Closed TuxuHolyland closed 6 years ago
Very good. Looks like it will work.
I'll test it and make a commit that is attributed to you so we know that you contributed once I get back to work.
250 appears to be way far, ive changed the squad values to be 40..70 and the vehicle values to be 70..110
Also - tasks doesn't form on maps like kerama Islands By [Vétérans]
My guess is that the script can't find a suitable place to setup as a mission area, which is a shame because duws-r truly shines in a non consistent environment where players have to adapt and be creative about insertions to the AO.
I wasn't sure about messing with scripts that locate area for missions so in case that my suspicion has merit I'd thought I'd ask you where should I look for the relevant code.
http://steamcommunity.com/sharedfiles/filedetails/?id=682140680
edit: I was wrong, it was ace that's lagging my system. it does ever since the Malden update.
Okay, some things we need to address
bis_fnc_findSafePos
spawner is unable to find a safe position, else it will just eat up command points.Even better would probably be to use findEmptyPosition
since it just returns empty array instead of the map center, and we can actually pass the vehicle class to it as well.
Hi, regarding my previous post: "Manned APC Spawned inside Command building" https://github.com/DUWS-R-Team/DUWS-R/issues/153
I've tried to fix that spawn issue in "request_vehicle.sqf" and "request_squad.sqf" into safe spawning by using BIS_fnc_findSafePos and by changing:
_spawnPos = getpos player; _spawnPos = [(_spawnPos select 0)+30, _spawnPos select 1];
into this: request_vehicle.sqf:
//_spawnPos = getpos player; Blocked by Tuxu _spawnPos = [getpos hq_blu1, 100, 250, 20, 0, 20, 0] call BIS_fnc_findSafePos; //changed by tuxu _spawnPos = [(_spawnPos select 0)+30, _spawnPos select 1];
"request_squad.sqf":
//_spawnPos = getpos hq_blu1; blocked by Tuxu _spawnPos = [getpos hq_blu1, 80, 250, 20, 0, 20, 0] call BIS_fnc_findSafePos; _spawnPos = [(_spawnPos select 0)+15, _spawnPos select 1];
I wasn't sure about upping those into the build so I won't mess up something for you, also - I was trying to adhere to your own style of coding to make your life easier with my intervention. Also - I've commented to make it easier to find my edits.
I hope this helps,
Regards.
dialog.zip