Below is a snip from the todo.TXT that was located in the DUWS source. The ramifications of this change needs to be discussed since I could see less threat when flying helo's around and the such. This issue may become moot once DUWS-R supports running on a dedicated server.
Tim_Fragmagnet: Optimization idea for DUWS, add a user changable setting for a distance at which the AI in a zone starts up, instead of every zone being simulated and tanking the FPS.
Tim_Fragmagnet: and still have a choice to diable it
Tim_Fragmagnet: big old block of text right here
Below is a snip from the
todo.TXT
that was located in the DUWS source. The ramifications of this change needs to be discussed since I could see less threat when flying helo's around and the such. This issue may become moot once DUWS-R supports running on a dedicated server.Tim_Fragmagnet: Optimization idea for DUWS, add a user changable setting for a distance at which the AI in a zone starts up, instead of every zone being simulated and tanking the FPS. Tim_Fragmagnet: and still have a choice to diable it Tim_Fragmagnet: big old block of text right here