
data/minecraft/loot_table/blocks/seagrass.json
data/minecraft/loot_table/blocks/short_grass.json
data/minecraft/loot_table/blocks/small_dripleaf.json
data/minecraft/loot_table/blocks/tall_grass.json
data/minecraft/loot_table/blocks/tall_seagrass.json
data/minecraft/loot_table/blocks/twisting_vines.json
data/minecraft/loot_table/blocks/twisting_vines_plant.json
data/minecraft/loot_table/blocks/vine.json
data/minecraft/loot_table/blocks/weeping_vines.json
data/minecraft/loot_table/blocks/weeping_vines_plant.json
data/minecraft/tags/block/mineable/hoe.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Farmable

Enhances farming of crops and mobs.

Crops drop more wheat or beetroots when harvested with Fortune, and the seeds of these crops drop at a flat rate of 0-3 regardless of Fortune level.

The drop rate of jungle saplings is slightly increased when harvested with Fortune, to a maximum of 5% with Fortune III.

Cherry leaves have a chance to drop pink petals.

Bamboo, mushrooms, fungi, and nether roots can be planted on composters. Be careful to use shift or else the item will be composted.

Dead bushes can be planted on composters and decorated pots. Be careful to use shift or else the item will be placed in the pot.

Dripleaf can be planted on composters and water cauldrons.

image:https://i.imgur.com/gbZGYSM.png[Farmable]

Goats drop mutton.

Husks drop sand instead of rotten flesh, and sand drops from infested blocks not harvested with silk touch.

Cave spiders drop cobwebs instead of string.

Sniffers have a small chance to drop moss when killed by a player. They also dig up spore blossoms and small dripleaves, and can eat both types of dripleaves.

Shulkers have a chance to drop 2 shulker shells when killed with Looting. With Looting III, there is a 50% chance to drop 1 shell and a 50% chance to drop 2 shells.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/farmable.zip[`farmable.zip`] [%collapsible]

data/minecraft/loot_table/blocks/beetroots.json
data/minecraft/loot_table/blocks/cherry_leaves.json
data/minecraft/loot_table/blocks/infested_chiseled_stone_bricks.json
data/minecraft/loot_table/blocks/infested_cobblestone.json
data/minecraft/loot_table/blocks/infested_cracked_stone_bricks.json
data/minecraft/loot_table/blocks/infested_deepslate.json
data/minecraft/loot_table/blocks/infested_mossy_stone_bricks.json
data/minecraft/loot_table/blocks/infested_stone_bricks.json
data/minecraft/loot_table/blocks/infested_stone.json
data/minecraft/loot_table/blocks/jungle_leaves.json
data/minecraft/loot_table/blocks/wheat.json
data/minecraft/loot_table/entities/cave_spider.json
data/minecraft/loot_table/entities/goat.json
data/minecraft/loot_table/entities/husk.json
data/minecraft/loot_table/entities/shulker.json
data/minecraft/loot_table/entities/sniffer.json
data/minecraft/loot_table/gameplay/sniffer_digging.json
data/minecraft/tags/block/azalea_grows_on.json
data/minecraft/tags/block/bamboo_plantable_on.json
data/minecraft/tags/block/dead_bush_may_place_on.json
data/minecraft/tags/block/mushroom_grow_block.json
data/minecraft/tags/block/nylium.json
data/minecraft/tags/block/small_dripleaf_placeable.json
data/minecraft/tags/item/sniffer_food.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== No Treasure Maps

Removes buried treasure maps in shipwrecks and underwater ruins. There is a 1/3 chance for the map chest to have a barrel containing buried treasure loot instead.

image::https://i.imgur.com/ZHAbtU9.png[Treasure Barrel]

This is a workaround for https://bugs.mojang.com/browse/MC-218156[MC-218156], which can affect challenge maps such as https://github.com/dmbuce/badlands-challenge#the-badlands-challenge[The Badlands Challenge] or even default worldgen.

See <<treasure-barrels,Treasure Barrels>> for a version of this pack that's compatible with <<loot-overhaul,Loot Overhaul>>.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/no_treasure_maps.zip[`no_treasure_maps.zip`] [%collapsible]

data/minecraft/loot_table/chests/shipwreck_map.json
data/minecraft/loot_table/chests/underwater_ruin_big.json
data/minecraft/loot_table/chests/underwater_ruin_small.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Heads

Below is a series of datapacks that adds decorative player heads to the game.

==== Fae Heads

Adds fae such as dwarves, goblins, elves, gnomes, and gremlins. These fae are mysterious creatures that transform into a block whenever a player is near. The transformation renders them indistinguishible from normal blocks, making it impossible for players to identify them.

image::https://i.imgur.com/LoLenEF.png[Fae]

Shown above is a coal dwarf, a birch elf, a plains gnome, a cobble goblin, and a TNT gremlin

Their only natural predators are cats, who hunt them at night. When a tamed cat sleeps with a player in a bed, it has a chance to give its owner a fae head as a gift in the morning. The heads look like tiny blocks.

.List of heads [%collapsible]

====

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/heads_fae.zip[`heads_fae.zip`] [%collapsible]

data/minecraft/loot_table/blocks/player_head.json
data/minecraft/loot_table/gameplay/cat_morning_gift.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

==== Golem Heads

Makes villagers give golem heads as gifts to a player with Hero of the Village instead of their normal gifts. The heads look like tiny blocks and are a vestige of a time long gone, when villagers could create golems out of materials other than iron.

// To create a golem with the head, place it on an armor stand. // The golem can't move, but can display armor and scare crows away.

.List of heads [%collapsible]

Any Profession:

Armorer:

Butcher:

Cartographer:

Cleric:

Farmer:

Fisherman:

Fletcher:

Leatherworker:

Librarian:

Mason:

Shepherd:

Toolsmith:

Weaponsmith:

====

image::https://i.imgur.com/vRRuepp.png[Golem Heads]

Shown above are the heads of a copper golem, storage golem, straw golem, enchanted golem, pie golem, lime golem, and honey golem.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/heads_golem.zip[`heads_golem.zip`] [%collapsible]

data/minecraft/loot_table/blocks/player_head.json
data/minecraft/loot_table/gameplay/hero_of_the_village/armorer_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/baby_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/butcher_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/cartographer_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/cleric_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/farmer_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/fisherman_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/fletcher_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/leatherworker_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/librarian_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/mason_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/shepherd_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/toolsmith_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/unemployed_gift.json
data/minecraft/loot_table/gameplay/hero_of_the_village/weaponsmith_gift.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

==== Player Heads

Makes players drop their head when killed by a player, dragon, wither, warden, elder guardian, ravager, or polar bear.

//.List of heads //[%collapsible] //==== // // //====

image::https://i.imgur.com/M53dr3U.png[Ancient Heads]

Shown above are the heads of Computron, TV Boy, Donut Girl, and Rubik.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/heads_player.zip[`heads_player.zip`] [%collapsible]

data/minecraft/loot_table/blocks/player_head.json
data/minecraft/loot_table/entities/player.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

// === Archaeological Relics // // Adds <> to archaeology loot. // // Relics can be applied to tools in the smithing table. // A Bottle o' Enchanting is placed in the template (left) slot, // the relic is placed in the middle slot, // and the item to apply the relic's magic to is placed in the right slot. // // .Summary of relics // [%collapsible] // ==== // // Relic of Knockback: // A piece of flint with Knockback V that can be applied to a shovel or hoe. // //with a bottle o' enchanting in the smithing table. // // Relic of Endlessness: // A stick with Infinity and Mending that can be applied to a bow. // //with a bottle o' enchanting in the smithing table. // // Relic of Vitality: // A glistering melon with Boon of Health V, // a custom enchantment that can be applied to a netherite chestplate // //with a bottle o' enchanting in the smithing table // to give five extra hearts. // // Relic of Swiftness: // A rabbit's foot with Boon of Speed II, // a custom enchantment that can be applied to leather boots // //with a bottle o' enchanting in the smithing table // to give a persistent Speed II effect. // // Relic of Smiting: // A bone with Sharpness IV and Smite IV that can be applied to a sword or axe. // //with a bottle o' enchanting in the smithing table. // // Relic of Sharpness: // A diamond with Sharpness V that can be applied to a pickaxe. // //with a bottle o' enchanting in the smithing table. // // //Relic of Quickness: // //A prismarine shard with Boon of Quickness, // //a custom enchantment that can be applied to a trident // // //with a bottle o' enchanting in the smithing table // //to give increased attack speed. // // Relic of Frost and Flood: // A prismarine crystal with Frost Walker II and Depth Strider III // that can be applied to diamond boots. // //with a bottle o' enchanting in the smithing table. // // Relic of Protection: // A scute with Protection IV and Blast Protection II // that can be applied to a turtle shell. // //with a bottle o' enchanting in the smithing table. // // Relic of Striding: // A sugar cube with Depth Strider III and Feather Falling IV // that can be applied to horse armor. // //with a bottle o' enchanting in the smithing table. // // Relic of Projectile Protection: // A piece of leather with Projectile Protection II // that can be applied to elytra. // //with a bottle o' enchanting in the smithing table. // // Relic of Craftmanship: // An iron nugget with Efficiency VII and Unbreaking X // that can be applied to an iron tool. // // ==== // // //image::https://i.imgur.com/VkbB90K.png[Common Relics] // image::https://i.imgur.com/yCHfql9.png[Common Relics] // // If you have the <<spellsmithing-guide,Spellsmithing Guide>> resource pack // installed, some relics have custom item textures in the inventory. // // Downloads // // .https://github.com/DMBuce/bucepack/releases/latest/download/relics_archy.zip[`relics_archy.zip`] // [%collapsible] // ==== // ==== // // .https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] // [%collapsible] // ==== // ====

=== Loot Overhaul

Overhauls the vanilla loot tables to make early-to-midgame exploration more exciting. Many, though not all, of the loot changes are described below.

Saddles, nametags, horse armor, and snout banner patterns are craftable using the same recipes as the <<loot-crafting,Loot Crafting>> datapack. These items and leads are removed from the loot tables to make room for other loot. This is to avoid changing the rarity of some entries like ore ingots. Nearly all loot table entries added by this pack are replacements for the entries that it removes.

Food loot is themed according to the structure it spawns in. To give a few examples: Underground structures have potatoes and carrots. Villager and illager structures have pie, cookies, and cake. Ocean chests have salmon and cod. Desert and jungle temples occasionally have honey.

More chests spawn music discs, and it's possible to find every music disc in a chest instead of just Cat and 13.

Copper generates alongside other ores in some chests.

Some chests have custom explorer maps that lead to other structures. For example, Woodland Mansion chests have a chance to spawn a Reconnaissance Map that leads to a Pillager Outpost, and the chest in the outpost has a chance to spawn a Swamp Exploration Map that leads to a Witch Hut. Maps found in Nether Fortresses lead to Piglin Bastions, and vice versa. End City chests have a chance to spawn a map leading to another End City. Maps leading to Jungle Temples can generate in Stronghold Libraries. Big Underwater Ruins can have maps that lead to Ancient Cities. And so on.

End Cities generate only diamond gear rather than a mix of diamond and iron, and Woodland Mansions can rarely generate a conduit, beacon, or shulker box.

Enchanted books in most loot tables spawn with a 50% chance to be enchanted with multiple enchants instead of a single random enchant. Enchanted books found in libraries and map rooms have the other 50% spawn as a treasure enchant instead of a single random enchant.

The soul speed books and gear normally found in nether chests have a random treasure enchant instead. More nether chests have such books. Note that books obtained through bartering still generate with Soul Speed 100% of the time.

Most armor & tools are enchanted at an enchantment level determined by the area the structure spawns in. Aboveground structures have gear enchanted at levels 15-19, underground and ocean structures at levels 20-24, nether structures at levels 25-29, woodland mansion and end structures at levels 30-39, and ancient cities at levels 40-49.

Some unobtainable blocks can rarely be found in loot. In addition to the tall grass and large ferns that normally generate in savannah and taiga village chests, path blocks generate in snowy village chests, farmland in desert village chests, and petrified oak slabs in plains village chests. Petrified slabs also generate in dungeons, as do empty spawners. Budding amethyst spawns in abandoned mineshafts. Infested bricks spawn in stronghold chests, and a single reinforced deepslate rarely spawns in ancient cities. Light blocks spawn in woodland mansion and ancient city chests.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/loot_overhaul.zip[`loot_overhaul.zip`] [%collapsible]

data/minecraft/loot_table/chests/abandoned_mineshaft.json
data/minecraft/loot_table/chests/ancient_city_ice_box.json
data/minecraft/loot_table/chests/ancient_city.json
data/minecraft/loot_table/chests/bastion_bridge.json
data/minecraft/loot_table/chests/bastion_hoglin_stable.json
data/minecraft/loot_table/chests/bastion_other.json
data/minecraft/loot_table/chests/bastion_treasure.json
data/minecraft/loot_table/chests/buried_treasure.json
data/minecraft/loot_table/chests/desert_pyramid.json
data/minecraft/loot_table/chests/end_city_treasure.json
data/minecraft/loot_table/chests/igloo_chest.json
data/minecraft/loot_table/chests/jungle_temple_dispenser.json
data/minecraft/loot_table/chests/jungle_temple.json
data/minecraft/loot_table/chests/nether_bridge.json
data/minecraft/loot_table/chests/pillager_outpost.json
data/minecraft/loot_table/chests/ruined_portal.json
data/minecraft/loot_table/chests/shipwreck_map.json
data/minecraft/loot_table/chests/shipwreck_supply.json
data/minecraft/loot_table/chests/shipwreck_treasure.json
data/minecraft/loot_table/chests/simple_dungeon.json
data/minecraft/loot_table/chests/stronghold_corridor.json
data/minecraft/loot_table/chests/stronghold_crossing.json
data/minecraft/loot_table/chests/stronghold_library.json
data/minecraft/loot_table/chests/trial_chambers/corridor.json
data/minecraft/loot_table/chests/trial_chambers/entrance.json
data/minecraft/loot_table/chests/trial_chambers/intersection_barrel.json
data/minecraft/loot_table/chests/trial_chambers/intersection.json
data/minecraft/loot_table/chests/trial_chambers/reward_common.json
data/minecraft/loot_table/chests/trial_chambers/reward.json
data/minecraft/loot_table/chests/trial_chambers/reward_ominous_common.json
data/minecraft/loot_table/chests/trial_chambers/reward_ominous.json
data/minecraft/loot_table/chests/trial_chambers/reward_ominous_rare.json
data/minecraft/loot_table/chests/trial_chambers/reward_ominous_unique.json
data/minecraft/loot_table/chests/trial_chambers/reward_rare.json
data/minecraft/loot_table/chests/trial_chambers/reward_unique.json
data/minecraft/loot_table/chests/trial_chambers/supply.json
data/minecraft/loot_table/chests/underwater_ruin_big.json
data/minecraft/loot_table/chests/underwater_ruin_small.json
data/minecraft/loot_table/chests/village/village_armorer.json
data/minecraft/loot_table/chests/village/village_butcher.json
data/minecraft/loot_table/chests/village/village_cartographer.json
data/minecraft/loot_table/chests/village/village_desert_house.json
data/minecraft/loot_table/chests/village/village_fisher.json
data/minecraft/loot_table/chests/village/village_fletcher.json
data/minecraft/loot_table/chests/village/village_mason.json
data/minecraft/loot_table/chests/village/village_plains_house.json
data/minecraft/loot_table/chests/village/village_savanna_house.json
data/minecraft/loot_table/chests/village/village_shepherd.json
data/minecraft/loot_table/chests/village/village_snowy_house.json
data/minecraft/loot_table/chests/village/village_taiga_house.json
data/minecraft/loot_table/chests/village/village_tannery.json
data/minecraft/loot_table/chests/village/village_temple.json
data/minecraft/loot_table/chests/village/village_toolsmith.json
data/minecraft/loot_table/chests/village/village_weaponsmith.json
data/minecraft/loot_table/chests/woodland_mansion.json
data/minecraft/loot_table/gameplay/fishing/fish.json
data/minecraft/loot_table/gameplay/fishing/junk.json
data/minecraft/loot_table/gameplay/fishing/treasure.json
data/minecraft/loot_table/gameplay/piglin_bartering.json
data/minecraft/recipe/leather_horse_armor.json
data/minecraft/tags/item/creeper_drop_music_discs.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

//==== Treasure Seeds // //If this <<ordering-data-packs,addon pack>> //is enabled and loaded after <<loot-overhaul,Loot Overhaul>>, //it adds so-called "treasure seeds" to the End City and Woodland Mansion loot tables. //Treasure seeds are plant resources that you haven't used yet. //Such resources include everything from berries, wheat seeds and potatoes //to cactus, bamboo, and rose bushes. If you haven't eaten, planted, //or otherwise used one of the items shown below, you //have a chance to find it in End City and Woodland Mansion chests. // //image::https://i.imgur.com/gUnJW5S.png[Treasure Seeds] // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/loot_overhaul_treasure_seeds.zip[`loot_overhaul_treasure_seeds.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //==== // //.Known Issues //[%collapsible] //==== //If a chest is broken instead of opened by a player, //treasure seeds won't generate due to //https://bugs.mojang.com/browse/MC-156411[MC-156411]. //====

==== Treasure Barrels

If this <<ordering-data-packs,addon pack>> is enabled and loaded after <<loot-overhaul,Loot Overhaul>>, it removes buried treasure maps in shipwrecks and underwater ruins. There is a 1/3 chance for the map chest to have a barrel containing buried treasure loot instead.

image::https://i.imgur.com/ZHAbtU9.png[Treasure Barrel]

This is a workaround for https://bugs.mojang.com/browse/MC-218156[MC-218156], which can affect challenge maps such as https://github.com/dmbuce/badlands-challenge#the-badlands-challenge[The Badlands Challenge] or even default worldgen.

See <<no-treasure-maps,No Treasure Maps>> for a version of this pack that doesn't require <<loot-overhaul,Loot Overhaul>>.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/loot_overhaul_treasure_barrels.zip[`loot_overhaul_treasure_barrels.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Curated Bonus Chest

Bonus spawn chests generate a more limited and curated set of starter items designed to jumpstart the tree-punching phase of a fresh world: 3-5 cobble, 3-5 logs, and 2-3 bread. Additional items can be added to the bonus spawn chest with one or more <<starter-item,Starter Item>> datapacks.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/curated_bonus_chest.zip[`curated_bonus_chest.zip`] [%collapsible]

data/minecraft/loot_table/chests/spawn_bonus_chest.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

==== Starter Item

This is a series of addon packs for the <<curated-bonus-chest,Curated Bonus Chest>> datapack. Each pack adds one additional item to the bonus spawn chest.

Starter Bed adds a Red Bed to the bonus spawn chest.

Starter Book adds a Book & Quill to the bonus spawn chest.

Starter Bucket adds a Bucket to the bonus spawn chest.

Starter Map adds a Map to the bonus spawn chest.

Starter Shulker adds a Shulker Box to the bonus spawn chest.

Starter Spyglass adds a Spyglass to the bonus spawn chest.

If several of these packs are installed, the bonus chest will spawn one starter item chosen at random.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/starter_bed.zip[`starter_bed.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/starter_book.zip[`starter_book.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/starter_bucket.zip[`starter_bucket.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/starter_map.zip[`starter_map.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/starter_shulker.zip[`starter_shulker.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/starter_spyglass.zip[`starter_spyglass.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

//==== Starter Relic // //If this <<ordering-data-packs,addon pack>> //is enabled and loaded after //<<curated-bonus-chest,Curated Bonus Chest>> //it adds a random <<archaeological-relics,Archaeological Relic>> //to the bonus spawn chest. // //If any other <<starter-item,Starter Item>> datapacks are installed, //the starter relic is generated in addition to the starter item added by //those packs. // //If you have the <<spellsmithing-guide,Spellsmithing Guide>> resource pack //enabled, some relics have custom item textures in the inventory. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/loot_overhaul_starter_relic.zip[`loot_overhaul_starter_relic.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

==== Starter Bonus Loot

This is a pair of companion packs for the <<curated-bonus-chest,Curated Bonus Chest>> datapack.

Starter Bonus Chest adds a bonus spawn chest to each player's inventory the first time they join the world.

Starter Bonus Box adds a shulker box with bonus spawn loot to each player's inventory the first time they join the world.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/starter_bonus_chest.zip[`starter_bonus_chest.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases/latest/download/starter_bonus_box.zip[`starter_bonus_box.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

== Trigger Data Packs

These data packs include advancement triggers that run commands when certain conditions are met.

=== Locomotive

Various vehicle changes.

When a player in a minecart fuels a furnace cart, the furnace cart moves towards the player instead of away from them.

Boats, boats with chests, and minecarts with a block in them can be cut into planks, chests, minecarts, or the block as appropriate.

Rail recipes are changed to have a stick in the middle.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/locomotive.zip[`locomotive.zip`] [%collapsible]

data/minecraft/recipe/activator_rail.json
data/minecraft/recipe/detector_rail.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Poseable

Lets you pose armor stands. Sneaking while adding or removing an item from an armor stand changes its pose.

Crafting an armor stand with two sticks and/or a phantom membrane gives it arms and/or hides the baseplate. Placed armor stands drop the sticks and membranes they were crafted with when broken.

When installed as a resource pack, the item's texture will show the arms and/or baseplate as appropriate.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/poseable.zip[`poseable.zip`] [%collapsible]

assets/minecraft/models/item/armor_stand.json
data/minecraft/loot_table/entities/armor_stand.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

//=== Heirlooms // //Prevents items from despawning when dropped on death. // //Items dropped in other ways despawn after 5 minutes like normal. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/heirlooms.zip[`heirlooms.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

=== Smart Allays

When a player places a hopper against a note block, allays within 16 blocks of the player that are assigned to a note block become permanently assigned to their note block.

To break an allay's assignment, you can break the note block, reassign it to its note block, or assign it to a new note block.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/smart_allays.zip[`smart_allays.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

//=== Antidote // //Makes more food negate potion effects //the same way honey negates poison. // //.List of potion negations //[%collapsible] //==== // Apples negate nausea // Carrots negate blindness // Glow berries negate darkness // Dark berries negate glowing // Cake negates levitation // Pumpkin pie negates slow falling // Dried kelp negates dolphin's grace // Cookies negate slowness and resistance // Beetroot soup negates weakness // Mushroom stew negates bad omen, luck, and unluck // Rabbit stew negates mining fatigue // Melons negate withering //==== // //In addition, crimson fungus immunizes hoglins against zombification. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/antidote.zip[`antidote.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

=== Debugless

Reduces the amount of info in the debug screen and gives some in-game ways of measuring distance and lighting.

A player holding a lodestone compass in the offhand can see the distance to the lodestone.

A player holding a recovery compass in the offhand can see the distance to their death point.

Light blocks in a player's offhand show the current light level at the player's feet. The light level shown is the block light or https://minecraft.wiki/w/Light#Internal_light_level[internal light], whichever is highest. Light blocks can be crafted from a torch and a phantom membrane.

//This light level will be 0 in unlit underground areas //and 4 in areas exposed to sky at night. //When lighting up an area, //generally speaking it's safest to wait until dark //and light up areas to level 5 or higher.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/debugless.zip[`debugless.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

.Known Issues [%collapsible]

Due to limitations in the square root function used, the distance displayed stops working when the player is more than 46340 blocks away from the lodestone or death point.

Datapacks can only detect light levels with the light predicate, which uses max(internal_sky_light,block_light) for its calculation. So it's not possible to simply show the block light level.

=== Global Effects

Adjusts various game rules as players make progress in the world.

Snowy weather generates up to two layers of snow instead of one.

Once any player enters the nether, all players stop healing from food.

//Once any player channels lightning on a creeper, //mob explosions break blocks without destroying them. // //The first time the wither has been defeated, //the rate of growth and decay for many natural processes is increased. //Examples of such processes include //plant growth, leaf decay, fire growth, and ice melting.

Once any player kills the wither, mob explosions break blocks without destroying them.

Once the dragon has been defeated, players stop losing their items when they die, and lose all experience when they die. The XP does not drop as orbs.

If the warden is defeated, provoked neutral mobs become angrier. They will attack players other than the one who angered them and will continue to attack even if the player they're angry at is dead.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/global_effects.zip[`global_effects.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

//=== Leashed // //Lets you leash mobs to Allays, Snow Golems, Iron Golems, Donkeys, and Mules. //Attaching a lead to one of these creatures while sneaking leashes your other //leashed creatures to them. //Unattaching a lead while holding another lead and sneaking //leashes their creatures to you. // //image::https://i.imgur.com/xQh03yw.png[Leashed] // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/leashed.zip[`leashed.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

=== Wandering Loot

For 6 emeralds, wandering traders sell a barrel containing loot from a random structure or 4-8 end portal frames.

image::https://i.imgur.com/gVEJ2zi.png[Wandering Loot]

//Best enjoyed in worlds such as <<dripblock,DripBlock>> //where structures don't generate.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/wandering_loot.zip[`wandering_loot.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Speedy Paths

Makes path blocks extend Speed effects.

When a player's Speed II effect runs out, the player gains Speed I if they're on a path.

Paths extend Speed I effects for players in a manner similar to beacons.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/speedy_paths.zip[`speedy_paths.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

//=== Ender Relic // //Adds a random <<archaeological-relic,Archaeological Relic>> to each player's enderchest. //The relic is added to the ender chest's middle slot. //If that slot is occupied, the relic is given to the player instead. // //If you have the <<spellsmithing-guide,Spellsmithing Guide>> resource pack //enabled, some relics have custom item textures in the inventory. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/ender_relic.zip[`ender_relic.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

//=== Illusory Traders // //Gives each wandering trader a chance to be an illusioner in disguise. //If a player attacks a disguised illusioner or its llama, //the illusioner drops the disguise //and turns any nearby trader llamas into ravagers. // //When killed by a player, //the illusioner drops leather enchanted with Myth of Cloaking, //a custom enchantment that can be applied to elytra //with a bottle o' enchanting in the smithing table. //When a player wearing the elytra is hit by a mob, they gain 8 minutes of //invisibility. The invisibility ends if the player damages a mob. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/illusory_trader.zip[`illusory_trader.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

// === Mythic Relics // // Adds <> with <<mythic-enchantments,Mythic Enchantments>>. // // Relics can be applied to tools in the smithing table. // A Bottle o' Enchanting is placed in the template (left) slot, // the relic is placed in the middle slot, // and the item to apply the relic's magic to is placed in the right slot. // // Each relic added by this datapack can only be obtained under specific // circumstances described below. // // .Summary of mythic relics // [%collapsible] // ==== // // Relic of the Beast: When a player hits a white rabbit with raw cod, it // turns into a Killer Bunny. If killed with raw cod, the Killer // Bunny drops a rabbit's foot with Myth of Bounding, a // custom enchantment that can be applied to leather boots // with a bottle o' enchanting in the smithing // table. When a player // wearing the boots falls 3.5 blocks, eats a carrot, or eats rabbit, they gain // Speed II and Jump Boost II for 90 seconds. // // Relic of Poles: When a lodestone is blown up by a charged creeper, it // drops a netherite ingot with Myth of Magnetism, a custom enchantment that can be // applied to a shield // with a bottle o' enchanting in the smithing table. A player blocking with the shield // attracts the nearest item. A player that sneaks while blocking with the shield // attracts all nearby items. // // Relic of the Flying Pig: When a pig with Levitation dies, // it drops a porkchop with Myth of Hovering, // a custom enchantment that can be applied // to a chainmail chestplate // with a bottle o' enchanting in the smithing table. // When a player wearing the chestplate eats cooked or raw porkchop, // they gain Levitation II and Slowness II for 10 seconds, // and saddling a pig while wearing the chestplate makes it hover. // // Relic of Rainbows: When a // https://minecraft.wiki/w/Sheep#Easter_eggs[rainbow sheep] // dies from an explosion, // it drops pink dye with Myth of Chromatic Blasts, // a custom enchantment that can be applied to a crossbow // with a bottle o' enchanting in the smithing table. // Rockets shot with the crossbow gain two randomly generated firework stars. // // Relic of Mining: // When a player with Haste II mines Gilded Blackstone, // it drops a gold nugget with Myth of Darkvision and Myth of Greed, // two custom enchantments that can be applied to a golden helmet // with a bottle o' enchanting in the smithing table. // Myth of Darkvision provides eight minutes // of Night Vision when a player kills or eats a pig or hoglin. // Myth of Greed provides one minute // of Haste when a player eats golden food. // Eating more gold increases the level of Haste. // //and eating too greedily induces negative effects. // The player is blinded if they eat too greedily. // // Relic of the Lens: When a player with 1 health (i.e. half a heart) kills an // endermite in melee, it drops an amethyst shard with Myth of Seeking, a // custom enchantment that can be applied to a spyglass // with a bottle o' enchanting in the smithing table. // A player can use the spyglass to pinpoint the direction of the nearest // Woodland Mansion, Nether Fortress, or End City. // // Relic of Storms: If the <<loot-overhaul,Loot Overhaul>> datapack is // installed before this one, hearts of the sea in buried treasure chests have Myth of // Stormcalling, a custom enchantment that can be applied to a trident // with a bottle o' enchanting in the // smithing table. A player can summon rain with the trident // by standing in water, looking skyward, and holding right click for several // seconds. // // Relic of Glowing: When a frog eats a glow squid, // it drops glow ink with Myth of Lightning Bug, // a custom enchantment that can be applied to a trident // with a bottle o' enchanting in the smithing table. // When the trident is thrown and hits a mob, // it creates a Light block if there's space to do so. // // Relic of the Rodeo Clown: When a frog eats a bee, // it drops a belt buckle with Myth of the Lasso and Myth of Balloon Animals, // two custom enchantments that can be applied to leather pants // with a bottle o' enchanting in the smithing // table. When a player wearing the pants hits one of // https://raw.githubusercontent.com/DMBuce/bucepack/master/buce-data/mythic/leashing/leashable.entity_type.tag.json[these mobs] // with a lead, the lead attaches to the mob. // When a player wearing the pants right clicks a lead on one of // https://raw.githubusercontent.com/DMBuce/bucepack/master/buce-data/mythic/balloons/balloons.entity_type.tag.json[these creatures], // it gains levitation until a player unleashes it or it reaches y=350. // // Relic of Quicksilver: When an iron golem kills a ghast, it drops a bead of // quicksilver with Sharpness V and Myth of Liquid Metal, a custom enchantment // that can be applied to an iron sword // with a bottle o' enchanting in the smithing table. When placed in the // offhand, the sword transforms into a shield with Unbreaking III. When // placed in the main hand or dealing damage, it transforms back into its // sword form. Transforming resets all properties of the item including its // durability, enchantments, name, and banner pattern. // // Relic of Muzzling: // When a player kills a gray sheep near a sculk catalyst, // it drops wool with Myth of Silence, // a custom enchantment that can be applied to a name tag // with a bottle o' enchanting in the smithing table. // A mob named with the name tag is silenced and can't create sound. // // Relic of the Burrower: // When a player kills a silverfish in melee without a weapon, // it drops a silverfish eye with Myth of Breaking, // a custom enchantment that can be applied to a diamond pick, axe, shovel, or hoe // with a bottle o' enchanting in the smithing table. // When a block broken by the tool drops an item and decreases the tool's durability, // the tool will break several extra blocks. // Picks break a 3x3 square, // axes break a 32-block-high column, // shovels break a 9-block column. // Hoes additionally till grass-like blocks in a 5x5 area around the player. // Extra broken blocks are not affected by fortune or silk touch // and do not further decrease the tool's durability. // // // some things to note about Breaking, Silk Touch, and Fortune // // // // getting a mix of drops for ores and stone is really annoying with // // silk touch + breaking // // // // fortune axes only work on melons // // // // fortune shovels only work on gravel // // // // silk hoes and fortune hoes are both useful for leaves // // // // so my preferred tool loadout is: // // picks: fortune + breaking, silk touch + unbreaking // // axe: silk touch + breaking // // shovel: silk touch + breaking // // hoe: fortune, silk touch, not sure about breaking vs unbreaking on them // // ==== // // //image::https://i.imgur.com/Rm2NtDa.png[Mythic Relics] // image::https://i.imgur.com/e0I8doV.png[Mythic Relics] // // If you have the <<spellsmithing-guide,Spellsmithing Guide>> resource pack // installed, some relics have custom item textures in the inventory. // // This is a <<ordering-data-packs,companion pack>> for the // <<loot-overhaul,Loot Overhaul>> and <<phantasmal,Phantasmal>> datapacks, // which provide access to some of the relics. // // Downloads // // .https://github.com/DMBuce/bucepack/releases/latest/download/relics_mythic.zip[`relics_mythic.zip] // [%collapsible] // ==== // ==== // // .https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] // [%collapsible] // ==== // ==== // // .Known Issues // [%collapsible] // ==== // Myth of Seeking can behave in unexpected ways // due to https://bugs.mojang.com/browse/MC-138887[MC-138887]. // // Myth of Breaking tills podzol and mycelium, // which is inconsistent with https://bugs.mojang.com/browse/MC-8231[MC-8231]. // ==== // // === Deep Relics // // If this <<ordering-data-packs,addon pack>> // is enabled and loaded after <<loot-overhaul,Loot Overhaul>>, // it adds <<Relics>> with <<mythic-enchantments,Mythic Enchantments>> // to ancient city loot. // //Many of the relics require sculk to power them. // // Relics can be applied to tools in the smithing table. // A Bottle o' Enchanting is placed in the template (left) slot, // the relic is placed in the middle slot, // and the item to apply the relic's magic to is placed in the right slot. // // .Summary of deep relics // [%collapsible] // ==== // // **Relic of Puncheons**: // Some coal in ancient city chests have Myth of Train Tunnels, // a custom enchantment that can be applied to a golden helmet // with a bottle o' enchanting in the smithing table. // While riding a minecart in the nether or below y=63 in the overworld, // the enchantment consumes sculk from the player's inventory // and creates tunnel supports around the minecart track. // // **Relic of Echoes**: // Some echo shards have Myth of Reverberation, // a custom enchantment that can be applied to a totem // with a bottle o' enchanting in the smithing table. // When the totem is used, it creates an echo shard, // another totem from the player's inventory // is placed in their hand if one is available, // and it's given the same enchantment. // // **Relic of Rebirth**: // Some echo shards have Myth of Reincarnation, // a custom enchantment that can be applied to a totem // with a bottle o' enchanting in the smithing table. // When the totem is used, it creates an echo shard, // teleports the player to a random location, // and sets their spawn point to that location. // // **Relic of Rebuke**: // Some echo shards have Myth of Retribution, // a custom enchantment that can be applied to a totem // with a bottle o' enchanting in the smithing table. // When the totem is used, it creates an echo shard // and deals damage to the last mob that damaged the player in the previous 5 seconds. // // ==== // // //image::https://i.imgur.com/anthmAo.png[Deep Relics] // // If you have the <<spellsmithing-guide,Spellsmithing Guide>> resource pack // installed, some relics have custom item textures in the inventory. // // **Downloads** // // .https://github.com/DMBuce/bucepack/releases/latest/download/relics_deep.zip[relics_deep.zip`] // [%collapsible] // ==== // ==== // // .https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] // [%collapsible] // ==== // ====

=== Phantasmal

// Phantoms were so close to being a good addition, // yet somehow missed the mark. // I think they would have been better received // if their drops were a bit more useful // and fighting them was a bit more interesting. // I have a couple datapacks // that do that by giving phantoms some invisibility-related abilities // and making their drops a crafting component for // invisible item frames and light blocks. // Playing with the packs has turned phantoms // from a nuisance into a welcome distraction.

Makes phantoms more phantasmal.

When a phantom hits a player, its body turns invisible, and only its eyes and a faint trail of smoke coming off its wingtips can be seen.

When an invisible phantom hits a player, it disappears with a shriek in a puff of smoke.

When a player hits a phantom, it turns visible.

All the above effects only apply to phantoms in the overworld.

Phantoms can drop up to two membranes instead of one when killed by a player.

Phantom membranes can be crafted with item frames to make them invisible, or with a torch to make an invisible light block.

While holding an item frame, a glass particle effect indicates the position of nearby invisible item frames.

//image::https://i.imgur.com/qR2I580.png[Phantasmal]

When installed as a resource pack, invisible item frames have a translucent texture and the light block texture looks like an aura of light instead of a light bulb.

image::https://i.imgur.com/OzELz9I.png[Phantasmal]

This pack is a companion to the <<phantasmal-end,Phantasmal End>> datapack, which adds phantoms to the dragon fight.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/phantasmal.zip[`phantasmal.zip`] [%collapsible]

assets/minecraft/models/item/glow_item_frame.json
assets/minecraft/models/item/item_frame.json
assets/minecraft/textures/item/light_00.png
assets/minecraft/textures/item/light_01.png
assets/minecraft/textures/item/light_02.png
assets/minecraft/textures/item/light_03.png
assets/minecraft/textures/item/light_04.png
assets/minecraft/textures/item/light_05.png
assets/minecraft/textures/item/light_06.png
assets/minecraft/textures/item/light_07.png
assets/minecraft/textures/item/light_08.png
assets/minecraft/textures/item/light_09.png
assets/minecraft/textures/item/light_10.png
assets/minecraft/textures/item/light_11.png
assets/minecraft/textures/item/light_12.png
assets/minecraft/textures/item/light_13.png
assets/minecraft/textures/item/light_14.png
assets/minecraft/textures/item/light_15.png
data/minecraft/loot_table/entities/phantom.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

.Known Issues [%collapsible]

Invisible light blocks can't be pushed by pistons because of https://bugs.mojang.com/browse/MC-221603[MC-221603] and prevents water from flowing because of https://bugs.mojang.com/browse/MC-221590[MC-221590].

Phantom membranes can't be used to craft invisible armor stands because of https://bugs.mojang.com/browse/MC-66068[MC-66068], a works-as-intended bug that prevents invisible armor stands from being broken. // just because mojang says it's a bug doesn't mean i have to agree with them // i think it's a bug

=== Phantasmal End

Adds phantoms to the dragon fight.

Whenever a player damages the dragon, each end crystal summons a phantom.

When a player hits a phantom, it turns invisible, and only its eyes and a faint trail of smoke coming off its wingtips can be seen.

When a phantom hits a player, it turns visible.

All the above effects only apply to phantoms in The End.

Phantasmal End is a companion pack to the <<phantasmal,Phantasmal>> datapack, which makes phantoms in the Overworld more incorporeal and lets you craft invisible item frames and light blocks with phantom membranes.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/phantasmal_end.zip[`phantasmal_end.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

//Relic of Harmony: //When a player kills a Warden, it drops a sculk catalyst with //Myth of Deep Gates, a custom enchantment that can be applied to //a goat horn //with a bottle o' enchanting in the smithing table. //Playing the horn at the center of an ancient city transports the player to the world's surface. //Playing the horn on a mountaintop transports the player back to the last //ancient city the player played the horn at.

// === Deep Gate Network // // Turns the reinforced deepslate structures at the center of ancient cities // into deep gates in a network that spans the overworld. // Deep gates resonate with and amplify the melody of loud instruments. // A deep gate that detects such a melody echoing through the mountaintops // or playing nearby can transport a player far and wide. // // Playing a goat horn near a deep gate transports the player // to the world's surface. // // Playing a goat horn on a mountain peak transports the player back // to the last deep gate that horn was played at. // // //The transportation effect requires standing on one of [these blocks] to work. // // Downloads // // .https://github.com/DMBuce/bucepack/releases/latest/download/network_deep.zip[`network_deep.zip`] // [%collapsible] // ==== // ==== // // .https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] // [%collapsible] // ==== // ====

=== Nether Portal Network

Limits nether travel to ruined portals.

With this datapack, there is a nexus near each ruined portal that weakens the fabric of reality between the overworld and nether. If a player tries to use a nether portal that's too far away from a nexus, the portal will break.

//Nexuses near overworld ruined portals provide a 204 block radius area in the //overworld and a 25.5 block radius area in the nether where portals work. //Nexuses near nether ruined portals provide a 362 block radius area in the //overworld and a 46 block radius area in the nether where portals work.

Nether portal mechanics are unchanged for entities other than players.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/network_nether.zip[`network_nether.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

.Known Issues [%collapsible]

Nexuses don't allow nether portal usage outside of their own Anvil regions due to https://bugs.mojang.com/browse/MC-138887[MC-138887].

//== Data Resource Packs // //These packs can be installed as a resource pack, a data pack, or both.

== Challenge Data Packs

Data packs that create new ways to play Minecraft.

=== Escape the Nether

A survival challenge that starts you in the Nether. The overworld is inaccessible to you until you defeat the wither. Until you do that, you'll respawn in the Nether in a cage made of fungus and netherbrick.

//image::[Escape the Nether]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/escape_nether.zip[`escape_nether.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Escape the End

A survival challenge that starts you in The End. The overworld is inaccessible to you until you defeat the dragon and obtain elytra -- but not necessarily in that order. Until you do those two things, you'll respawn on The End platform with slimestone materials in your inventory that you can use to travel to the outer end islands.

//image::[Escape the End]

This datapack is compatible with <<escape-the-nether,Escape the Nether>>. If both are installed, you will play minecraft in reverse, i.e. you will have to defeat The End to gain access to the Nether and then defeat the Nether to gain access to the overworld.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/escape_end.zip[`escape_end.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Escape the Grind

The two data packs above, Escape the Nether and Escape the End, provide a survival experience outside the overworld with a bare minimum of additions to make the game still playable. Part of the challenge is that normal parts of the game aren't available to you. For example, ranged combat is not possible using only materials found in The End, and enchanting isn't possible using only materials found in the Nether.

Escape the Grind is an addon data pack that's designed to reduce the grind of, and add possibilities to, a Nether-only or End-only survival experience.

Changes that facilitate survival in the Nether:

Changes that facilitate survival in The End:

//image::[Escape the Grind]

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/escape_grind.zip[`escape_grind.zip`] [%collapsible]

data/minecraft/loot_table/blocks/crying_obsidian.json
data/minecraft/loot_table/chests/end_city_treasure.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

== Experimental Data Packs

These packs rely on experimental worldgen or snapshot features.

//=== Anti Worldgen // //If this <<ordering-data-packs,addon pack>> //is enabled and loaded after Mojang's experimental 1.21 datapack, //Trial Chambers are disabled. //Thus, players can craft the new crafter, copper, and tuff blocks //without affecting world generation. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/worldgen_anti.zip[`worldgen_anti.zip`] //[%collapsible] //==== //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

=== Elemental

Adds https://minecraft.wiki/w/Painting#Unused_paintings[elemental paintings] that drop from mobs in a manner similar to how records drop from creepers killed by skeletons.

image::https://i.imgur.com/5Gy2NtN.png[Elemental]

When a breeze kills an iron golem, it drops an Earth painting.

When an iron golem kills a breeze, it drops a Wind painting.

When a snow golem kills a blaze, it drops a Fire painting.

When a blaze kills a snow golem, it drops a Water painting.

These paintings are delicate and drop normal painting items if broken after being placed.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/elemental.zip[`elemental.zip`] [%collapsible]

data/minecraft/loot_table/entities/blaze.json
data/minecraft/loot_table/entities/breeze.json
data/minecraft/loot_table/entities/iron_golem.json
data/minecraft/loot_table/entities/snow_golem.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

//=== DripBlock // //If you create a Default or Large Biomes world with this datapack installed, //it generates a skyblock overworld with a small spawn island at 0, 0. //The only available resources at first are dripstone, water, and glow berries. //A cauldron on the island provides access to lava later on. // //image::https://i.imgur.com/t66BrqO.png[DripBlock] // //Several changes enable survival skyblock gameplay: // // Dripstone farming is made faster by setting randomTickSpeed to 500 // Creepers drop moss when killed by a player, and moss spreads to dripstone // Grass blocks can be crafted from 4 dirt blocks and 2 moss carpet // Buckets can be crafted from iron nuggets instead of ingots // //Several companion packs are available to enhance your DripBlock experience. //<<wandering-loot,Wandering Loot>> gives access to The End //and loot found in structure chests, //while <<loot-overhaul,Loot Overhaul>> makes the loot in those chests more exciting. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/dripblock.zip[`dripblock.zip`] //[%collapsible] //==== // // //data/minecraft/tags/worldgen/biome/has_structure/ancient_city.json //data/minecraft/tags/worldgen/biome/has_structure/buried_treasure.json //data/minecraft/tags/worldgen/biome/has_structure/desert_pyramid.json //data/minecraft/tags/worldgen/biome/has_structure/igloo.json //data/minecraft/tags/worldgen/biome/has_structure/jungle_temple.json //data/minecraft/tags/worldgen/biome/has_structure/mineshaft.json //data/minecraft/tags/worldgen/biome/has_structure/mineshaft_mesa.json //data/minecraft/tags/worldgen/biome/has_structure/ocean_monument.json //data/minecraft/tags/worldgen/biome/has_structure/ocean_ruin_cold.json //data/minecraft/tags/worldgen/biome/has_structure/ocean_ruin_warm.json //data/minecraft/tags/worldgen/biome/has_structure/pillager_outpost.json //data/minecraft/tags/worldgen/biome/has_structure/ruined_portal_desert.json //data/minecraft/tags/worldgen/biome/has_structure/ruined_portal_jungle.json //data/minecraft/tags/worldgen/biome/has_structure/ruined_portal_mountain.json //data/minecraft/tags/worldgen/biome/has_structure/ruined_portal_nether.json //data/minecraft/tags/worldgen/biome/has_structure/ruined_portal_ocean.json //data/minecraft/tags/worldgen/biome/has_structure/ruined_portal_standard.json //data/minecraft/tags/worldgen/biome/has_structure/ruined_portal_swamp.json //data/minecraft/tags/worldgen/biome/has_structure/shipwreck_beached.json //data/minecraft/tags/worldgen/biome/has_structure/shipwreck.json //data/minecraft/tags/worldgen/biome/has_structure/stronghold.json //data/minecraft/tags/worldgen/biome/has_structure/swamp_hut.json //data/minecraft/tags/worldgen/biome/has_structure/village_desert.json //data/minecraft/tags/worldgen/biome/has_structure/village_plains.json //data/minecraft/tags/worldgen/biome/has_structure/village_savanna.json //data/minecraft/tags/worldgen/biome/has_structure/village_snowy.json //data/minecraft/tags/worldgen/biome/has_structure/village_taiga.json //data/minecraft/tags/worldgen/biome/has_structure/woodland_mansion.json //data/minecraft/worldgen/noise_settings/overworld.json // // //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

=== Frienderchest

A shared pocket dimension. Players can enter the Frienderchest by right-clicking an enderchest with an ender pearl in the overworld.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/frienderchest.zip[`frienderchest.zip`] [%collapsible]

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

.Known Issues [%collapsible]

Players leaving the frienderchest are sometimes teleported to (0,0,0) in the overworld instead of the enderchest they entered.

//=== Apocalypse // //Makes all villages generate as zombie villages. // //In order to access villager-based game mechanics //such as trading, raids, and iron farms, //the player needs to either cure zombie villagers //or find an igloo with a basement. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/worldgen_apocalypse.zip[`worldgen_apocalypse.zip`] //[%collapsible] //==== // // //data/minecraft/worldgen/template_pool/village/desert/town_centers.json //data/minecraft/worldgen/template_pool/village/plains/town_centers.json //data/minecraft/worldgen/template_pool/village/savanna/town_centers.json //data/minecraft/worldgen/template_pool/village/snowy/town_centers.json //data/minecraft/worldgen/template_pool/village/taiga/town_centers.json // // //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

//=== Desert Breeze // //Makes breezes spawn in desert pyramids and drop sand. // //Downloads // //.https://github.com/DMBuce/bucepack/releases/latest/download/worldgen_desert_breeze.zip[`worldgen_desert_breeze.zip`] //[%collapsible] //==== // // //data/minecraft/worldgen/structure/desert_pyramid.json // // //==== // //.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] //[%collapsible] //==== //====

=== Sandy Husks

Makes husks spawn in desert pyramids and drop sand.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/worldgen_sandy_husk.zip[`worldgen_sandy_husk.zip`] [%collapsible]

data/minecraft/loot_table/entities/husk.json
data/minecraft/worldgen/structure/desert_pyramid.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Trees

Makes trees generate with Wood blocks instead of Logs. Wood drops Logs unless mined with Silk Touch, and Logs can be crafted from 2 Wood.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/worldgen_trees.zip[`worldgen_trees.zip`] [%collapsible]

data/minecraft/loot_table/blocks/acacia_wood.json
data/minecraft/loot_table/blocks/birch_wood.json
data/minecraft/loot_table/blocks/cherry_wood.json
data/minecraft/loot_table/blocks/crimson_hyphae.json
data/minecraft/loot_table/blocks/dark_oak_wood.json
data/minecraft/loot_table/blocks/jungle_wood.json
data/minecraft/loot_table/blocks/mangrove_wood.json
data/minecraft/loot_table/blocks/oak_wood.json
data/minecraft/loot_table/blocks/pale_oak_wood.json
data/minecraft/loot_table/blocks/spruce_wood.json
data/minecraft/loot_table/blocks/warped_hyphae.json
data/minecraft/tags/block/overworld_natural_logs.json
data/minecraft/worldgen/configured_feature/acacia.json
data/minecraft/worldgen/configured_feature/azalea_tree.json
data/minecraft/worldgen/configured_feature/birch_bees_0002.json
data/minecraft/worldgen/configured_feature/birch_bees_002.json
data/minecraft/worldgen/configured_feature/birch_bees_005.json
data/minecraft/worldgen/configured_feature/birch.json
data/minecraft/worldgen/configured_feature/cherry_bees_005.json
data/minecraft/worldgen/configured_feature/cherry.json
data/minecraft/worldgen/configured_feature/crimson_fungus.json
data/minecraft/worldgen/configured_feature/crimson_fungus_planted.json
data/minecraft/worldgen/configured_feature/dark_oak.json
data/minecraft/worldgen/configured_feature/fancy_oak_bees_0002.json
data/minecraft/worldgen/configured_feature/fancy_oak_bees_002.json
data/minecraft/worldgen/configured_feature/fancy_oak_bees_005.json
data/minecraft/worldgen/configured_feature/fancy_oak_bees.json
data/minecraft/worldgen/configured_feature/fancy_oak.json
data/minecraft/worldgen/configured_feature/jungle_bush.json
data/minecraft/worldgen/configured_feature/jungle_tree.json
data/minecraft/worldgen/configured_feature/jungle_tree_no_vine.json
data/minecraft/worldgen/configured_feature/mangrove.json
data/minecraft/worldgen/configured_feature/mega_jungle_tree.json
data/minecraft/worldgen/configured_feature/mega_pine.json
data/minecraft/worldgen/configured_feature/mega_spruce.json
data/minecraft/worldgen/configured_feature/oak_bees_0002.json
data/minecraft/worldgen/configured_feature/oak_bees_002.json
data/minecraft/worldgen/configured_feature/oak_bees_005.json
data/minecraft/worldgen/configured_feature/oak.json
data/minecraft/worldgen/configured_feature/pale_oak_creaking.json
data/minecraft/worldgen/configured_feature/pale_oak.json
data/minecraft/worldgen/configured_feature/pine.json
data/minecraft/worldgen/configured_feature/spruce.json
data/minecraft/worldgen/configured_feature/super_birch_bees_0002.json
data/minecraft/worldgen/configured_feature/super_birch_bees.json
data/minecraft/worldgen/configured_feature/swamp_oak.json
data/minecraft/worldgen/configured_feature/tall_mangrove.json
data/minecraft/worldgen/configured_feature/warped_fungus.json
data/minecraft/worldgen/configured_feature/warped_fungus_planted.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Moonlit

Makes direct moonlight prevent hostile mobs from spawning. Mobs still spawn under overhangs or in caves and can wander to the surface from there.

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/worldgen_moonlit.zip[`worldgen_moonlit.zip`] [%collapsible]

data/minecraft/dimension_type/overworld.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

=== Overworld Overhaul

Changes default and amplified terrain generation in various ways.

//image::https://i.imgur.com/yY5OSO9.jpg[Swamp] image::https://i.imgur.com/hS3QYwC.jpg[Swamp]

Mud patches and huge mushrooms generate in swamps.

//image::https://i.imgur.com/2XApont.png[Molten Peaks] //image::https://i.imgur.com/l3PVJ3p.png[Molten Peaks] //image::https://i.imgur.com/mwejgdG.png[Molten Peaks] //image::https://i.imgur.com/DlPJoSW.jpg[Molten Peaks] image::https://i.imgur.com/GIoBPRQ.png[Molten Peaks]

A new Molten Peaks biome tends to generate near jungles. It has several layers of tuff on the surface and several layers of andesite under that. Features made out of lava and smooth basalt can be found here.

//image::https://i.imgur.com/oA8tFr7.png[Granite Peaks] image::https://i.imgur.com/MGQJ8kc.png[Granite Peaks]

A new Granite Peaks biome tends to generate near savannas. It generates mountains of granite with occasional strips of andesite.

image::https://i.imgur.com/0tWoCVh.png[Stony Shore]

Due to https://bugs.mojang.com/browse/MC-260949[MC-260949], in order for custom biomes to generate, you must select a World Type in the World tab of the Create New World menu after adding this datapack in the Select Data Packs screen.

Stony Peaks and Stony Shores generate with andesite on the surface.

image::https://i.imgur.com/OjqRTNZ.png[Stony Peaks Cave]

Granite and diorite generate instead of stone between sea level and and the surface of Stony Shores, Stony Peaks, Granite Peaks, and Molten Peaks biomes. Granite and diorite blobs don't generate exposed to air.

//Diamonds generate with increased air exposure, and The reduced air exposure that 1.18 introduced is removed for non-diamond ores.

Ores generate in tuff as stone ores instead of deepslate ores so that some stone ore variants are easier to obtain.

//sediments, minerals, and rocks

Downloads

.https://github.com/DMBuce/bucepack/releases/latest/download/worldgen_overworld.zip[`worldgen_overworld.zip`] [%collapsible]

data/minecraft/tags/block/deepslate_ore_replaceables.json
data/minecraft/tags/block/stone_ore_replaceables.json
data/minecraft/worldgen/configured_feature/ore_coal_buried.json
data/minecraft/worldgen/configured_feature/ore_diorite.json
data/minecraft/worldgen/configured_feature/ore_gold_buried.json
data/minecraft/worldgen/configured_feature/ore_granite.json
data/minecraft/worldgen/configured_feature/ore_lapis_buried.json
data/minecraft/worldgen/noise_settings/amplified.json
data/minecraft/worldgen/noise_settings/large_biomes.json
data/minecraft/worldgen/noise_settings/overworld.json
data/minecraft/worldgen/placed_feature/trees_swamp.json
data/minecraft/worldgen/world_preset/amplified.json
data/minecraft/worldgen/world_preset/large_biomes.json
data/minecraft/worldgen/world_preset/normal.json

====

.https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] [%collapsible]

====

.Known Issues [%collapsible]

Due to https://bugs.mojang.com/browse/MC-260949[MC-260949], in order for custom biomes to generate, you must select a World Type in the World tab of the Create New World menu after adding this datapack in the Select Data Packs screen.

// == Legacy Data Packs // // These data packs haven't been updated for the most recent version of // Minecraft. // They also all happen to access NBT data a lot and run commands every tick, // which means they're not optimized very well yet. // Lower end devices might have trouble running them. // // === Hardcore Lichdom // // Hardcore Lichdom is a 1.16.x challenge datapack designed for hardcore mode. With // this pack, players who conquer the Illagers, the Ocean, the Wither, and The // End without dying can gain immortality and keep their world forever. // Advancements document the basics of the data pack. For more comprehensive // documentation, read on. // // When you die in minecraft hardcore mode you are given the // option to spectate the world as a ghost. If you use rare materials to perform // the proper rituals, you can cheat death and become a lich, a powerful // undead that can use a phylactery pedestal to regenerate your body and restore // your ghost form to life. // // //Hardcore Lichdom is a datapack designed for hardcore mode. // //With this pack, players who conquer // //the Illagers, the Ocean, the Deep Dark, the Nether and The End // //can gain immortality and keep their world forever. // // // //When you die in minecraft hardcore mode // //you are given the option to spectate the world as a ghost. // //If you use rare materials to perform the proper rituals, // //you can cheat death and become a lich, // //a powerful undead that can use a phylactery pedestal // //to regenerate your body and restore your ghost form to life. // // // //This data pack is documented with cryptic advancements // //that are explained in detail below. // // // //.Lichdom instructions // //[%collapsible] // //==== // // // //Becoming a lich is a multi-step process. // // // //Impale the sea's elders // // // //Obtain a vessel for your soul. // //If you kill an elder guardian with a trident, // //it will drop a Relic of the Empty Vessel with Myth of the Phylactery. // // // //Use spellsmithing to create a phylactery // // // //Apply the Relic of the Empty Vessel to a totem // //in the smithing table. // // // //Bind the dragon's power to you // // // //Slay the dragon while wearing its grin. // //If you kill the dragon while wearing a dragon head, // //the head is transformed into the Relic of Dragon Form. // //It gains Curse of Binding // //as well as Boon of Health X // //and Myth of the Red Dragon, // //two custom enchantments that give you 10 hearts // //and turn arrows you shoot from bows into fiery dragon breath. // // // //Harness the effects of a wither // // // //Defeat a wither while wearing the Relic of Dragon Form. // //When you do, // //the relic will gain Myth of Explosions, // //a custom enchantment that lets you upgrade your dragon breath // //with fire charges or TNT in the offhand. // // // //Obtain the heart of an ancient horror // // // //Kill the warden with explosive dragon's breath. // //When you do, it will drop a warden heart // //with Myth of Soulbinding, // //a crucial component of lichdom. // // // //Build a pedestal // // // //Construct a phylactery pedestal with a golden beacon, 8 endstone, 8 dark // //prismarine slabs, and a sculk shrieker. // // // //Create a beacon with a gold base, // //surround the beacon with endstone, // //place the shrieker on the beacon // //and surround it with dark prismarine slabs. // // // //Eat the telltale heart // // // //Toss the phylactery on the pedestal's shrieker // //and consume the warden heart. // //This will complete the formation of the phylactery pedestal // //and turn you into a lich. // // // //Choose the location for your phylactery pedestal carefully. // //The pedestal block can't be moved or destroyed once created. // //The phylactery item can't despawn or be picked up, // //but it's otherwise a normal item that can be destroyed by fire and explosions. // // // //Enjoy lichdom // // // //As a lich, you can regenerate your body at a phylactery pedestal // //and enjoy the debilitating effects of undeath! // // // //You lose 5 hearts. // // // //Food poisons you. // // // //Killing undead provides sustenance. // // // //Each phylactery pedestal you build lets you regenerate your body once. // // // //==== // // // //==== Wimpcore Lichdom // // // //With this addon datapack for <<hardcore-lichdom,Hardcore Lichdom>>, // //you can regenerate your body at a phylactery pedestal any number of times. // // To become a lich, you will need: // // Totem of Undying // Dry Sponge // Trident with Loyalty III // Cauldron // Dragon Head // Beacon // // image::https://i.imgur.com/dxgHI3n.png[Hardcore Lichdom] // // Make sure the cauldron has water in it, then throw the totem, sponge, and // loyalty trident in to turn the totem into a phylactery. Place the dragon head // on top of the beacon, then throw the phylactery on top of the dragon head to // create a phylactery pedestal. // // image::https://i.imgur.com/a04jraC.png[Phylactery Pedestal] // // Choose the location for your phylactery pedestal carefully with the following // in mind: // // The pedestal block can't be moved or destroyed once created // The phylactery item can't despawn or be picked up, but it's otherwise a // normal item that can be destroyed by fire and explosions // You may want to shield the phylactery pedestal from the sun so you aren't // affected by its debilitating effects when you respawn (see below) // // Once the phylactery pedestal is built, you will need a magic user's help to // become a lich. Simply convince a witch to kill you with magic damage, and // lichdom is yours. Once the witch kills you, your ghost form will be able to // obtain a new body at the phylactery pedestal. // // Lichdom has the following consequences and benefits: // // Direct sunlight poisons you // Undead won't attack you // Food rots in your hands // For sustenance, you must steal necromantic energy from other undead by // damaging them // Some animals transform when they're near you -- bats become vampiric, // rabbits become rabid, and turtles become more turtley // // In addition, as a lich you can gain different sets of abilities, called // "forms", by killing certain animals. The animal forms available to you are // described below, and replace the lich powers described above. To revert to // lich form, you can either kill a villager or die and regenerate your body at a // pedestal. // // Form of the Vampire: Kill a bat to obtain this form // // Wings burst from your back, destroying anything in your chestplate slot // Direct sunlight withers you // You have Night Vision and Regeneration // Undead won't attack you unless they're under the power of a lich // Food rots in your hands // For sustenance, you must drink blood from creatures by damaging them // Bats become vampiric when they're near you // // Form of the Werebunny: Kill a rabbit to obtain this form // // Your body grows fur and powerful muscles, destroying anything in your // chestplate slot // Direct moonlight increases your speed and makes you ravenously hungry // You have Strength and Jump Boost II // You can eat only carrots and raw meat for sustenance // All other food rots in your hands // Rabbits become rabid when they're near you // // Form of the Turtle: Kill a turtle to obtain this form // // You grow a turtle shell, destroying anything in your helmet slot // You die if your shell breaks // You have Slowness, Dolphin's Grace, and Resistance III // You can eat only dried kelp for sustenance // All other food rots in your hands // Turtles become more turtley when they're near you // // Downloads // // .https://github.com/DMBuce/bucepack/releases/latest/download/lichdom.zip[`lichdom.zip`] // [%collapsible] // ==== // ==== // // .https://github.com/DMBuce/bucepack/releases[All Releases & Changelogs] // [%collapsible] // ==== // ==== // // .Known Issues // [%collapsible] // ==== // // This pack uses teams and is incompatible with other data packs that use // teams // Sunlight and moonlight affect players even when it's raining or snowing // because Java edition does not have a /weather query command // Food that rots will always produce either two rotten flesh or one // poisonous potato because preserving stack sizes with /replaceitem is only // possible with hacky shulker box workarounds // * If a player in turtle form dies from their shell breaking, other players who // die in the same tick will have their death messages suppressed // ====

== Ordering Data Packs

Some, though not all, addon & companion datapacks have features that require another pack to be enabled and loaded before them. The following shows the preferred order of datapacks that depend on each other. If you want all features available, this is the order packs should be enabled and loaded in, i.e. this is the reverse of their relative priority.


crafting_workstation.zip loot_overhaul.zip loot_overhaul_treasure_barrels.zip oven_brick.zip update1 worldgen_.zip

Data packs should be in this order in the output of /datapack list. In the Select Data Packs screen, they should be ordered this way from bottom to top, NOT top to bottom as one might intuitively expect.

To reorder datapacks, use the https://minecraft.wiki/w/Commands/datapack[`/datapack`] command.

== Language Support

Some resource packs rename certain blocks or items. Renaming in languages other than en_us (US English) is done on a best effort basis. Below is a summary of resource packs that support other language codes. You can use https://minecraft.wiki/w/Language#Languages[the Language page] on the Minecraft Wiki to look up a language code.

.Summary of language support [%collapsible]

classic_rose.zip:

====

If you want to help add support for other languages to my resource packs, please reach out to me!

//== Spellsmithing // //Spellsmithing is the process of working magical enchantments onto an item in //the smithing table. //It works a little differently than traditional Minecraft smithing. //Simply place a Bottle o' Enchanting in the left slot of the smithing table, //a <<relics,relic>> in the middle slot, //and a compatible item in the right slot. //The enchantment(s) from the relic will be transferred to the item. // //=== Boon Enchantments // //Boons are a type of enchantment that work a little differently //from normal enchantments. They are a bit unintuitive and finnicky due to //magic's unpredictable nature. // //Like all enchantments, boons magically augment the tool they enchant. //Like most enchantments, they're destroyed when a tool is repaired in the //crafting grid. // //Like curses, boons can't be removed in the grindstone, //and their tooltip text isn't white like normal enchantments. //Unlike curses, the grindstone removes their sheen, //and their tooltip isn't red. // //Like treasure enchantments, boons can't be obtained from the enchanting table, //and must be found in the world. // //Unlike other enchantments, boons can't be obtained from trading //and aren't found on books. Instead, they are usually //found on small items such as shards, trinkets, gems, or nuggets. //To put the boon on a tool, it needs to be worked in the smithing table. // //When combining tools in the anvil, a boon in the left slot will be preserved //and a boon in the right slot will be destroyed. Applying ingots or enchanted //books with the anvil works normally. // //Boons have a light green tooltip by default. //Boons with these light green tooltips require a datapack to obtain and apply //to a tool, but they continue to function even without a datapack. // //=== Glamer Enchantments // //Glamers are enchantments added by the <<phantasmal,Phantasmal>> datapack //that can be applied to item frames and torches //in the smithing table to give them an illusory invisibility effect. //No template item is needed when smithing them. //The illusion is destroyed when the item frame or torch is broken. // //Glamers are identical to boons in all other ways. // //=== Mythic Enchantments // //Mythic enchantments are boons with tooltips that are light blue instead of //green. Their effects are often more powerful and/or complex than a typical //boon, and require a datapack to function. // //If the datapack is uninstalled, or if it's incompatible with the version of //Minecraft you're using, mythic enchantments continue to display their tooltip, //but their effects cease to work and become mere myths. // //=== Relics // //A relic is a shard, trinket, or gem with impossible magic -- either a boon //enchantment, some combination of mutually exclusive enchantments, //or an enchantment that can be put on a tool that normally couldn't have it. // //Relics can be applied to tools in the smithing table. //A Bottle o' Enchanting is placed in the template (left) slot, //the relic is placed in the middle slot, //and the item to apply the relic's magic to is placed in the right slot. // //Relics are added by the following datapacks: // // <<archaeological-relics,Archaeological Relics>> // <<mythic-relics,Mythic Relics>> // <<deep-relics,Deep Relics>> // <<starter-item,Starter Relic>> //* <<ender-relic,Ender Relic>>

////

TO DO AFTER MINECRAFT UPDATES

Run make update and make clean and make install Check and resolve automatic changes with git status && git diff Merge loot table changes with Loot Overhaul For major version updates,

HOW TO UPDATE LOOT TABLES AFTER MINECRAFT UPDATES

Extract the necessary folders from the new jar, then switch to the loot_table folder

make update cd data/minecraft/loot_table

Convert the original tables from YAML to JSON

find orig -name *.yaml -exec ./yaml2json {} +

Compare the new and old tables using diff

diff -ruU10 orig orig.new/ | grep -v '^Only in.*yaml$' | vim -

If diff complains about newlines, append newlines to the new tables

find orig.new/ -name *.json | while read file; do echo >> "$file"; done

Edit the loot table template or what-have-you to update whatever formatting changes Mojang made to the JSON

vim loot_table.j2

Repeat important steps as necessary

find orig -name *.yaml -exec ./yaml2json {} + diff -ruU10 orig orig.new/ | grep -v '^Only in.*yaml$' | vim - vim loot_table.j2

Commit changes in the usual way

vim: ft=asciidoc: ////