Open fritogotlayed opened 9 years ago
I also want to try and make taxi's a bit more flexible. I tend to snipe a lot and I hate being forced to decide whether to land somewhere far away from the hill I want to snipe from so my men can actually get to their destination, or having all of us land on a mountain, leaving the AI useless because they can't figure out how to walk down. I was thinking we could get everyone in the heli, you obviously stand outside, tell the heli where to go, and as it does its thing, you do a solo halo jump. Then the heli just returns to base when it's done.
Maybe we can even add a C-130 taxi. I currently have a rough version that will spawn a few kilometers above the base and land at the nearest airport. I made it for a custom halo jump (which doesn't really work, everyone explodes when they touch down) but I would like to add a functionality at some point that let's you pick which airport to go land at (or click on the enemy base you're going to capture and it'll land at the nearest airport). Just after you select, a little menu will pop up asking if you'd like the plane to stay at the target airport or if it can return to base. Just some ideas.
After messing around and almost getting my ideas to work, I'm afraid that the easiest way to do this is to make all of the variables public throughout the mission. Obviously that could be a slight problem as I'm sure it will screw up other scripts. We can give it a shot though.