A small Base made in C# that includes an Aimbot and manipulates some game values so the Enemy gets highlighted. Can be used by beginners for cheating in Unity3D games. I did quit from this shitty game. As long a feature doesn't fly right into my hands I won't add more things to this simple base. Feel free to fork it.
Enemy Highlight doesn't work in the Game Mode "Deathmatch". They use another Highlight Method for it. Since it was obfuscated I didn't play a lot around with and ignored it.
To use this you will need a Tool that lets you inject Assemblies into some Mono embedded environment. I recommend you SharpMonoInjector.
You also need some IDE to edit it in and if needed updating it. I recommend you the Visual Studio IDE.
To be able to Compile it you will need to declare some references from the Game Hired Ops.
using UnityEngine;
using Assets.Scripts.Engine.Network;
using Assets.Scripts.Game;
In order to use those you will need to reference these Game Files:
...\steamapps\common\Hired Ops\hops_Data\Managed\Assembly-CSharp.dll
...\steamapps\common\Hired Ops\hops_Data\Managed\UnityEngine.dll
If you are interested to contribute something I would be more than happy. The more, the better.