We want to know if we can make the game work visually, so we need interactive mockups. Detail isn't a priority, but color language and palettes should be a little at this point. My hope is to end up with color language that's clear. Mirror's Edge 1 and the Portal games are top notch examples of good puzzle game level design for 1st Person. Limbo is a highly recommended side scroller puzzle game.
Assets to try adding
Use the work from #8 to try building assets and a map that can be previewed in TMX with some of the following:
[ ] Desks for NPCs facing the screen. these can be rectangles
[ ] Chairs for NPCs facing the screen.
[ ] Coffee machine on a stand
[ ] Water cooler
[ ] Light switches ( these will be hard to make readable )
[ ] Bathroom door
[ ] Background tiles of various sorts.
It may should use the layers outlined in #3 as guidance for how to break things up, but you don't have to make it playable yet. If you make something that you think looks good, merge it in under a reasonable location. I'll try to get the layer manager / renderer working.
Color palette suggestions
If these suggestions suck, feel free to throw them out. My initial color suggestions are as follows:
Light grays, toward white, with a hint of blue for large areas of interaction: water cooler stands, doors, and any light switches
Darker grays toward black for interaction hints: chairs, gorilla, and coffee maker's body
Medium grays with a tiny hint of yellow for the background layer (not certain about this one)
I might be wrong about these colors . You can draw and paint much better than I can so use your best judgement to come up with a police station color palette that seems reasonable. The goal is a light-hearted tone, not a serious one.
tl;dr
We want to know if we can make the game work visually, so we need interactive mockups. Detail isn't a priority, but color language and palettes should be a little at this point. My hope is to end up with color language that's clear. Mirror's Edge 1 and the Portal games are top notch examples of good puzzle game level design for 1st Person. Limbo is a highly recommended side scroller puzzle game.
Assets to try adding
Use the work from #8 to try building assets and a map that can be previewed in TMX with some of the following:
It may should use the layers outlined in #3 as guidance for how to break things up, but you don't have to make it playable yet. If you make something that you think looks good, merge it in under a reasonable location. I'll try to get the layer manager / renderer working.
Color palette suggestions
If these suggestions suck, feel free to throw them out. My initial color suggestions are as follows:
I might be wrong about these colors . You can draw and paint much better than I can so use your best judgement to come up with a police station color palette that seems reasonable. The goal is a light-hearted tone, not a serious one.