Open LeroyBrown86 opened 9 years ago
Hey @LeroyBrown86. I honestly don't have much of an idea as to how to do that. By all means feel free to make a pull request for the feature though :smile: I really don't have much time to dedicate to DUWS-R anymore due to "life", lol. Thanks for the suggestion though and I'll definitely keep it on here so it doesn't get forgotten. Hopefully I'll get some more free time but that doesn't look like it'll happen in the near future.
Hi Frito: Know that life obligations as well :=). Thanks for keeping the issue on
I wonder if a doStop this;
in the init code will stop them where they spawn, since they spawn outside the HQ naturally.
The spot where they spawn is defined as
_spawnpos = [(getpos hq_blu1 select 0)-8, (getpos hq_blu1 select 1)-3.5];
in request_units.sqf at least for individual units.
Hi all
First of all thank you contributors for such a great mode for A3. I just noted the following:
When ordering single A.I soldiers (not squads) at the officer in the HQ, the A.I is following instantly the "return to formation" order. The result is, that the A.I is instantly entering the HQ and we all know the behaviour of the A.I in buildings. Some are circling around and will never leave the HQ with whatever action. Could it be possible to insert some triggered objects where we could order staff outside of the HQ building. My idea would be similar to CrCTI where you can go to a created barrack and order your individuals outside of buildings.
Have someone experienced the same issues?
Best