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DarkRewar
/
BaseTool
A big library of basic tools that you might need in your Unity projects.
MIT License
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6
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Fields in inspector overlap with IfAttribute and unityEvent
#119
Paul-1379
closed
2 weeks ago
1
Fix ReadOnly drawer #117
#118
DarkRewar
opened
1 month ago
0
ReadOnlyAttribute does not work in Unity 6
#117
DarkRewar
opened
1 month ago
0
Add - Tree.RemoveChild
#116
DarkRewar
closed
1 month ago
0
Fix - UI Editor used in Runtime folder
#115
DarkRewar
closed
1 month ago
0
Add a deck class to handle cards #110
#114
DarkRewar
closed
1 month ago
0
Add `Required` attribute for fields
#113
DarkRewar
opened
1 month ago
0
Add a `RemoveChild()` to `Tree<T>` class
#112
DarkRewar
closed
1 month ago
0
Missing Editor Assembly for UI
#111
DarkRewar
closed
1 month ago
0
Add a `Deck` class to handle cards
#110
DarkRewar
closed
1 month ago
0
Added a `IsPointInsidePolygon` method
#109
DarkRewar
closed
2 months ago
0
Add a `IsPointInPolygon` method
#108
DarkRewar
closed
1 month ago
0
Add SettingsManager to easily tweak game options
#107
DarkRewar
opened
4 months ago
0
105 add vector3 extensions to vector2
#106
DarkRewar
closed
4 months ago
0
Add Vector3 extensions to Vector2
#105
Paul-1379
closed
1 month ago
0
103 add a kill method for running cooldown
#104
DarkRewar
closed
5 months ago
0
Add a `Kill()` method for running `Cooldown`
#103
DarkRewar
closed
1 month ago
0
Add credentials system
#102
DarkRewar
opened
5 months ago
0
Add ToSerializableDictionary extension #100
#101
DarkRewar
closed
5 months ago
0
SerializedDictonary - Add Implicit/Explicit Cast from Dictonary to SerializedDictonary
#100
AJulliard
closed
1 month ago
0
Prefix and Suffix attributes #98
#99
DarkRewar
closed
6 months ago
0
Add `Prefix` and `Suffix` attributes
#98
DarkRewar
closed
6 months ago
0
Add EnableIf and DisableIf #95
#97
DarkRewar
closed
6 months ago
0
Check Condition Using DynamicExpresso dll #74
#96
DarkRewar
closed
6 months ago
0
Add `EnableIf` and `DisableIf` attributes
#95
DarkRewar
closed
6 months ago
0
CustomDrawers are not properly displayed if they have `IfAttribute`
#94
DarkRewar
opened
6 months ago
1
Button Attribute #18
#93
DarkRewar
closed
6 months ago
0
Message Attribute #91
#92
DarkRewar
closed
6 months ago
0
Add an attribute to display messages in the inspector
#91
DarkRewar
closed
6 months ago
0
Create STR CameraController
#90
DarkRewar
opened
6 months ago
0
Add MathUtils.Approximately #86
#89
DarkRewar
closed
6 months ago
0
Add Tests #87
#88
DarkRewar
closed
6 months ago
0
Add Test assembly to project
#87
DarkRewar
closed
6 months ago
0
Add an `Approximately` method with larger comparison
#86
DarkRewar
closed
6 months ago
0
Generic Stats
#85
DarkRewar
opened
6 months ago
0
Inventory System
#84
DarkRewar
opened
6 months ago
0
Room Enemies Placement
#83
DarkRewar
opened
6 months ago
0
Room Items Placement
#82
DarkRewar
opened
6 months ago
0
Map Generation (diablo-like)
#81
DarkRewar
opened
6 months ago
0
Map Generation (rooms linked)
#80
DarkRewar
opened
6 months ago
0
Fix accessor condition drawer #78
#79
DarkRewar
closed
6 months ago
0
Fix `IfAttribute` using property
#78
DarkRewar
closed
6 months ago
0
Add create parent for selected in a new menu item
#77
Paul-1379
closed
6 months ago
2
fix Console.cs create EventSytem when there is already one
#76
Paul-1379
closed
6 months ago
0
Console.cs create an eventSystem when there is already one
#75
Paul-1379
closed
6 months ago
0
Add comparer for IfAttributes
#74
Paul-1379
closed
6 months ago
1
Add UI module documentation and sample
#73
DarkRewar
closed
6 months ago
0
Enhance Top Down sample
#72
DarkRewar
opened
6 months ago
0
TopDownController with sample #15
#71
DarkRewar
closed
6 months ago
0
Create a Dash Component for PlayerMovement
#70
DarkRewar
opened
6 months ago
0
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