DeeMainiac / SCR_Mod

SCP mod for RimWorld by me.
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What is it?

RimWorld mod that adds stuff from the SCP Foundation project. Includes creatures, a pawn race, weapons, apparel, objects, factions, buildings, research projects, furniture, a storyteller, a biome, and containment procedures. Requires Harmony and Humanoid Alien Races.

Here's some links:

Steam Workshop (download link) | Trello (for future features) | Wiki (for tutorials for modders)

Features

Adds a whole bunch of familiar and forgotten SCPs to wander your RimWorld. Traders, ancient ruins, or even other factions are home to SCPs. Some are traded across the Rim as pets, while others are out in the wilderness, waiting to be captured or tamed.

Some anomalous weapons and apparel add all sorts of effects. From a pistol that turns headshots into meals to a katana that makes a pawn crazy with power, you'll be surprised what you'll find in the hands of raiders, for sale, or given as quest rewards.

Adds events and factions so your storyteller keeps you on your toes. From SCP-3199 attacks to Chaos Insurgency SCP-3033 raids, you'll see the weaponized forms of SCPs you'll be tempted to use too.

Adds non-anomalous gear and apparel to help capture SCPs, keep those D-Class in their place, and raid other factions for their SCPs.

Also adds special 'containment procedures' for almost all anomalous SCPs that can appear. From simple powered shelves that keep an object from degrading to specialized walls and security doodads to lock up the nastiest the Rim has to offer. Don't forget: If it has a will of it's own, it will probably try to escape! Though not all SCPs have to be contained... after all, SCP-5185s are good boys with a little training.

Pay attention to an object's classifications to ensure the safety of your colonists. Or don't. There are three classifications: Containment class, Disruption class, and Risk class. They help indicate what effects the SCP has at a glance, and each one is listed in an object's information menu. A Safe, Dark, Notice-classed SCP doesn't mean it isn't dangerous.

Some of the classifications may have been adjusted thanks to the Rim being quite different than the Foundation's normal stomping grounds.

While knowing the SCP's entry can help in some cases, it isn't essential to play this mod.

DLC Support

Got one or all of the DLCs? There are some SCPs and factions that get more of their canon features if you have them. Got Anomaly? Scroll down in the Entity Codex and check out all the SCPs! They'll reveal themselves when you see them for the first time.

Current SCPs

Almost 50 are available! Check this wiki page for a handy dandy list.

Credits

Content relating to the SCP Foundation, including the SCP Foundation logo and other logos/icons, is licensed under Creative Commons Sharealike 3.0 and all concepts originate from http://www.scpwiki.com and its authors. This includes the sprites/xml in this project as well. However, keep in mind most sprites I've done for this project are spliced, so I don't recommend using them anywhere but for the context of RimWorld.

SCP-160 sprite, SCP-745 sprite, SCP-1905-1 and 2 sprites, SCP-5185 sprite, SCP-1675 sprite, SCP-154 sprite, SCP-060 sprite, SCP-019 sprites, Nobody Storyteller sprite, Chaos Insurgency clothing, SCP Foundation clothing, and GOC Clothing sprites by SydCalaharia (Steam profile )

SCP-ES-019 sprite, SCP-762 sprite, SCP-939 sprites, SCP-1762 sprites, SCP-1695 sprites, and SCP-131 sprites by Monti ( Monti#9691 | Steam profile )

Programming + the rest of the art (not icons) by DeeMainiac

Contact

Send a bug report ('issue') right here on GitHub via the issues tab

Official discord server coming soon