issues
search
DavidZong
/
JamPractice
I just want to use issues to keep track of my practice.
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Use f.S in neutral
#59
DavidZong
opened
2 years ago
0
j.2K RRC in the air
#58
DavidZong
opened
2 years ago
0
React RRC to combos that OTG
#57
DavidZong
opened
2 years ago
0
Mash throw OS like mad to find where exploitable gaps are
#56
DavidZong
opened
2 years ago
0
Abare during hitstun
#55
DavidZong
opened
2 years ago
0
Tilt your opponent
#54
DavidZong
opened
2 years ago
0
DP after j.2K without RRC
#53
DavidZong
opened
2 years ago
0
Disguise j.2K oki more: mix high low options
#52
DavidZong
opened
2 years ago
0
For CH 6H combo at beginning of rounds, it's better to get a card than to extend the combo
#51
DavidZong
opened
2 years ago
0
If PK puff puff won't connect but PK does, try jump cancel into air combo
#50
DavidZong
opened
2 years ago
0
TK Ryuujin combos
#49
DavidZong
opened
2 years ago
0
IAD DP
#48
DavidZong
opened
2 years ago
0
Ryuujin, c.Ryuujin, m.Ryuujin starter combos
#47
DavidZong
opened
2 years ago
0
Throw PK combo on superheavy characters
#46
DavidZong
opened
2 years ago
1
Corner puffball super hit, parry the tech buttons afterwards and kill
#45
DavidZong
opened
2 years ago
1
RRC after kick combo, then do 3 more kicks
#44
DavidZong
opened
2 years ago
0
Learn to play neutral with MAX ryuujin stocked
#43
DavidZong
opened
2 years ago
0
Land and catch with 2S 2H more consistently and reroute combo
#42
DavidZong
opened
2 years ago
0
Watch the burst meter of your opponent and try to predict obvious places they burst
#41
DavidZong
opened
2 years ago
0
Learn cardless kick combos
#40
DavidZong
opened
2 years ago
0
YRC accidental card charges
#39
DavidZong
opened
2 years ago
0
Post clean hit Bao crossup high/low combo
#38
DavidZong
opened
2 years ago
1
Look to escape the corner rather than trying to fight your way out
#37
DavidZong
opened
2 years ago
0
Using 236SK vs 236SS after blocked 6H
#36
DavidZong
opened
2 years ago
0
React better to getting 5K FD out
#35
DavidZong
opened
2 years ago
0
Spend meter when at 75% or more
#34
DavidZong
opened
2 years ago
0
Pick better spots to charge card in neutral
#33
DavidZong
opened
2 years ago
0
Parry after blocked or whiffed attacks
#32
DavidZong
opened
2 years ago
0
Tech trap with puffball
#31
DavidZong
opened
2 years ago
0
Add throw OS for bursts in the standard throw combo
#30
DavidZong
opened
2 years ago
0
Learn strange LOX throw combo
#29
DavidZong
opened
2 years ago
1
Get into muscle memory how to throw RRC PK combo from random grabs
#28
DavidZong
opened
2 years ago
1
5D6 starter combos
#27
DavidZong
opened
2 years ago
2
2D starter combos
#26
DavidZong
opened
2 years ago
0
CH 6H starter combos
#25
DavidZong
opened
2 years ago
0
CH MAX Ryuujin starter combos
#24
DavidZong
opened
2 years ago
1
CH Ryuujin RRC starter combos
#23
DavidZong
opened
2 years ago
0
Use burst earlier in rounds so it comes back
#22
DavidZong
opened
2 years ago
0
Learning how to parry obvious gaps in blockstrings
#21
DavidZong
opened
2 years ago
0
Learn how to backdash and backdash YRC on wakeup
#20
DavidZong
opened
2 years ago
0
Fuzzy mash 6H less
#19
DavidZong
opened
2 years ago
0
Combos from 2D starter
#18
DavidZong
opened
2 years ago
1
Using kara gekirin from buttons other than 2H
#17
DavidZong
opened
2 years ago
0
Tick throwing more in pressure situations
#16
DavidZong
opened
2 years ago
0
5K OTG
#15
DavidZong
opened
2 years ago
0
CH 6H combo consistency.
#14
DavidZong
opened
2 years ago
0
Universal throw combo consistency.
#13
DavidZong
opened
2 years ago
0
Backdash callouts practice
#12
DavidZong
opened
2 years ago
0
On blocked 6H, do more 236SK
#11
DavidZong
opened
2 years ago
0
Make sure your meaties hit true
#10
DavidZong
opened
2 years ago
0
Previous
Next