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Das-Kollektiv
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tdme2
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
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Please don't drop support for MSYS2 MINGW64
#21
ghost
closed
1 year ago
1
Cant find exe file on tdme2 folder...
#20
wjgk0822
opened
1 year ago
2
Testnode
#19
andreasdr
closed
3 years ago
0
Network: Improvements
#18
andreasdr
closed
3 years ago
0
Class Headers - Move constructors and destructors to the top
#17
andreasdr
closed
4 years ago
1
Merge implementation of issue #2
#16
mahula
closed
4 years ago
2
Merge STL reference changes in origin fork
#15
mahula
closed
5 years ago
0
Simplify and restructure Makefile
#14
mahula
opened
5 years ago
0
gcc-warnings: remove dynamic exception specifications
#13
andreasdr
closed
5 years ago
0
Build-System: Improvements
#12
andreasdr
opened
5 years ago
0
Provide example code
#11
FabioOG
opened
5 years ago
4
rendering/gpu-skinning: No skinned mesh objects are displayed using GPU skinning on AMD hardware using Windows 10
#10
andreasdr
closed
5 years ago
1
audio::decoder::VorbisDecoder should use os::filesystem::FileSystem to load data
#9
andreasdr
closed
5 years ago
0
os/threading: Add header with static methods for atomic add+sub and use it
#8
andreasdr
closed
4 years ago
0
javacpp-port: Return STL container references instead of pointers if feasible
#7
andreasdr
closed
5 years ago
5
Use reference instead of pointers to std::array or std::vector in method arguments (issue #1)
#6
mahula
closed
6 years ago
0
gui: mouse events will be consumed twice if clicking on floating node on top of a normal node
#4
andreasdr
closed
5 years ago
1
rendering/shader: Lighting broken on older GL implementations (NetBSD, Haiku)
#3
andreasdr
closed
6 years ago
1
javacpp-port: operators for tdme/math/*
#2
andreasdr
closed
4 years ago
3
javacpp-port: Use reference instead of pointers to array in method arguments
#1
andreasdr
closed
4 years ago
3