UnsafeEnchants is a fully configurable plugin for bukkit, spigot, and paper minecraft servers allowing custom enchantment limits and removing combination restrictions.
Direct: https://github.com/DelilahEve/UnsafeEnchants/releases/latest
Spigot: https://www.spigotmc.org/resources/unsafe-enchants.104708/
CurseForge: https://www.curseforge.com/minecraft/bukkit-plugins/unsafe-enchants/files/all
ue.unsafe: Allows combining of unsafe enchantments
# Default limit to apply to any enchants missing from override_limits
#
# Valid range of 1 - 255
default_limit: 10
# Whether enchants should be combined without regard for conflicts by default
#
# This setting will override permissions, if a player has ue.unsafe but this is false
# they will be unable to combine conflicting enchantments
#
# i.e. Protection and Blast Protection can be on the same piece of armour
allow_unsafe: true
# Whether all anvil actions should be capped to the vanilla repair limit (40 levels)
limit_repair_cost: true
# Whether the anvil's repair limit should be removed entirely
#
# The anvil will still visually display "too expensive" however the action will be completable
remove_repair_limit: false
# Override limits for specific enchants
#
# Enchantments not listed here will use the value of default_limit
#
# Overrides provided default to 1 in vanilla and won't change effect with extra levels
# with exceptions to this rule having their own comment
#
# Valid range of 1 - 255 for each enchantment
enchant_limits:
aqua_affinity: 1
binding_curse: 1
channeling: 1
flame: 1
infinity: 1
mending: 1
multishot: 1
silk_touch: 1
vanishing_curse: 1
depth_strider: 3 # anything more than 3 is treated as 3 by the game
# bane_of_arthropods: 1
# blast_protection: 1
# efficiency: 1
# feather_falling: 1
# fire_aspect: 1
# fire_protection: 1
# fortune: 1
# frost_walker: 1
# impaling: 1
# knockback: 1
# looting: 1
# loyalty: 1
# luck_of_the_sea: 1
# lure: 1
# piercing: 1
# power: 1
# projectile_protection: 1
# protection: 1
# punch: 1
# quick_charge: 1
# respiration: 1
# riptide: 1
# sharpness: 1
# smite: 1
# soul_speed: 1
# sweeping: 1
# swift_sneak: 1
# thorns: 1
# unbreaking: 1
# Multipliers used to calculate the enchantment's value in repair/combining
#
# Values here are pulled from the fandom wiki:
# https://minecraft.fandom.com/wiki/Anvil_mechanics#Costs_for_combining_enchantments
#
# If an enchantment is missing values here, or is less than 0, it will default to 0
#
# Calculated as: [Enchantment lvl] * [multiplier]
#
# With default values protection 4 would have a value of 4 when
# coming from either a book (4 * 1) or an item (4 * 1)
enchant_values:
aqua_affinity:
item: 4
book: 2
bane_of_arthropods:
item: 2
book: 1
binding_curse:
item: 8
book: 4
blast_protection:
item: 4
book: 2
channeling:
item: 8
book: 4
depth_strider:
item: 4
book: 2
efficiency:
item: 1
book: 1
flame:
item: 4
book: 2
feather_falling:
item: 2
book: 1
fire_aspect:
item: 4
book: 2
fire_protection:
item: 2
book: 1
fortune:
item: 4
book: 2
frost_walker:
item: 4
book: 2
impaling:
item: 4
book: 2
infinity:
item: 8
book: 4
knockback:
item: 2
book: 1
looting:
item: 4
book: 2
loyalty:
item: 1
book: 1
luck_of_the_sea:
item: 4
book: 2
lure:
item: 4
book: 2
mending:
item: 4
book: 2
multishot:
item: 4
book: 2
piercing:
item: 1
book: 1
power:
item: 1
book: 1
projectile_protection:
item: 2
book: 1
protection:
item: 1
book: 1
punch:
item: 4
book: 2
quick_charge:
item: 2
book: 1
respiration:
item: 4
book: 2
riptide:
item: 4
book: 2
silk_touch:
item: 8
book: 4
sharpness:
item: 1
book: 1
smite:
item: 2
book: 1
soul_speed:
item: 8
book: 4
swift_sneak:
item: 8
book: 4
sweeping:
item: 4
book: 2
thorns:
item: 8
book: 4
unbreaking:
item: 2
book: 1
vanishing_curse:
item: 8
book: 4
# Whether to show debug logging
debug_log: false