Welcome to Retro-Mashup-Mayhem game!
Link to deploy site: https://retro-mashup-mayhem.netlify.app/
"Retro-Mashup-Mayhem - Blast Through Time" captures the essence of classic retro games while infusing it with modern flair. The pixel art style, synthesized sound effects, and challenging gameplay harken back to the golden age of arcade games, offering players an authentic and thrilling experience. With its engaging mechanics and a quest for high scores, this game invites players to embark on an unforgettable journey through time. Will you be the one to conquer the retro odyssey and etch your name into the annals of gaming history? Retro-Mashup-Mayhem is targeted at people with the love playing games especially classic retro inspired enthusiasts.
Retro games can evoke feelings of nostalgia for those who grew up playing games from previous decades. They allow players to relive fond memories and experiences from their youth.
The pixel art and limited color palettes of retro games can create a distinct visual style that resonates with players who appreciate the aesthetics of the past.
While different people play retro game for various reasons, retro offers the opportunity to explore the history of gaming. Regardless of the reasons, retro games offer a distinct and valuable experience within the gaming world.
Defeat the Enemies: Players must navigate through various time periods, combating waves of enemies with precise shooting and evasive maneuvers. Each defeated enemy contributes to the player's score and progression.
Unlock Power: Scattered throughout the levels are powerful artifacts that, when collected, restore the player's health or provide temporary invincibility. Players must strategically manage their power-ups to maximize their survival chances.
Side-Scrolling Adventure: The game follows a side-scrolling format, immersing players in visually captivating environments as they journey through different eras. Careful navigation and quick reflexes are essential to overcoming obstacles and adversaries.
Reach the High Score: The primary goal is to achieve the highest possible score by eliminating enemies and successfully progressing through the levels. Players can compete against their own best scores or challenge friends to top the leaderboard.
Limited Lives: Players begin with a limited number of lives. Colliding with enemies or environmental hazards reduces their life count. Efficiently using power-ups and mastering evasion tactics are vital for survival.
Level Progression: As players defeat enemies and traverse through levels, the game becomes progressively more challenging. New enemy types and obstacles are introduced, requiring players to adapt and refine their strategies.
Random Movement: Enemies exhibit unpredictable movement patterns, ensuring that each encounter remains fresh and demanding. This randomness adds an element of surprise, making it necessary for players to stay alert and adaptive.
The game was designed with a simplistic retro strucrure, with clear and easy to follow instruction, that will allow user easily navigate across the program.
Google Fonts was used for the following:
Press Start 2P was used for the body.
VT323 was used for the intro.
The chosen color palette is a vibrant tribute to the neon-lit arcades of the 80s. Drawing inspiration from an iconic image of Space Invaders from that era, the colors are a direct nod to the luminescent hues of the game's enemies. The palette includes:
Red: #EE1B14
Neon Pink: #FF00D4
Bright Yellow: #F3FD09
Neon Green: #27EF10
Electric Purple: #8801F3
These colors not only encapsulate the nostalgic retro feel but also infuse energy and dynamism into the design.
Menu Page display the menu where user:
Spacebar
: For shootingGAME MUSIC - Game music does not pause when character completes level.
This game used Netflify for deployment and linked to github repository for continuous deployment.
Kaboom - Used for general knowldege and idea.
Ourcade - Tips for Getting Started with Kaboom.
Andelrodis - Explored for inspiration and game mechanics insights.
Spriters-Resource - Utilized for sprite references and artistic direction.
Canva - Leveraged for graphic design and visual enhancements.
Intro page inspiration from Filthy Rebel SCRUM
All content have been by Team4 - Retro Riders.
Music from https://uppbeat.io and editied by Dan Morriss:
[https://uppbeat.io/t/kevin-macleod/pookatori-and-friends](Kevin Macleod - Pookatori and Friends) License code: GWISOMBPIZDPTGXF
[https://uppbeat.io/t/kevin-macleod/blockman](Kevin Macleodan - Blockman) License code: KBULYGVDWAXJPZCN
[https://uppbeat.io/t/sulyya/paradrizzle](Sulyya - Paradrizzle) License code: SLZGGK0RXJWDFAGE
[https://uppbeat.io/t/michael-grubb/corkscrew](Michael Grubb - Corkscrew) License code: YDYVWFTLKO7IUCQN
[https://uppbeat.io/t/capturez/explorer](Capture - Explorer) License code: WS13MMJLFOFPCHOR
Other Level music came from http://khinsider.com/
Retro Mashup Mayhem logo was created by Debbie Bergstrom
Pokemon theme music was recorded by Dan Morriss
Intro text was written by Debbie Bergstrom