Open rlex opened 9 years ago
BIS arsenal doesn't support load on respawn. This can be very frustrating.
Here is some code i digged and modified a bit to support save/load...
save gear:
waitUntil {!isNull player}; vUniform = uniform player; vVest = vest player; vHeadgear = headgear player; vGoggles = goggles player; vItems = items player; vAssignedItems = assignedItems player; vBackpack = backpack player; vBackpackItems = backpackItems player; vPriAmmo = primaryWeaponMagazine player; vSecAmmo = secondaryWeaponMagazine player; vHandAmmo = handgunMagazine player; vPriItems = primaryWeaponItems player; vSecItems = secondaryWeaponItems player; vHandItems = handgunItems player; vMagazines = magazines player; vWeapons = weapons player; vGearSaved = true; systemChat "Gear saved.";
load gear:
waitUntil {!isNull player}; removeAllPrimaryWeaponItems player; removeAllHandgunItems player; removeAllWeapons player; removeGoggles player; removeHeadgear player; removeAllAssignedItems player; removeAllItems player; { player removeMagazine _x } forEach magazines player; clearAllItemsFromBackpack player; removeBackpack player; removeUniform player; removeVest player; player ForceAddUniform vUniform; player addVest vVest; player addBackpack vBackpack; player addHeadgear vHeadgear; player addGoggles vGoggles; { player addItem _x } forEach vItems; { player linkItem _x } forEach vAssignedItems; { player addMagazine _x } forEach vPriAmmo; { player addMagazine _x } forEach vSecAmmo; { player addMagazine _x } forEach vHandAmmo; { player addWeapon _x } forEach vWeapons; { player addMagazine _x } forEach vMagazines; { player addPrimaryWeaponItem _x } forEach vPriItems; { player addSecondaryWeaponItem _x } forEach vSecItems; { player addHandgunItem _x } forEach vHandItems;
Notice "forceadduniform" - this is for mods and other factions gear. Also
vGearSaved = false;
should be placed in init.sqf to prevent warning.
Can't recall where i got that scripts, thought...
BIS arsenal doesn't support load on respawn. This can be very frustrating.
Here is some code i digged and modified a bit to support save/load...
save gear:
load gear:
Notice "forceadduniform" - this is for mods and other factions gear. Also
should be placed in init.sqf to prevent warning.
Can't recall where i got that scripts, thought...