Open KarineVinette opened 1 year ago
Hi, you just have a linking error. You need to link the framework to your application. Just a side note, do you need to do a Swift app? When it's not 100% needed, I would go for a full Unity build
Hi, yes I want to do an app because it is prettier than a full Unity build. And I think that I don't know exactly how to link my framework because I have always " Framework not found libManomotion"
I am a student and my project is to make an AR experience with a ring try on. I am using manomotion for the AR part and it is a plugin added to unity. I want to integrate it in a swift app and as a simple unity project is working well when I want to run my AR unity, Xcode doesn't find my manomotion framework. So, I read your work about plugin for gameobject and I don't know how to do for my specificity. I though I had just to write a bridge for the plugin but it seems more complex... unity.pdf