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Deep-Dovers
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deep-divers
Retirees making a game
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[TECH] UI - Relic Inventory
#24
waiteng-kwan
opened
2 weeks ago
1
[DESIGN] Decorational Environment sprites
#23
Hamimizan
opened
1 month ago
2
[DESIGN] Hazard Sprites
#22
Hamimizan
opened
1 month ago
2
[Tech] Player State Implementation
#21
waiteng-kwan
closed
1 month ago
1
[DESIGN] Placeholder Sprites for Player, Enemy
#20
Hamimizan
opened
1 month ago
0
[DESIGN] Game UI Assets
#19
Hamimizan
closed
1 month ago
4
[DESIGN] Hazard GDD
#18
Hamimizan
opened
1 month ago
0
[DESIGN] Initial Level Layout Draft
#17
Hamimizan
opened
1 month ago
5
[Tech] Ability system
#16
waiteng-kwan
closed
2 weeks ago
2
[DESIGN] Player Roles GDD
#15
Hamimizan
opened
1 month ago
1
[DESIGN] Player Races GDD
#14
Hamimizan
opened
1 month ago
0
[DESIGN] Gameplay Overall UI Wireframe
#13
Hamimizan
closed
1 month ago
4
[DESIGN] Create Initial Tile Palette To Begin Level Creation
#12
Hamimizan
closed
3 weeks ago
5
[DESIGN] AI GDD
#11
Hamimizan
opened
1 month ago
1
[DESIGN] Complete high level GDD
#10
waiteng-kwan
closed
1 month ago
0
[DESIGN] Player basic mechanics GDD
#9
waiteng-kwan
opened
1 month ago
0
[Tech] Procedurally Generated Dungeon (Room) System
#8
waiteng-kwan
opened
1 month ago
0
[Tech] Basic networking
#7
waiteng-kwan
opened
1 month ago
0
[Tech] Multiplayer Setup
#6
waiteng-kwan
opened
1 month ago
1
[DESIGN] Relic/Powerup GDD
#5
waiteng-kwan
closed
1 month ago
2
[DESIGN] First draft room generation logic (LDD)
#4
waiteng-kwan
closed
1 month ago
4
[Tech] Set up player movement
#3
waiteng-kwan
closed
1 month ago
0
[Tech] Ai System
#2
waiteng-kwan
opened
1 month ago
0
[Tech] Relic/Upgrade System
#1
waiteng-kwan
opened
1 month ago
1