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DarioSamo
/
sm64rt-legacy-renderer
MIT License
73
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Per-Material Reflection Sharpness
#19
erherhh4herh
opened
3 years ago
3
Dev
#18
DarioSamo
closed
3 years ago
0
Emissive material support
#17
DarioSamo
opened
3 years ago
0
Proper backwards alpha blending from background
#16
DarioSamo
closed
3 years ago
0
Add Cuda 11.3 as a requirement
#15
erherhh4herh
closed
3 years ago
1
Fix alpha blending from RT output into background
#14
DarioSamo
closed
3 years ago
0
Add dump to PNG sequence mode for frames on debug mode for inspector
#13
DarioSamo
closed
3 years ago
1
Specular map support
#12
DarioSamo
closed
3 years ago
0
Experiment with adding a fake GI bounce for the surface being hit on the simple pass where it samples the background as well
#11
DarioSamo
closed
3 years ago
0
Improve error handling when booting RT64 on unsupported systems
#10
DarioSamo
closed
3 years ago
0
Max reflections per hit toggle
#9
DarioSamo
closed
3 years ago
0
Better denoiser
#8
DarioSamo
opened
3 years ago
2
Add support for detecting dedicated GPU on laptops with integrated GPUs as an option
#7
DarioSamo
closed
3 years ago
1
Dynamic resolution option based on target frametime
#6
DarioSamo
opened
3 years ago
0
Mipmap Generation and Sampling support
#5
DarioSamo
closed
3 years ago
3
Port to CMake
#4
DarioSamo
opened
3 years ago
0
Vulkan backend
#3
DarioSamo
opened
3 years ago
7
Generate optimized shaders for each type of hit group
#2
DarioSamo
closed
3 years ago
3
Internal resolution support
#1
DarioSamo
closed
3 years ago
0
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