DefaultO / Hired-Ops-Aimbot

A small Base made in C# that includes an Aimbot and manipulates some game values so the Enemy gets highlighted.
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Hired-Ops-Aimbot

Game : Hired Ops (Open Steam Page)

A small Base made in C# that includes an Aimbot and manipulates some game values so the Enemy gets highlighted. Can be used by beginners for cheating in Unity3D games. I did quit from this shitty game. As long a feature doesn't fly right into my hands I won't add more things to this simple base. Feel free to fork it.

Features:

Enemy Highlight doesn't work in the Game Mode "Deathmatch". They use another Highlight Method for it. Since it was obfuscated I didn't play a lot around with and ignored it.

Screenshots

Getting Started

Prerequisites

To use this you will need a Tool that lets you inject Assemblies into some Mono embedded environment. I recommend you SharpMonoInjector.

You also need some IDE to edit it in and if needed updating it. I recommend you the Visual Studio IDE.

Build

To be able to Compile it you will need to declare some references from the Game Hired Ops.

using UnityEngine;
using Assets.Scripts.Engine.Network;
using Assets.Scripts.Game;

In order to use those you will need to reference these Game Files:

Contributing

If you are interested to contribute something I would be more than happy. The more, the better.

Authors