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Davidster
/
ikari
Game engine project written in pure rust for learning about rust and game tech
MIT License
35
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3
forks
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upgrade image crate to 0.25
#182
Davidster
closed
2 months ago
0
Upgrade deps
#181
Davidster
closed
2 months ago
0
Proper shadow and bloom clearing
#180
Davidster
closed
2 months ago
0
fix broken link in comment
#179
Davidster
closed
2 months ago
0
Fix broken link in comment
#178
Davidster
closed
2 months ago
0
Clean up main.rs file
#177
Davidster
opened
5 months ago
0
Move rest of controls into ui
#176
Davidster
closed
5 months ago
0
Remove old bloom
#175
Davidster
closed
5 months ago
0
Support for using ikari with no audio (can be compile time or runtime decision)
#174
Davidster
closed
5 months ago
0
Framerate limiter proper sleep
#173
Davidster
closed
5 months ago
0
Clikari max thread count
#172
Davidster
closed
5 months ago
0
Wgpu profiler tracy integration
#171
Davidster
closed
5 months ago
0
Remove 104 unwraps
#170
Davidster
closed
5 months ago
0
More options improvements + framerate limiter
#169
Davidster
closed
5 months ago
0
Add the option to disable sound globally in case no audio device is connected
#168
Davidster
closed
5 months ago
1
Try using mapAsync to offload texture uploads on web
#167
Davidster
opened
6 months ago
0
Integrate 'Frame images' into tracy
#166
Davidster
opened
6 months ago
0
Use smaller min storage buffer offset alignment
#165
Davidster
closed
6 months ago
0
UI settings work
#164
Davidster
closed
5 months ago
0
Remove old bloom implementation
#163
Davidster
closed
5 months ago
0
Fix shadow enable/disable so the shadow maps actually get cleared
#162
Davidster
closed
2 months ago
0
Gpu profiling cargo feature
#161
Davidster
closed
6 months ago
0
use spin crate for spin-based mutex on wasm to prevent blocking main thread
#160
Davidster
closed
6 months ago
0
Configurable camera config and cache results of as_convex_polyhedron function
#159
Davidster
closed
6 months ago
0
Add debug configurations for clikari to the .vscode/launch.json file
#158
Davidster
closed
6 months ago
0
Move culling stats to UI, remove star imports
#157
Davidster
closed
6 months ago
0
Ensure that mutexes are never used on the main thread for the web
#156
Davidster
closed
6 months ago
0
Detect if webgpu is supported on the browser and show a corresponding error message if not
#155
Davidster
closed
6 months ago
0
Incorrect spelling for warning in texture compressor
#154
WinterAlexander
closed
5 months ago
7
Update texture_compressor.rs
#153
WinterAlexander
closed
6 months ago
1
Web audio streaming
#152
Davidster
closed
6 months ago
0
Random work 9
#151
Davidster
closed
7 months ago
0
Web improvements
#150
Davidster
closed
7 months ago
0
Random work 7
#149
Davidster
closed
7 months ago
0
random work
#148
Davidster
closed
7 months ago
0
Random work
#147
Davidster
closed
7 months ago
0
Gltf rework
#146
Davidster
closed
7 months ago
0
Cleared up meaningless variable name
#145
adrientremblay
closed
7 months ago
0
Investigate replacing bytemuck with zerocopy
#144
Davidster
closed
7 months ago
1
add cod bloom as new bloom alternative
#143
Davidster
closed
7 months ago
0
point to official cpal instead of DouglasDwyer fork
#142
Davidster
closed
7 months ago
0
Render only one shadow map pass per point light
#141
Davidster
closed
7 months ago
0
Use view formats instead of manual srgb conversion for when srgb surface format is not available
#140
Davidster
closed
7 months ago
0
sort opaque objects by distance to player
#139
Davidster
closed
7 months ago
0
point to official iced 0.12 and wgpu profiler 0.16.1
#138
Davidster
closed
7 months ago
0
Disable validation layers + fix fps calculation
#137
Davidster
closed
7 months ago
0
Point to official iced 0.12 instead of my fork
#136
Davidster
closed
7 months ago
1
Disable validation layers by instance flags instead of disabling debug assertions on wgpu in dev
#135
Davidster
closed
7 months ago
1
inline frustum_intersection_test function to prevent accidental perf footgun
#134
Davidster
closed
7 months ago
0
Prepare cull optimization todo
#133
Davidster
closed
7 months ago
0
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