DavidPeicho / unity-swiftui-example

Integration example of the Unity engine in a SwiftUI-based application
MIT License
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libmanomotion.framework #12

Open KarineVinette opened 1 year ago

KarineVinette commented 1 year ago

I am a student and my project is to make an AR experience with a ring try on. I am using manomotion for the AR part and it is a plugin added to unity. I want to integrate it in a swift app and as a simple unity project is working well when I want to run my AR unity, Xcode doesn't find my manomotion framework. So, I read your work about plugin for gameobject and I don't know how to do for my specificity. I though I had just to write a bridge for the plugin but it seems more complex... unity.pdf

DavidPeicho commented 1 year ago

Hi, you just have a linking error. You need to link the framework to your application. Just a side note, do you need to do a Swift app? When it's not 100% needed, I would go for a full Unity build

KarineVinette commented 1 year ago

Hi, yes I want to do an app because it is prettier than a full Unity build. And I think that I don't know exactly how to link my framework because I have always " Framework not found libManomotion"