Roland is a work-in-progress programming language. Roland was originally created for edification, but I hope that it can become something more production ready.
If you're still interested in trying Roland, I highly recommend doing so with WASM-4, as that currently provides the most complete experience. Read on to find out more.
Roland does not yet have an official release cycle. However, I do publish binaries built from the most recent git commit:
Linux: http://www.brick.codes/roland/rolandc Windows: http://www.brick.codes/roland/rolandc.exe
(After downloading, ensure that the binary is marked as executable.)
Alternatively, you can build rolandc
yourself by running cargo build --release
and taking the binary out of the target/release/
directory.
Roland is a procedural programming language roughly at the level of C. If you have experience programming in any C-like language, you won't find much surprising here. That being said, here I'll enumerate the fundamentals and notable features.
Syntax wise, Roland looks a lot like Rust. This is just because thats what I have the most experience with - the syntax could change in the future.
Dereferencing in Roland is postfix, and marked with ~.
let x: u8 = 10;
let y = &x;
y~ = y~ * 2;
Logical OR and Logical AND are represented with keywords.
if x and (y or z) {
"..."
}
(bonus: note that parentheses aren't required for if conditions.)
The following primitive types are supported:
u8
u16
u32
u64
usize
i8
i16
i32
i64
isize
f32
f64
bool
Each numeric type is identified by a prefix: unsigned integer, signed integer, and float, followed by the width in bits. usize
and isize
are type safe aliases for whatever the pointer width is on your target.
Pointer types are an &
followed by a type. For instance, &u8
is a pointer to an unsigned 8-bit integer.
Array types are composed of a type and an element count. This means that the element count must be known at compile time, as it's part of the type. For instance, [f32; 10]
is an array of 10 32-bit floating point numbers.
Procedure pointers are created by using the addressof operator on a procedure, although calling them doesn't require a dereference.
let x = &foo_proc;
foo_proc();
The written type looks just like a procedure definition, but without any parameter names:
proc sort_ints(x: &[u32; 100], comparator: proc(u32, u32) -> i8);
There are two ways to define new types in Roland: enum
s and struct
s.
enum MyEnum {
VariantA,
VariantB
}
struct MyStruct {
field_one: u8,
field_two: MyEnum,
}
proc main() {
let x = MyEnum::VariantB;
let y = MyStruct {
field_one: 10,
field_two: x,
};
}
String
is a struct defined in the standard library that looks like this:
struct String {
pointer: &u8,
length: usize,
}
String literals become instances of String
and are encoded as UTF-8. String support in the standard library will assume UTF-8 encoding in the future.
You can make your own strings just like you can create an instance of any struct.
There are three ways to loop in Roland.
The first way is just by declaring a loop
block that will inifinitely loop until broken out of:
loop {
// ...
}
The second way is by looping until a condition evaluates to false:
while x {
// ...
}
And finally, you can loop over a range of values:
let my_array = [true, false, true];
for x in 0..my_array.length {
// x will be 0, then 1, then 2.
my_array[x] = !my_array[x];
}
Procedures are defined with the keyword proc
, and can be called like you expect:
proc reticulate_splines(x: u64) {
// ...
}
proc main() {
reticulate_splines(10);
}
Roland also supports named parameters:
proc do_something_with_options(named also_do_something_else: bool, named also_do_other_thing: bool) {
// ...
}
proc main() {
do_something_with_options(also_do_other_thing: true, also_do_something_else: false);
}
There are two kinds of casts. Both kinds are postfix keywords.
x as f32;
x transmute i32;
as
casts mathematically between numeric types, or from a bool to an integer.
transmute
allows for re-interpreting memory. It carries the restriction that the source and destination type must be of the same size.
Roland currently supports compiling to two different flavors of WebAssembly, and x86_64 linux.
This is the default target. A .wasm
file is emitted that can be run directly with wasmtime
.
The only WASI API we support at the moment is printing text to stdout, through the procedure print
.
By providing the --wasm4
flag to the roland compiler, you'll instead compile for WASM-4. A .wasm
file is emitted that can be directly provided to w4 run
.
When compiling for the WASM-4 target, all WASM-4 APIs will be automatically made available to you. No extra configuration is needed.
An example WASM-4 game can be viewed here: https://github.com/DenialAdams/roland/blob/master/samples/wasm4/endless-runner/cart.rol
By providing the --amd64
flag to the roland compiler, a 64 bit ELF binary will be produced. By default the binary is completely static, directly using linux system calls. For this compilation target, you will need qbe
and as
installed on your system.
There is a VS Code extension for Roland - it's "Roland" on the vscode marketplace, published by "brick.codes".
code --install-extension brickcodes.roland
It should provide the following features:
(If you develop on mac, the language server won't work for you - please file an issue!)
You can compile Roland in the browser at https://www.brick.codes/roland/.
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.