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Deimos-Phrixus
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marathondraw
Multiplayer pictionary game where AI guesses your drawings. Used a subset of Google's Quickdraw dataset to trian a classification model (>75% accuracy) that is used in the AI to guess players' drawings.
https://deimos-phrixus.github.io/marathondraw/
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Update live front
#45
Creuqe
closed
3 years ago
0
looking for connection loss before start
#44
rhemon
closed
4 years ago
1
Handling connectoin loss before game started
#43
rhemon
closed
4 years ago
0
Handling
#42
rhemon
closed
4 years ago
0
update readme
#41
rhemon
closed
4 years ago
0
Same client connecting in the same game
#40
rhemon
opened
4 years ago
0
Websocket Handling multiple clients
#39
rhemon
closed
4 years ago
0
Problem in multiple client handling
#38
rhemon
closed
4 years ago
0
Run multiple live servers at various ports
#37
rhemon
closed
4 years ago
0
Loader displays correctly
#36
rhemon
closed
4 years ago
0
Find way to simulate multiple players with the same live server on the same PC.
#35
rhemon
closed
4 years ago
0
Add game end scoreboard UI
#34
rhemon
opened
4 years ago
0
Implement correct game end logic in backend
#33
rhemon
closed
4 years ago
0
Add restart possibility after game ends
#32
rhemon
opened
4 years ago
1
Make compression algorithm lighter
#31
rhemon
opened
4 years ago
1
Add instructions description
#30
rhemon
closed
4 years ago
1
Add about us description/page
#29
rhemon
closed
4 years ago
1
Fixed timer and started working on game end logics
#28
Creuqe
closed
4 years ago
0
Reconnecting user
#27
rhemon
closed
4 years ago
0
Client waiting issue
#26
rhemon
closed
4 years ago
0
Finish screen
#25
rhemon
closed
4 years ago
1
Update branch
#24
Creuqe
closed
4 years ago
0
Load game
#23
rhemon
closed
4 years ago
0
Correctingloading
#22
rhemon
closed
4 years ago
0
Update frontend branch
#21
Creuqe
closed
4 years ago
0
Changed when sends info
#20
MHLinh
closed
4 years ago
0
Added names to players and the game info string
#19
MHLinh
closed
4 years ago
0
Added sending next category if drawing is accpeted, sends an emply string otherwise
#18
MHLinh
closed
4 years ago
0
Added condtions to starting the game and cheking if the game started
#17
MHLinh
closed
4 years ago
0
Timer
#16
rhemon
closed
4 years ago
1
Some wait message when processing drawing
#15
rhemon
closed
4 years ago
3
Better handling for connection loss
#14
rhemon
closed
4 years ago
4
Should display category to draw
#13
rhemon
closed
4 years ago
4
Add player name option
#12
rhemon
closed
4 years ago
1
Processing input
#11
rhemon
closed
4 years ago
1
Sending grayscale image. Using get for pixel
#10
rhemon
closed
4 years ago
2
Server and client communication working
#9
NuminousRizen
closed
4 years ago
0
remove socketIO
#8
NuminousRizen
closed
4 years ago
0
Added comments and changed getting info
#7
MHLinh
closed
4 years ago
0
Modified game and server
#6
MHLinh
closed
4 years ago
0
Modified server and game
#5
MHLinh
closed
4 years ago
0
Adding model for backend
#4
rhemon
closed
4 years ago
1
Front end
#3
Creuqe
closed
4 years ago
2
Added comments and scoring (random) in Game
#2
MHLinh
closed
4 years ago
0
Added getting category
#1
MHLinh
closed
4 years ago
0